IGN: Some teams have been particularly quiet when can we expect to see what's being produced by Team Ico?
Shuhei Yoshida: Soon. I used to call them Olympic Team, because they always spend four years on their games. Ico started in 1997 and we saw that in 2001, Shadow was released in 2005. So it's an Olympic cycle.
IGN: So the next one's in 2009?
Shuhei Yoshida: I'm hoping for them to keep the Olympic cycle. That would be nice. Ueda-san is such a perfectionist and he decides when he's ready to show it. So I keep asking, 'When are you ready?'
IGN: Obviously you've got a really good team of studios. Are you on the lookout for other studios to acquire?
Shuhei Yoshida: We have acquired a few as you know. We always approach the acquisition not in the way that some other publishers do - some successfully, some unsuccessfully. We always start with trying to build strong relations and IPs together and after the successful completion of a few games we might sit down and talk about acquisition.
I totally believe it's not just one person that makes a successful franchise - it takes lots of people's efforts because it's a difficult process and you really have to have to chemistry to work together, because development doesn't go like this [makes a smooth gesture with hands] it goes like this [starts throwing shapes]. Unless we have the underlying trust between the team and the publishing side we'd find it really hard. We are always open about changing our relations with other developers but we always take this process step by step.