TheSeks said:
BC2 > MAG. For the simple fact that I can have FUCKING CROUCH/PRONE ON R3 instead of melee. Seriously, Zipper: Who the fuck thinks having all the control schemes nearly being the same (except OH WAIT R3 IS AIMING DOWN SIGHTS) is a good thing?
The update system (if it's in the final) sucks shit.
The queue system sucks. I want to be put into a game instantly, but I have to wait? Seriously? Though, maybe this'll be fixed in the final.
This isn't a terribly good first impression, esp. coming from the fact I have nothing but hate for the Socom community (at least from the little I played of Confrontation).
If I have to choose between MAG and Bad Company 2: Bad Company 2 by far.
Controls are your own opinion, I think they're fine.
The queue system has it's purpose, especially due to the large amount of players needed per game. While you do sometimes get inserted instantly into a battle, it has another reason. Who wants to get put into a map where the battle is half over, especially if you're on the losing team? I enjoy getting in fresh games. With the final release version, with larger pools of players, games will probably fire up even faster.
If you hate the SOCOM community, you must not even venture into other games. The SOCOM community is one of the most sound out there. Well, unless you mean you hate teamwork, because that community is known for that, along with being welcome to newer players.
MAG >>>> BC2 to me. I'm becoming very intolerant of the clunky gameplay in BC2. Thus BC2 will be a nice break here and there.
Grenades are done the way they are for a reason, it's not meant to be as arcade like as other games. This is something carried over from the SOCOM series. The gameplay in MAG is a healthy mix of SOCOM and CS, which to me is a perfect balance. It will be my go-to shooter, can't wait.