I get the impression that it's a step up from Xenoblade X everywhere that it matters. A seemingly greater focus on story, a cleaner art design (faces are so much better), and yeah, I prefer the voice-acting as well. Much prefer a Scottish drawl to an American twang.
If Xenoblade Chronicles and Xenoblade Chronicles X are anything to go by they will feel tanky at first, but once you master your gear/character synergies you will be 1 shotting superbosses with ease. I suspect that the "Tankiness" is just a result of trying to show off the "battle system"
That's one hyper myopic and pedantic way of looking at that kind of comment. Or we can acknowledge that pandering, fan-service armor is a major, immersion breaking problem for a lot of people, even if you may not agree.
Xenogears is still my all-time favorite RPG, but I see a generic anime art style and eight kingdoms and my eyes just kinda glaze over. Will probably still hold out hope and buy the SE and play out of obligation to Takahashi.
The presentation was a little long (felt the second part could have been a seperate video upload instead of being in the direct) but I really like what I'm seeing. The setup with all these different kinds of people living on the different titans is neat. And the titans in general are begging to be explored just like the worlds in previous Xenoblade games.
Btw it is really cool (and kinda crazy) that this is really coming out this year. I admit I was one of the skeptics. Monolith are very efficient.
I don't think anyone's posted it yet, so here's a less janky translation of Takahashi's message from here.
And there it is, the December 1st release date.
The office has been a whirl of activity lately, fixing bugs and making final balance adjustments, but were almost there. Im so grateful that everyone has put so much effort into crafting the game up until now. (Just look at all that grass thats grown.)
I finished up a full check of the game the other day...were checking through the enormous amount of quests and in-game content now, but [Koh] Kojima(Producer) and everyone will be assisting, so Im honestly not worried at all.
So, the trailer today only just introduced the basics. The characters and areas shown were only a small part of the whole, Xenoblade 2 has plenty more in store for players.
And the Blades are a must-see. We debuted Finch, who was designed by Kunihiko Tanaka, and there are many more rare Blades for everyone to look forward to! By the way, the song playing in the background of the battle explanation was Fight!!, by [Kenji] Hiramatsu, and it primarily plays in the early areas of the game. Different locations and situations will have different battle themes, so you can look forward to those too!
There are so many more things to talk about, but I dont want to step on the PR staffs toes, so thats it for today. Well be revealing more and more details from here on, so please stick with us all the way until release!
The different Titans and the environments look amazing. Just made me want to buy the game so I can go explore. Very beautiful game, yeah the characters are typical anime but so what? It's a JRPG... From Monolith... Um... Didn't they make Xenosaga?? lol not really sure what you all were expecting.
Combat looks a little slow, kinda seem like X's might be more fun but we'll see. I think it's going to be a pretty good game, a nice Christmas present from Nintendo.
The post he is answering to implies that the rest of the experience will be good otherwise there would be nothing to hurt. So his comment doesn't make sense unless he thinks that the assumption about the rest of the experience is wrong.