• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Hype (*) Xbox Velocity Architecture - 100 GB is instantly accessible by the developer with a I/O Throughput of 4.8 GB/s

llien

Member
Feb 1, 2017
7,424
4,930
800
On the contrary, it seems the scenario we're dealing with is one where the SSD is just being used directly like a slower, much larger amount of system RAM. In such a scenario it isn't necessarily about 100GB being accessed instantly all at once, like it needing to be loaded in somewhere like system RAM. It's more that anything across a 100GB stretch of a game's stored data on the SSD can be instantly called upon and used for the game without copying into system RAM.
So "any chosen 5GB of 100GB is accessible in about a second" right?
That's cool, now, why only 100GB? I thought SSD in XSeX will be 10 times bigger.

The way I read it, some assholes tried to mislead the public by making nonsensical statements.
 
  • Like
Reactions: Kusarigama
Aug 5, 2009
826
275
820
UK
Regarding those that are not Sony in that list
Matt Philips

Mike Evans

Dale North

This dude composed for Dragon Fantasy Book II(PlayStation Vita, PlayStation 3 and PlayStation 4 and later WiiU), Sparklite(multi-platform) and Wizard of Legend(multi-platform).

Olivier JT

Randy Pitchford

So, this SSD jargon is mostly Sony devs and their circlejerk. Instead of checking what they said you jut quoted a Ree post and used it for your SSD PR.
I on the other hand quoted an actual dev who worked on big companies like Valve and Space X. The guys actually praising PS5 are indie devs and Randy(who is making a PS5 exclusive). We literally had CDPR praising Series X smart delivery. The AMD dude is just saying both are great.

Hey Lady, what happened to days when SONY used Flops ? Bring back Ken I say LOL

 

Solid_Rain

Member
Sep 13, 2009
1,123
70
760
Outer Heaven
So "any chosen 5GB of 100GB is accessible in about a second" right?
That's cool, now, why only 100GB? I thought SSD in XSeX will be 10 times bigger.

The way I read it, some assholes tried to mislead the public by making nonsensical statements.
So "any chosen 5GB of 100GB is accessible in about a second" right?

- That's about right.

That's cool, now, why only 100GB? I thought SSD in XSeX will be 10 times bigger.

- That 100GB can only refer to the approximate size of a next game - at least, it's the only way I can interpret it by reading the full quote/paragraph:

The form factor is cute, the 2.4GB/s of guaranteed throughput is impressive, but it's the software APIs and custom hardware built into the SoC that deliver what Microsoft believes to be a revolution - a new way of using storage to augment memory (an area where no platform holder will be able to deliver a more traditional generational leap). The idea, in basic terms at least, is pretty straightforward - the game package that sits on storage essentially becomes extended memory, allowing 100GB of game assets stored on the SSD to be instantly accessible by the developer. It's a system that Microsoft calls the Velocity Architecture and the SSD itself is just one part of the system.

- That reads to me as simply describing the function of an SSD - of course with some improved functionality added by MS.
 
Last edited:

it_wasn't_me

Member
May 22, 2017
1,961
3,055
395
This just shows how huge the Sony fanbase is.
don’t want to now how many press and magazine journalists are Sony fanboys. Maybe that’s why Sony exclusive games get so many high scores? Lol

let’s be real here. Yes the ps5 has a faster ssd. But a slower gpu, cpu, memory, worse RT... come on man.
the Xbox ssd is already extremely fast, it’s not like it’s Slow or anything.,, and games will be developed around that.
why would a multiplatform dev waste time and resource just for the Sony ssd? Maybe first party, yes but not multiplatform. And even if so, it’s just the ssd... there are many more important things in hardware.

how can one seriously think that having a faster ssd will Be more important than having a faster gpu, cpu, memory? Seriously?!
let’s just look at the facts... no bullshit please.. it’s getting ridiculous .
Nobody is denying that XSX is a stronger. But you missed the point of the tweets and whole crap around it. And also, since you mentioned that press and magazine journalyst are Sony fanboys, it's not worth to discuss any further
 

Ar¢tos

Member
Oct 24, 2017
3,189
3,998
645
This just shows how huge the Sony fanbase is.
don’t want to now how many press and magazine journalists are Sony fanboys. Maybe that’s why Sony exclusive games get so many high scores? Lol

let’s be real here
. Yes the ps5 has a faster ssd. But a slower gpu, cpu, memory, worse RT... come on man.
the Xbox ssd is already extremely fast, it’s not like it’s Slow or anything.,, and games will be developed around that.
why would a multiplatform dev waste time and resource just for the Sony ssd? Maybe first party, yes but not multiplatform. And even if so, it’s just the ssd... there are many more important things in hardware.

how can one seriously think that having a faster ssd will Be more important than having a faster gpu, cpu, memory? Seriously?!
let’s just look at the facts... no bullshit please.. it’s getting ridiculous .
The reality is, the SSD or GPU or CPU of neither of them matters. Only a small percentage of gamers are in gaming forums. The Fifa, Cod and Battlefield casuals don't care, they buy the console that has the TV marketing or that their friends have.
When current gen started there were a few Xbox TV adverts here but as soon as they started losing the race, they completely stopped. For years there has been only Nintendo and Sony advertising.
They should have doubled the amount of advertising when they started losing, but instead they just gave up.
For casuals, that are most of the buyers:
Brand image > specs
 

Ascend

Member
Jul 23, 2018
1,070
1,056
385
Yup, 4.8GB/s sounds ok, but it's COMPRESSED, with raw being 2.4GB/s only. PS5 is doing 5.5BG/s RAW, so around 11GB/s compressed. (up to 22GB/s by the way)

Still, like a minivan, you can drive it to work. :messenger_winking_tongue: That's how too much steroid hinders your agility.:messenger_sunglasses:
Actually, it's 9GB/s compressed, because PS5's compression is inferior to XSX's.
 

recursive

Member
Feb 4, 2014
235
60
415
The xsx will launch with:

  • Halo
  • any unannounced first party game(s) (maybe forza 8)
  • third party launch titles
  • Game Pass
  • Every bc xbox and 360 game
  • Every x1 game

That's a lot.

Also, as a reminder, when the x1 and ps4 launched it was all about power. The x1 actually had more exclusives.
Dont forget it was also all about TV for xbox.
 

Mendou

Member
Jan 31, 2020
156
453
270
Ok I’ll bite. Every word in Cerny’s brief was carefully chosen as part of their PR management strategy. Watch it again and you’ll hear him say:
  1. Game players are here for the fantastic games
  2. The feature most requested by developers was SSD (And then it’s SSD bombardment)
  3. Important for us to find something other than CPU power, GPU power or amount of RAM
  4. Dangerous to rely on TFLOPS as an absolute indicator of performance.
  5. CU count should be avoided as well.
Now tell me who is downplaying what. And try to deny they’re not hanging everything on SSD, whilst also claiming a win with the perception amongst fanboys that Xbox has no games.
Don't throw pearls before swine.
 

Rightisright

Member
Dec 19, 2019
892
1,297
390
So Toms Harware has said this about the XSXs memory.

"Microsoft says the Xbox Series X memory will be partitioned into 10GB for the GPU and 6GB for the system. It will use a relatively massive 512-bit interface, yielding a combined 896 GBps of bandwidth, with 320 bits for the GPU portion and 192 bits for the CPU. That's a lot of bandwidth!"

Is this true or not? I have heard the same thing mentioned elsewhere as well.
 

Panajev2001a

GAF's Pleasant Genius
Jun 7, 2004
14,710
3,370
1,995
So Toms Harware has said this about the XSXs memory.

"Microsoft says the Xbox Series X memory will be partitioned into 10GB for the GPU and 6GB for the system. It will use a relatively massive 512-bit interface, yielding a combined 896 GBps of bandwidth, with 320 bits for the GPU portion and 192 bits for the CPU. That's a lot of bandwidth!"

Is this true or not? I have heard the same thing mentioned elsewhere as well.
They are adding the bandwidth up to reach close to a TB/s? Nah, I do not think that is how it is going to work. Not sure why they are inflating the memory bandwidth number like that.
By implying essentially physically split pools they are limiting the RAM available to the GPU quite a bit and making data management more complex than I think it is.

Address space is still unified, memory can be treated as a single entity with two virtual regions, one slower and one faster, but if you really treated as physically partitioned pool with exclusive access than you would need to waste space and bandwidth copying data from one to the other... wasteful...
 

Bumblebeetuna

Member
Jun 23, 2008
5,986
473
1,035
Ok I’ll bite. Every word in Cerny’s brief was carefully chosen as part of their PR management strategy. Watch it again and you’ll hear him say:
  1. Game players are here for the fantastic games
  2. The feature most requested by developers was SSD (And then it’s SSD bombardment)
  3. Important for us to find something other than CPU power, GPU power or amount of RAM
  4. Dangerous to rely on TFLOPS as an absolute indicator of performance.
  5. CU count should be avoided as well.
Now tell me who is downplaying what. And try to deny they’re not hanging everything on SSD, whilst also claiming a win with the perception amongst fanboys that Xbox has no games.
The second Cerny said we should not rely on TFLOPs as a measurement of power and that CU’s “should be avoided as well”, I knew they were going to have a weaker console. It’s like if Jameis Winston was pitching to a new NFL team and he said using sacks taken to measure QB quality is a mistake and “interceptions thrown should be avoided as well” 😆
 
  • Like
  • LOL
Reactions: Genx3 and Flintty

-Arcadia-

Gold Member
Aug 20, 2019
2,923
8,452
605
The second Cerny said we should not rely on TFLOPs as a measurement of power and that CU’s “should be avoided as well”, I knew they were going to have a weaker console. It’s like if Jameis Winston was pitching to a new NFL team and he said using sacks taken to measure QB quality is a mistake and “interceptions thrown should be avoided as well” 😆
Regardless of whether the PS5 is weaker or not (most likely weaker), TF as a general measurement is extremely wanting, and he’s not wrong.

Take this Digital Foundry piece, wherein they make the case for a 4TF Xbox Series S, and repeatedly get lower TF hardware to turn out better results than higher TF builds:


Likewise, I thought Cerny made a good case for his CU argument as well.

Teraflops are a good general measurement, but we’ve come to rely on them to an obsessive degree. A number has been simplified down to the number for ease-of-use among console warriors, when the reality is quite a bit more complex.
 

Bumblebeetuna

Member
Jun 23, 2008
5,986
473
1,035
Regardless of whether the PS5 is weaker or not (most likely weaker), TF as a general measurement is extremely wanting, and he’s not wrong.

Take this Digital Foundry piece, wherein they make the case for a 4TF Xbox Series S, and repeatedly get lower TF hardware to turn out better results than higher TF builds:


Likewise, I thought Cerny made a good case for his CU argument as well.

Teraflops are a good general measurement, but we’ve come to rely on them to an obsessive degree. A number has been simplified down to the number for ease-of-use among console warriors, when the reality is quite a bit more complex.
Im not saying either number is the end all be all factor of anything. Agreeing with the other poster that it seemed like blatant damage control and we were right.
 

Flintty

Gold Member
Apr 24, 2014
3,419
1,014
755
UK
Im not saying either number is the end all be all factor of anything. Agreeing with the other poster that it seemed like blatant damage control and we were right.
Yeah exactly this, and my original post was in response to someone saying MS we’re doing the downplaying.
I think PS5 will be a huge hit, no doubt about it. I just can’t stand the bullshit from some posters here.
 
  • Like
Reactions: Hendrick's
Feb 5, 2019
188
257
240
Regardless of whether the PS5 is weaker or not (most likely weaker), TF as a general measurement is extremely wanting, and he’s not wrong.

Take this Digital Foundry piece, wherein they make the case for a 4TF Xbox Series S, and repeatedly get lower TF hardware to turn out better results than higher TF builds:


Likewise, I thought Cerny made a good case for his CU argument as well.

Teraflops are a good general measurement, but we’ve come to rely on them to an obsessive degree. A number has been simplified down to the number for ease-of-use among console warriors, when the reality is quite a bit more complex.
Teraflops works for relative performance when you compare the same architecture to same architecture.
 
Last edited:

Shin

Member
Feb 4, 2013
5,323
3,675
895
So Toms Harware has said this about the XSXs memory.

"Microsoft says the Xbox Series X memory will be partitioned into 10GB for the GPU and 6GB for the system. It will use a relatively massive 512-bit interface, yielding a combined 896 GBps of bandwidth, with 320 bits for the GPU portion and 192 bits for the CPU. That's a lot of bandwidth!"

Is this true or not? I have heard the same thing mentioned elsewhere as well.
Look at the GDDR6 chips part numbers and compare them on "Samsung semiconductor", you will get your answer. 02:36am here and I'm on mobile so give it ago.
 
  • Thoughtful
Reactions: Cult of FartNoise