abracadaver
Member
This is madness. You bought Call of Duty Ghosts for 360 and X1 ?
Sharpness settings on any TV should always, always be set to 0.
You can't. Sure, you can adjust the brightness on your TV but the information in the crushed black areas is lost forever. When you brighten the image up, the flat black areas will become flat grey areas. MS fucked up.Oh ok. My screen is more on the left. How do I fix this?
I few tv sets actually apply a blur filter when you set sharpness to 0, but yeah most of the time sharpness should be at 0.
Is the thread title accurate? The filter isn't present in Ryse as far as I know.
Is the thread title accurate? The filter isn't present in Ryse as far as I know.
The console's output is way to dark. My TV was setup just a few weeks ago with my work's color meter and everything is pretty much as good as it can be on a LCD/LED tv, but when going to the Xbox One video calibration I simply can't see any of the dark gray/black tests like I'm supposed to. I've had to use a new scene mode on my tv so that I could get acceptable results.
It's simpler with this:
If you look on the right of the image, there is an histogram of the black to white levels of the image.
The orange/brown borders are the safe zones for TVs (16-235). Nothing should ever be there in a normal output, but as you can see, there is content in there, meaning the video output isn't as it should be.
are you guys sure you have the correct color depth selected?
some tvs set true 0 in the middle.
Just changed it, thanks. How do I fix the blacks? I have a post a little above this asking how to fix it.
But it'll look super blurry.
You can't. Sure, you can adjust the brightness on your TV but the information in the crushed black areas is lost forever. When you brighten the image up, the flat black areas will become flat grey areas. MS fucked up.
It's in AC4 as well, as shown by IGN's PS4/XB1 comparison video.
This is madness. You bought Call of Duty Ghosts for 360 and X1 ?
And ps4. haha. Tbh i traded in my 360 title for a straight swap for x1 but lent a copy of the 360 copy from a friend to compare the issues i was seeing in cod.
some tvs set true 0 in the middle.
But it'll look super blurry.
And ps4. haha. Tbh i traded in my 360 title for a straight swap for x1 but lent a copy of the 360 copy from a friend to compare the issues i was seeing in cod.
Oh ok. My screen is more on the left. How do I fix this?
But it's such sharp
wow
many pixels
Adjust brightness and disable any "dynamic" settings on your display. You want to make sure "0" is blackest while still being able to see the rest of the blocks
It's times like these I'm glad I'm not getting the Xbone, simply because I'm such an ocd-maniac that's been calibrating my tv for almost a year now.
Watching movies at my friends house is a nightmare.
Crushed blacks, red tint, all post-processing effects activated and fucking movie-plus.
GET THAT SHIT OUT OF HERE I'M GOING HOME TO WATCH THIS MOVIE FUCK YOU AND YOUR SHITTY CALIBRATION AND REFUSAL TO LET ME FIX IT.
Yeah Ryse doesn't have it. It must be optional for developers to use.
Should I be viewing this on my monitor? It's connected to my ps4 and I'm having trouble understanding.
The UI is always at a native resolution now, the Xbox One has a special way of compositing various image elements at various resolutions, it was explained in the leaks we got a few months ago.ugh....
this all depends on the frame buffer. some games will have a 1980x1080 frame buffer with the target render at less than that. it doesnt mean there is a specific scaler that it passes through. its part of the rendering pipeline which is a composite.
take this image for example this is UI which you can tell its native text since its probably vector, so this means the actual frame buffer must be 1920x1080. so this 'nightmare scaler' is doing what exactly if the frame buffer is already 1080p. if you're actually seeing something then either its your tv or you're seeing something thats not there.
there is so much fud on here :/
The console's output is way to dark. My TV was setup just a few weeks ago with my work's color meter and everything is pretty much as good as it can be on a LCD/LED tv, but when going to the Xbox One video calibration I simply can't see any of the dark gray/black tests like I'm supposed to. I've had to use a new scene mode on my tv so that I could get acceptable results.
It's simpler with this:
If you look on the right of the image, there is an histogram of the black to white levels of the image.
The orange/brown borders are the safe zones for TVs (16-235). Nothing should ever be there in a normal output, but as you can see, there is content in there, meaning the video output isn't as it should be.
Yeah Ryse doesn't have it. It must be optional for developers to use.
But it'll look super blurry.
ugh....
this all depends on the frame buffer. some games will have a 1980x1080 frame buffer with the target render at less than that. it doesnt mean there is a specific scaler that it passes through. its part of the rendering pipeline which is a composite.
take this image for example this is UI which you can tell its native text since its probably vector, so this means the actual frame buffer must be 1920x1080. so this 'nightmare scaler' is doing what exactly if the frame buffer is already 1080p. if you're actually seeing something then either its your tv or you're seeing something thats not there.
there is so much fud on here :/ I should just make a separate thread on it.
But it'll look super blurry.
IIRC I read somewhere developers could control the scaler - the issue I believe is that the default's for the scaler are allegedly excessive sharpening and crushed blacks so it's down to the developers to chose to control it to get best results for their game.
Can't remember where I saw this so might have to Google around to check I'm right but I'm sure I read the scaler could be controlled directly by the game if developers chose to do so.
3 display planes on X1 allow UI rendering separate from the game.
Do you complain about that at the movie theater? There's no sharpening there.
ugh....
this all depends on the frame buffer. some games will have a 1980x1080 frame buffer with the target render at less than that. it doesnt mean there is a specific scaler that it passes through. its part of the rendering pipeline which is a composite.
take this image for example this is UI which you can tell its native text since its probably vector, so this means the actual frame buffer must be 1920x1080. so this 'nightmare scaler' is doing what exactly if the frame buffer is already 1080p. if you're actually seeing something then either its your tv or you're seeing something thats not there.
there is so much fud on here :/ I should just make a separate thread on it.
I wouldn't advise anyone to just set Sharpness to 0 on their TV without using some test patterns or going by eye. On some TV's setting Sharpness to 0 goes beyond turning off the Sharpness processing and creates a picture that is too soft.
If I set Sharpness to 0 on my Sony W6 the image on 1080 looks like its sub hd.
Blim, can you confirm that your console was set to limited in that pic?
Because that would certainly put a new light on the BF4/DF incident.
The orange/brown borders are the safe zones for TVs (16-235). Nothing should ever be there in a normal output, but as you can see, there is content in there, meaning the video output isn't as it should be.
That's not a complaint, I haven't calibrated a set well enough to set that to 0 and not look smudged out.
I have an LG cinema display 55" 3D LED HDTV at home, I'll look into this.
The UI is always at a native resolution now, the Xbox One has a special way of compositing various image elements at various resolutions, it was explained in the leaks we got a few months ago.
I wouldn't advise anyone to just set Sharpness to 0 on their TV without using some test patterns or going by eye. On some TV's setting Sharpness to 0 goes beyond turning off the Sharpness processing and creates a picture that is too soft.
If I set Sharpness to 0 on my Sony W6 the image on 1080 looks like its sub hd.
It is
But it's such sharp
wow
many pixels
Oh god, that's nasty!