• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Xbox One's Scaler May Be Applying a Sharpening Filter to All Sub-1080p Games

Raist

Banned
The console's output is way to dark. My TV was setup just a few weeks ago with my work's color meter and everything is pretty much as good as it can be on a LCD/LED tv, but when going to the Xbox One video calibration I simply can't see any of the dark gray/black tests like I'm supposed to. I've had to use a new scene mode on my tv so that I could get acceptable results.
It's simpler with this:
xboxone_blacks.png

If you look on the right of the image, there is an histogram of the black to white levels of the image.
The orange/brown borders are the safe zones for TVs (16-235). Nothing should ever be there in a normal output, but as you can see, there is content in there, meaning the video output isn't as it should be.

Wait, that's with the console set to limited? If so, that's weird.
 

Kalm

Member
Jesus, guys.

Seriously:

- Walk to your X1's right now -> set output to 1080p -> boot up a game that renders at 720p or 900p -> Take a look.

- Exit the game -> set output to 720p (let your tv scale instead of the x1) -> boot up the same game - > Take a look.

There definitely is some sharpening going on to compensate for the resolution disparity, but it's not the scaler.
 
Just changed it, thanks. How do I fix the blacks? I have a post a little above this asking how to fix it.

Read this article. It explains why calibration is good and how to do it much better than any of us can do it.

Generally speaking, you fix black crush via gamma settings. None of them may be good though but you'll just have to accept that.

But it'll look super blurry.

The only time I've ever encountered 0 sharpness leading to "super blurry" images are on Samsung sets, which even then you only apply a very small amount of sharpening. For the majority of TV sets, 0 is what you generally calibrate too.
 
You can't. Sure, you can adjust the brightness on your TV but the information in the crushed black areas is lost forever. When you brighten the image up, the flat black areas will become flat grey areas. MS fucked up.

I don't have an Xbox. This is in regards to my ps4 and ps3. Can't I fix my monitor settings for that?
 

Bad_Boy

time to take my meds
It just upsets me that game journalism doesn't care about this stuff.

Its a completely different world when buying a tech gadget. I'm actually looking into buying a projector and the things I've learned by watching reviews was enough to make me say whoa.

Things like this in video games are slid under the rug. The whole 1080p/720p fiasco was a prime example. And other things like brushing off multiplayer modes, microtransactions, and testing framerates.

That said, there are a couple sites that still look out for these things. But it should be a widespread thing.

Thank goodness for gaf.
 
It's times like these I'm glad I'm not getting the Xbone, simply because I'm such an ocd-maniac that's been calibrating my tv for almost a year now.

Watching movies at my friends house is a nightmare.

Crushed blacks, red tint, all post-processing effects activated and fucking movie-plus.

GET THAT SHIT OUT OF HERE I'M GOING HOME TO WATCH THIS MOVIE FUCK YOU AND YOUR SHITTY CALIBRATION AND REFUSAL TO LET ME FIX IT.
 

HoodWinked

Member
ugh....

this all depends on the frame buffer. some games will have a 1980x1080 frame buffer with the target render at less than that. it doesnt mean there is a specific scaler that it passes through. its part of the rendering pipeline which is a composite.

take this image for example this is UI which you can tell its native text since its probably vector, so this means the actual frame buffer must be 1920x1080. so this 'nightmare scaler' is doing what exactly if the frame buffer is already 1080p. if you're actually seeing something then either its your tv or you're seeing something thats not there.

there is so much fud on here :/ I should just make a separate thread on it.

 

Hoo-doo

Banned
It's times like these I'm glad I'm not getting the Xbone, simply because I'm such an ocd-maniac that's been calibrating my tv for almost a year now.

Watching movies at my friends house is a nightmare.

Crushed blacks, red tint, all post-processing effects activated and fucking movie-plus.

GET THAT SHIT OUT OF HERE I'M GOING HOME TO WATCH THIS MOVIE FUCK YOU AND YOUR SHITTY CALIBRATION AND REFUSAL TO LET ME FIX IT.

Oh god. Watching movies when people have cranked the MotionFlow, Movie-Plus, 40000Hz ultragarbage set to 10 makes me mad as hell.

This stuff sometimes, sometimes benefits things like live sports matches. But otherwise, that shit needs to go.
 

Blimblim

The Inside Track
ugh....

this all depends on the frame buffer. some games will have a 1980x1080 frame buffer with the target render at less than that. it doesnt mean there is a specific scaler that it passes through. its part of the rendering pipeline which is a composite.

take this image for example this is UI which you can tell its native text since its probably vector, so this means the actual frame buffer must be 1920x1080. so this 'nightmare scaler' is doing what exactly if the frame buffer is already 1080p. if you're actually seeing something then either its your tv or you're seeing something thats not there.

there is so much fud on here :/
The UI is always at a native resolution now, the Xbox One has a special way of compositing various image elements at various resolutions, it was explained in the leaks we got a few months ago.
 

Portugeezer

Member
The console's output is way to dark. My TV was setup just a few weeks ago with my work's color meter and everything is pretty much as good as it can be on a LCD/LED tv, but when going to the Xbox One video calibration I simply can't see any of the dark gray/black tests like I'm supposed to. I've had to use a new scene mode on my tv so that I could get acceptable results.
It's simpler with this:
xboxone_blacks.png

If you look on the right of the image, there is an histogram of the black to white levels of the image.
The orange/brown borders are the safe zones for TVs (16-235). Nothing should ever be there in a normal output, but as you can see, there is content in there, meaning the video output isn't as it should be.

Part of me believes this was done purposefully...

Last gen there was a misconception that crushed blacks looked better (omg high contrast HD goodness!), and maybe they did last gen because it hid some of the shortcomings in games.

But for next gen, crushed blacks are probably going to only make it look worse.
 

EGM1966

Member
Yeah Ryse doesn't have it. It must be optional for developers to use.

IIRC I read somewhere developers could control the scaler - the issue I believe is that the default's for the scaler are allegedly excessive sharpening and crushed blacks so it's down to the developers to chose to control it to get best results for their game.

Can't remember where I saw this so might have to Google around to check I'm right but I'm sure I read the scaler could be controlled directly by the game if developers chose to do so.
 
ugh....

this all depends on the frame buffer. some games will have a 1980x1080 frame buffer with the target render at less than that. it doesnt mean there is a specific scaler that it passes through. its part of the rendering pipeline which is a composite.

take this image for example this is UI which you can tell its native text since its probably vector, so this means the actual frame buffer must be 1920x1080. so this 'nightmare scaler' is doing what exactly if the frame buffer is already 1080p. if you're actually seeing something then either its your tv or you're seeing something thats not there.

there is so much fud on here :/ I should just make a separate thread on it.

3 display planes on X1 allow UI rendering separate from the game.
 

Raist

Banned
Blim, can you confirm that your console was set to limited in that pic?

Because that would certainly put a new light on the BF4/DF incident.
 
IIRC I read somewhere developers could control the scaler - the issue I believe is that the default's for the scaler are allegedly excessive sharpening and crushed blacks so it's down to the developers to chose to control it to get best results for their game.

Can't remember where I saw this so might have to Google around to check I'm right but I'm sure I read the scaler could be controlled directly by the game if developers chose to do so.

Every game doing this should have an option to turn it off. I hate it. I do not want this to still be a thing when I buy an Xbox One at sometime in the future. I cannot comprehend why they have made this something you cannot turn off in ANY game, but there it is on loads of stuff. BF4 had it. COD has it. DR3 has it. It looks horrible in all of them.

I don't mind leaving it as an option. It doesn't upset me at all that my TV can have it's sharpness settings turned up above 0. It needs to be optional though. I don't buy Blu-Rays with this shit baked in.
 

lemmykoopa

Junior Member
I wouldn't advise anyone to just set Sharpness to 0 on their TV without using some test patterns or going by eye. On some TV's setting Sharpness to 0 goes beyond turning off the Sharpness processing and creates a picture that is too soft.

If I set Sharpness to 0 on my Sony W6 the image on 1080 looks like its sub hd.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
3 display planes on X1 allow UI rendering separate from the game.

It's funny how native resolution doesn't matter but they want to make sure the parts that are easy to make high-res are.
 

Slayer-33

Liverpool-2
Do you complain about that at the movie theater? There's no sharpening there.

That's not a complaint, I haven't calibrated a set well enough to set that to 0 and not look smudged out.

I have an LG cinema display 55" 3D LED HDTV at home, I'll look into this.
 

madmackem

Member
ugh....

this all depends on the frame buffer. some games will have a 1980x1080 frame buffer with the target render at less than that. it doesnt mean there is a specific scaler that it passes through. its part of the rendering pipeline which is a composite.

take this image for example this is UI which you can tell its native text since its probably vector, so this means the actual frame buffer must be 1920x1080. so this 'nightmare scaler' is doing what exactly if the frame buffer is already 1080p. if you're actually seeing something then either its your tv or you're seeing something thats not there.

there is so much fud on here :/ I should just make a separate thread on it.

If your are able please take a mp lobby shot like that on cod,
 
I wouldn't advise anyone to just set Sharpness to 0 on their TV without using some test patterns or going by eye. On some TV's setting Sharpness to 0 goes beyond turning off the Sharpness processing and creates a picture that is too soft.

If I set Sharpness to 0 on my Sony W6 the image on 1080 looks like its sub hd.

Someone should really send someone with a bunch of test patterns over to every major site that does game reviews to make sure their equipment is all properly calibrated. I wouldn't take Blu-ray reviews seriously from anyone that didn't have properly calibrated equipment. Sharpness + more contrast is a really harmful look to anything with jaggies like games. Yes, DR3 without it would look a lot 'softer' and not have as much 'pop' but the pixel stepping wouldn't be like knives going into your eyes.
 
Blim, can you confirm that your console was set to limited in that pic?

Because that would certainly put a new light on the BF4/DF incident.

It is

The orange/brown borders are the safe zones for TVs (16-235). Nothing should ever be there in a normal output, but as you can see, there is content in there, meaning the video output isn't as it should be.
 

HoodWinked

Member
The UI is always at a native resolution now, the Xbox One has a special way of compositing various image elements at various resolutions, it was explained in the leaks we got a few months ago.

wonder how that will work when there are differences in framerate.
 
I wouldn't advise anyone to just set Sharpness to 0 on their TV without using some test patterns or going by eye. On some TV's setting Sharpness to 0 goes beyond turning off the Sharpness processing and creates a picture that is too soft.

If I set Sharpness to 0 on my Sony W6 the image on 1080 looks like its sub hd.

It all depends on the standard setting. Some tvs/monitors have neutral at 50%, others at 0%.
 

Raist

Banned

Well, there would be stuff there if the console was set to full range. I doubt Blim would have made this mistake, but just wanna be sure. There seems to be some weird gamma correction going on.

Because if that's the case, then I wonder what is the console going to output exacly if it's set to full range. That would certainly explain DF's results with BF4 and confirm that their explanation as to why the blacks were crushed was rubbish (well it never really made sense in the first place).
 

dsk1210

Member
There really should be an option to turn the scaler off and run the game at its default resolution , high end TV's tend to have great scalers built in, or at least the Panasonic plasma's do.
 
Top Bottom