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Your awesome game concepts!

Matlock

Banned
I know someone out there's got some ideas for game concepts, so let 'em rain!

Mine (from a brainstorm in th' chat)

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Second-person view in the game. You control the guy, but have no idea about him other than what is said and done. The main character would be a contractor in a RPG city, repairing buildings after monster attacks. "The Hero" would swing by and save the day every time...but then you realize that The Contractor and The Hero are working together to artificially spike demand, and then you're faced with a lot of decisions--

Cut off the partnership, or go on?
What if you get caught? Will you go for redemption, or go for broke?

Stuff like that--base moral questions to push the storyline, with plenty of branches...

Anyway, what about you kids?
 
my concept is pretty simple. Set in modern times, you're a 19 year old college student who wakes up one day with the ability to shrink to the size of a thumbtack. You start the game off trying to maintain your daily routine, but you start to think up ways to exploit your newfound talent. So maybe you'd sneak into teachers class to steal test papers, or maybe you'd watch the female Lacrosse team taking a shower. Eventually, though, the game reveals that there's a reason why you received this ability, and the story moves into the more fantastical elements where you use your powers to begin to solve puzzles. For instance, you would use your big size to scout an area, and notice there's a hole your small self could access if only you moved the desk out of the way. As your big self you could move the desk, and as your small self you could investigate. The game would be full of chances for you to exploit your dual strengths.
 
ive had a couple in the past few days

game where you are the best friend of the hero that saves the world, goal is to get through the day avoiding people begging you to get them autographs.

then theres the living room fort building sim thats a mix between romance of the three kingdoms and an rts


and of course the musical rpg staring hall and oates
 
God game.

You're God. One day your powers are gone. No more creating rain at a whim, no more making that bastard thief trip and fall to his death.

You have only one ability: you can have a high degree of control over human's actions.

Can't electrocute a cheating man up from the skies? Well, you can make his wife hate him, and toss the hair blower into his bathtub while he takes a bath.

Basically the ability to highly influence humanity at different levels.
 
Well since I want to become a games designer it seems redundant just spewing them out here but whatever!

A light-hearted game concerned with a business run by mallard ducks and other waterfowl across the planet: the maintaining, sculpting and upkeep of cloud formations across the globe. Fairly mission based, with a brightly coloured city with characters that would ask you to "Make a romantic sunset cloud formation for my date tonight!" or "make it snow so school is called off :(" and whatnot with more and more complex missions as the game progressed. The Waterfowl companys would be competing against each other, and in multiplayer also, the ducks would ramraid strengthened clouds against each other (causing thunderstorms).

Was going to enter it as a fully developed design doc and project to the Sony Yaroze 2006, which was reported as being global this year but.... it wasn't! yayyyyyyy >:[

Oh and for my current Games Design brief here at Uni I'm designing a Mary Poppins game for PSP.
 
A MMORPG where people take the roles of hitmen trying to assassinate political/religious/insurgent leaders. If you fail, for the next 20 years the game takes place inside a prison cell and you get plenty of time: to read classic novels available for download; workout (using Revmote could actually mean you get to work out for real too); develop relationships with other convicts by chatting through the bars to other failed players; trade cigarettes for porn and crack; try to "off" other players by forming gang alliances; and choose your sexual orientation which opens up new gameplay possibilities & potential alliances. Revmote allows unparalleled interactivity and feedback from "activities" you perform. Eventually the online prison population will outstrip the real US prison population.
 
Amir0x said:
my concept is pretty simple. Set in modern times, you're a 19 year old college student who wakes up one day with the ability to shrink to the size of a thumbtack. You start the game off trying to maintain your daily routine, but you start to think up ways to exploit your newfound talent. So maybe you'd sneak into teachers class to steal test papers, or maybe you'd watch the female Lacrosse team taking a shower. Eventually, though, the game reveals that there's a reason why you received this ability, and the story moves into the more fantastical elements where you use your powers to begin to solve puzzles. For instance, you would use your big size to scout an area, and notice there's a hole your small self could access if only you moved the desk out of the way. As your big self you could move the desk, and as your small self you could investigate. The game would be full of chances for you to exploit your dual strengths.


I want to play this game.
 
A game where you play sort of a Buffalo Bill character. You move into a new town and you begin scouting for victims and gathering info on the person and house they live in, how many people live there as well, what kind of security measures the house has until it's time to strike. You also avoid the authorities by moving and changing your appearance, or by leaving a bogus trail or clues like placing another man's semen in the dead body of a victim.
 
3d action/strategy game where you are a microscopic space germ that can mutate into any disease.

you start small and avoid the immune system. after gaining human energy(Xbox360!) you can expand into various diseases, all of which can be defeated. the sicker you make someone the more they will fight you back, punching themselves in the face to even seeking specialists. you can infect other humans via the common transmission types so that you gain a small army of disease hosts that you micromanage. your goal is to kill all living things with a epic cosmic plague, before you reach that extreme measures will be taken up to burning folk or nuking whole towns to contain this mysterious space herpes. kinda like if Captain Olimar was a disease gaining more and more... sickmin, that travel inside and across bodies instead of the ground, deforming otherwise healthy humans into darkened, bloated, pus-filled, itching, screaming dying towers of collapsing joy.
 
When i become a millionare i am going to purchase a games company and force them to make this game ... that is unless it gets done by someone else if so kudos to them.

Okay the game would be a trilogy and it would be like a 3D double dragon but done right ... (unlike gekido) you would have a range of martial arts as your basic move set and every time you kill three enemys without getting hit you would then be able to do a special move such as a fury of punches or even a projectile attack which would differ from over 50 (specific for each character and chosen at random).
You would also have a rage meter the more you get hit the more it would build up which would allow different characters to do different clear the enemys around you move ... the one which would normally make you lose energy.

This game would put you in full control of your character because the way to make someone feel part of a game is to give them complete control so you would be able to use a control like the revmote to make hand gestures to issue your own taunts or signature moves.
Included would be an awesome story (which is all panned out in my brain) the first installment would end with your character reaching his full potential by having the ability to call onto his own exoskeleton armour setting the tone for the second and third installments.

This might sound like it wouldn't work but in theory and with me being behind this project nothing but success would insure, this is my perfect game.
 
A videogame that makes fun of videogames. You use various powers like wallhack, frame rate slow down, aim bot. You go through various worlds of generic videogame types. For example the Platformer world would have a lot of references to Sonic & Mario and would be played on a 2D grid. While the Shooter world would be played from the first person persepective and would have many inside jokes about doom and counterstrike.
 
Fallout theme (post apocolyptic) mmorpg. PLEASE! Preferably by Blizzard if they aren't busy.


American Psycho style. U get to set up how yur going to kill the person, go to dinner etc, buy items for your house, move up the social ladder killing off more and more famous people. At the same time trying your best to throw the cops of the scent. Ends with you killing a world famous movie star and u get to choose if u are never discovered or purposely expose yourself to worldwide exposure and fame.

Thief - modern day
 
Battle Royale that plays online in small group/quest things, kind of like the hunter's guild in PSO.

Two games that should be made with a playstyle similar to track'n'field: Lumberjack Olympics and World's Strongest Man.
 
Life: TAH GAME


basically everything you can do in real life, only you can get away with it cause its not real.

hehehhehehe *gets naughty thoughts*
 
The last time I had an awesome game concept was when I about 15, and I had this really sweet idea for a Wario World 64. I mulled it over for 2-3 days before I finally wrote up a two page paper describing my game and sent it in to Nintendo, Nintendo Power, IGN, Gamespot, and anyone else I could think of just to see what kind of responses I would get. The only response I got was from IGN telling me basically I was a moron, and that Wario should never be converted into a console series.
 
Amir0x said:
my concept is pretty simple. Set in modern times, you're a 19 year old college student who wakes up one day with the ability to shrink to the size of a thumbtack. You start the game off trying to maintain your daily routine, but you start to think up ways to exploit your newfound talent. So maybe you'd sneak into teachers class to steal test papers, or maybe you'd watch the female Lacrosse team taking a shower. Eventually, though, the game reveals that there's a reason why you received this ability, and the story moves into the more fantastical elements where you use your powers to begin to solve puzzles. For instance, you would use your big size to scout an area, and notice there's a hole your small self could access if only you moved the desk out of the way. As your big self you could move the desk, and as your small self you could investigate. The game would be full of chances for you to exploit your dual strengths.

I could definitely see myself playing that.
 
Amir0x said:
my concept is pretty simple. Set in modern times, you're a 19 year old college student who wakes up one day with the ability to shrink to the size of a thumbtack. You start the game off trying to maintain your daily routine, but you start to think up ways to exploit your newfound talent. So maybe you'd sneak into teachers class to steal test papers, or maybe you'd watch the female Lacrosse team taking a shower. Eventually, though, the game reveals that there's a reason why you received this ability, and the story moves into the more fantastical elements where you use your powers to begin to solve puzzles. For instance, you would use your big size to scout an area, and notice there's a hole your small self could access if only you moved the desk out of the way. As your big self you could move the desk, and as your small self you could investigate. The game would be full of chances for you to exploit your dual strengths.

That's more of a kid movie scenario than a game concept IMO. It sounds like inversed Shazam!.
 
I'd like to see a role playing or adventure game set in modern day Africa... it could explore the geopolitics of the continent - the Rwanda genocide, AIDS, the "night commuters" and Joseph Kony's LRA in Uganda, the Darfur conflict, live under Robert Mugabe, etc. Have these very real and very depressing scenarios play into the overall gameplay somehow (i.e. it could be told in chapters, each covering a different region of the continent). Knowledge of Africa is very low around here in the states... for instance, one of my friends was shocked when I told him that Nairobi has skyscrapers and apartments and everything - he still thought everybody there lived in hut villages... ideally this game would bring to light more of the happenings on the continent.

I'd also like to make a racing game where you have to "buzz" cars (get really close to them, not collide with them) for bonus multipliers and such, like a really score driven, arcadey racer.

Oh yeah, and my dream game... a modern day RPG with a massive world, upgradeable transportation, large cities to drive through with their own traffic patterns (Himuro was suggesting something like this), seasonal changes, and a soundtrack filled with various forms of electronic music - progressive, ambient, trance, d&b, etc.

And here's one I might actually start working on (soon) in Game Maker, since it's not too complex. A Lolo style action puzzler... where you need to push blocks with the same pattern on them into each other to make them disappear, and clear the path through the level... Plus there are other obstacles, like water, rocks and monsters roaming around. Points are gained based on amount of time to get the treasure and how many of the blocks you clear (you don't need to clear every block to get the treasure, for instance).
 
Don't know about any original ones, but I would like to see Nintendo Hearts, starring Captain N. :)
 
Littleberu said:
That's more of a kid movie scenario than a game concept IMO. It sounds like inversed Shazam!.

Hehe. It's easier to explain in terms of scenarios. Although it would certainly be a light-hearted game, there would be an element of seriousness to it. As small you, you could die by a steep fall, or by being attacked by a rat or whatever. But the point is to realize that you could go from big to small at will, so you use the element to overcome the challenges.
 
I would love to see a GOOD Star Wars fighting game. Just get someone other than Lucasarts to develop it, make it more akin to Soul Calibur. Get the cast to reprise their voices, James Earl Jones as the announcer, and lots of Jedi. Just make it a Jedi only fighting game and it would work.

That is the simple version at least.
 
A Prank game.

The goal of the game is to play pranks on people in a small town. It will be free roaming, you can enter any house/store to play your pranks.

Basically, you can follow anyone in town, learn as much about anyone and their daily lives to play prank on them.
 
Insert a movie DVD in the console/PC. Take a picture, map it onto the main character. You get to be the main character in the movie.
 
Amir0x said:
my concept is pretty simple. Set in modern times, you're a 19 year old college student who wakes up one day with the ability to shrink to the size of a thumbtack. You start the game off trying to maintain your daily routine, but you start to think up ways to exploit your newfound talent. So maybe you'd sneak into teachers class to steal test papers, or maybe you'd watch the female Lacrosse team taking a shower. Eventually, though, the game reveals that there's a reason why you received this ability, and the story moves into the more fantastical elements where you use your powers to begin to solve puzzles. For instance, you would use your big size to scout an area, and notice there's a hole your small self could access if only you moved the desk out of the way. As your big self you could move the desk, and as your small self you could investigate. The game would be full of chances for you to exploit your dual strengths.

glad to see you copied your "idea" from Minish Cap
 
a MMORPG that you grow trees on line, and watch your trees sway nautrally (using the awesome HD POWER OF THE 360 !!!!) like real trees do.
 
littlewig said:
A Prank game.

The goal of the game is to play pranks on people in a small town. It will be free roaming, you can enter any house/store to play your pranks.

Basically, you can follow anyone in town, learn as much about anyone and their daily lives to play prank on them.


Not quite that serious, but Capcom did make a pranking game called "Under the Skin" for the PS2. (Panic Maker in Japan, I believe.)

Well, it was more about creating annoyances and havok, I suppose.
 
A boxing game. Revolution owners go online and become the crowd in the 360 version of Fight Night.
 
1.An adventure/RPG where you're an ordinary guy/gal that discovers they are destined to end humanity. You have to breach the boundaries of time and space to discover the motivations behind the actions you will ultimately take that will lead to the end of civilization, but you can't influence your fate directly.

You will be given a number of scenarios, each with one person you must change. You are given the power to take posession of a limited number of charecters in every scenario (you will have to use a little puzzle solving and detective work to figure out who will affect the most change, and what order will cause a greater chain-reaction of events.) You have to inderectly influence others by changing their lives in some significant way. Sometimes your alterations will have consequences you don't expect, you may save a life, or destroy it. You can chain meaningfull events and timing together to create multipliers that will effect greater change either in your favor, or against you, so if you're unsure what to alter, sometimes tampering with fate isn't the best choice. At the end of the game the people you influence to change your fate will be weighed against the people who stay the same, or take an alternate path, and destiny will play out accordingly.

2. Piano-based god-sim:You are a god over a world that has been burnt to ash by warring factions. The people no longer hear your pleas, and your world is in ruin. You must rain devine melody over the world to restore you world and unite your scattered people. You can excavate the world for hidden ancient melodies (ala Actraiser) and combine them to build symphonies that cause various effects, while building an ultimate symphony to restore a little section of the world.

3.You're an ant and your home (re:ant pile) is about to be swamped by a bad rainstorm, you're given a timelimit to go and forage around you're suburban surroundings (yard, house, etc..) to find and collect enough objects to build a construct to protect your home (toothpicks and tupperware to form a protective roof for instance. Building your thingamajig will be physics-based so you can't build it too lopsided or it will collapse, or you can't say put a heavier object on top of a lighter object and expect it not to break.
You have the whole colony at your disposal, but they're limited. The more ants you bring with you, the heavier objects you can carry, but if they're killed off you don't get more, and the bigger groups you travel in the more danger you put your colony in, so it will be a choice of whether to take lotsa ants and get the heavier objects or play it safe and just take a few, and sucessfully raid lots of different objects.
 
A videogame that makes fun of videogames. You use various powers like wallhack, frame rate slow down, aim bot. You go through various worlds of generic videogame types. For example the Platformer world would have a lot of references to Sonic & Mario and would be played on a 2D grid. While the Shooter world would be played from the first person persepective and would have many inside jokes about doom and counterstrike.
That would be awesome and I would love to see serious parodies of other games. It's a shame no one has stepped up to make something like this after all these years, this whole industry needs more comedy games period. Your mention of the powers reminds me of my own idea for a game set inside of a bad game. You'd use all the flaws of the world, like bugs, invisible walls, crashes etc. against various enemies. It would be more of a joke game than a serious one.

My ideas:
I'd like to play a really open-ended Deus style game that takes place in current Iraq, or maybe a near future Iraq that has you playing as one of the new police officers who gets elected to a special investigation force whose goal is to specificly take on the insurgents and get to the bottom of their operation. What would be cool about your character is he would be an Iraqi who has experienced both sides of the world, so you will be obligated to your US allies and your own people. It's because of this at times you will be faced with many moral dilemas like having to engage friends and even family, dealing with hysterical mothers and trying to figure ways to only apprehend some enemies you believe aren't as bad as other. Depending on how you play, you could even find yourself uniting with certain groups against US forces. One mission your a hero serving both countries, the next your joined up with an enemy faction doing a raid on various holdings you believe to be abusing and withholding the innocent.

Saiyan game! I mean a seriously open-ended action rpg type of game that lets you travel all over the galaxy with all kinds of different Sagas that could occur at any time in the game. Basicly I want a game that lets me feel the same sense of excitement and adventure that Vegeta felt when he first landed on Namek. After that, I'd take the same engine and make a Matrix and Star Wars game with it.

Kung Fu MMO. There should be a game that's totally based off of 70's and 80's kung fu movies. Combat would be heavily action based, but there would be all kinds of classes or job combinations. Since almost everyone in the game would want to be a kung fu fighter, I'd just encourage the players to have dayjobs or occupations. Like student, begger, thug, fisherman, writer(special), etc. along with all kinds of high end classes you work and buy your way into like loanshark, school master, business owner, merchant etc. along with the special ones like the heaven and earth type dudes, assassins, noblemen, generals etc. The whole purpose of all this would just be a cool balancing, you can engage in all kinds of interesting non-fighter classes but still go out and whoop some ass. What would make this game really cool is an awesome video ratio effect that would really give the game world that grainy look the movies had. It would be optional though of course.
 
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