David Cage, CEO and founder of Quantic Dream, highlighted the Xbox Series X's shader cores as more suitable for machine learning tasks, which could allow the console to perform a DLSS-like performance-enhancing image reconstruction technique.
It is always challenging to compare hardware, as they always have advantages and disadvantages. It is not just a matter of CPU or frequency; it is more about the consistency of the components and the possibilities of advanced features.
The CPU of the two consoles uses the same processor (slightly faster on Xbox Series X), the GPU of the Xbox also seems more powerful, as it is 16% faster than the PS5 GPU, with a bandwidth that is 25% faster. The transfer speed from the SSD is twice as fast on PS5.
The shader cores of the Xbox are also more suitable to machine learning, which could be an advantage if Microsoft succeeds in implementing an equivalent to Nvidia’s DLSS (an advanced neural network solution for AI).
Overall, I think that the pure analysis of the hardware shows an advantage for Microsoft, but experience tells us that hardware is only part of the equation: Sony showed in the past that their consoles could deliver the best-looking games because their architecture and software were usually very consistent and efficient.
Xbox Series X's Advantage Could Lie in Its Machine Learning-Powered Shader Cores, Says Quantic Dream
Looking at the hardware of Xbox Series X and PS5, Quantic Dream believes Microsoft's advantage could lie in the console's ML-powered shaders.