Hope we get a GTA spinoff soon.
Rockstar has a vita game(s?) in development I believe
Rockstar has a vita game(s?) in development I believe
But that's because vita is doomed that ACL succeeded.
I mean, if there was many other games on vita, they will have each a smaller part of sales despite driving a larger userbase, just like on others consoles.
When ACL was released, it was the first good (true or false, it's not the debate) vita game in months. Vita owners better not miss this one to feed their handheld.
The game had some good and bad parts but Aveline is the best new character in Videogames in a very long time.
But that's because vita is doomed that ACL succeeded.
I mean, if there was many other games on vita, they will have each a smaller part of sales despite driving a larger userbase, just like on others consoles.
When ACL was released, it was the first good (true or false, it's not the debate) vita game in months. Vita owners better not miss this one to feed their handheld.
Rockstar has a vita game(s?) in development I believe
Instead of downports of HD titles, this is what the Vita actually needs. Games that can't stand on their own and complement a main series. Similiar to how SEGA tackled Sonic on the DS and home consoles.
Nope. Just Ubi's U games combined did double all Ubi's Vita games in Q4.About as much as all Wii U 3rd party games combined?
You mean Bioshock (which is 2K, not R*) or something else?As of E3 2011, yes.
Just wondering. Considering the relatively niche userbase of the Vita right now, do you think sales of these games have a fairly decent downloadable attach rate? I've bought 4 games at retail (full price ;_ and everything else has been purchased off of the psn store.
I imagine they also make more per digital purchase, though its hard to say much without numbers.
Real test will be whether Ubisoft announces another Vita exclusive of comparable scale.
I'd love a Vita GTA since it can give us more modern open world games with proper controls
Legends is apparently done and they're delaying release for PS360, they aren't going to add more time to that delay for the Vita. I'd bet a Vita port will follow shortly after however, as they've already brought Origins and Sony now has a very convenient PS3 > Vita port system.A more polished AC sequel with proper multiplayer would be welcome as would a GRAW and Splinter Cell game. However, considering Rayman Legends got announced for PS360 and Vita got the shaft, I have my doubts.
Never know, Sony's recent comments about needing to do better with the Vita and getting 3rd parties more involved (From Kato, their CFO) sounds like they might have some interesting new partnerships coming for GDC/E3/TGS. Rockstar has traditionally been pretty friendly to Sony platforms, including the PSP where they carved out some pretty healthy profits.But as you said, it's unlikely. The only open world games that might come to vita are infamous or an AC:L sequel.
If this first year of Vita has taught Sony anything, it's that no one wants a handheld to buy watered down handheld versions of console games. I'm hoping 2013 means some games NOT built around being a "console experience in your pocket!" That's the reason why Nintendo is so successful with their handhelds.
Wasn't it confirmed on Twitter by Sterling about half a year ago that R* has a vita game in development still?Probably 'had' by this point.
Wasn't it confirmed on Twitter by Sterling about half a year ago that R* has a vita game in development still?
thats the biggest load of bollocks ive ever read.
Huh? I'm pretty sure GTA would sell on any console, no matter how "dead" it is. Not to mention if they are working on it, there is no doubt in my mind that Sony is paying for it.Probably 'had' by this point.
What? Ubisoft did better on Wii U than Vita for the year, both this quarter and for the entire fiscal year (which Wii U wasn't even available in before this one quarter).600k vs 34k platform sales for UK wiiU?
still pathetic?
Huh? I'm pretty sure GTA would sell on any console, no matter how "dead" it is. Not to mention if they are working on it, there is no doubt in my mind that Sony is paying for it.
The game had some good and bad parts but Aveline is the best new character in Videogames in a very long time.
holycrap? That's great for a downport.
You mean Bioshock (which is 2K, not R*) or something else?
Wasn't it confirmed on Twitter by Sterling about half a year ago that R* has a vita game in development still?
creamsugar's NPD leaks:
3DS SW 3rd party LTD
500k
bird (Yes it's no.1)
And that is what you get when you put non port game.
Why would i buy NFS MW if i have better PS3 version ? More handheld only games is what vita needs.
Never know, Sony's recent comments about needing to do better with the Vita and getting 3rd parties more involved (From Kato, their CFO) sounds like they might have some interesting new partnerships coming for GDC/E3/TGS. Rockstar has traditionally been pretty friendly to Sony platforms, including the PSP where they carved out some pretty healthy profits.
What? Ubisoft did better on Wii U than Vita for the year, both this quarter and for the entire fiscal year (which Wii U wasn't even available in before this one quarter).
So if it's still viable what other games do they have coming out for it?
I can't think of a single one from the top of my head.
http://www.youtube.com/watch?v=4MhCeWJ68pU
Soul Sacrifice is looking pretty good, march release i think.
Pretty pathetic that they didn't wait until a 3DS port was ready.
I can't believe it sold 600k but they didn't even bother to patch this buggy POS.
Is the game any good or is it just because it's an AC title?
1) Aveline rocks
The lead character in Liberation is Aveline, and shes the best protagonist the series has ever had. Its not just that Aveline is a woman. Its not just that shes black. Its not just the accent. Its not just that shes an orphan with a Mysterious Past. Its not just that shes a capable businesswoman shipping cotton to Havana. Its all five of those things.
2) Three Avelines rock even more
Aveline has three personas, called guises, based on what shes wearing. Each has different strengths and weaknesses. Her slave persona is very different from her assassin persona which is very different from her respectable lady persona. Theyre each deadly in their own way, and they each store up wanted levels, which encourages Aveline to change clothes frequently to cover her tracks. Of course, she cant just change clothes in the middle of the street. Clothes were very complicated back in the olden days, especially all that stuff ladies had to wear with, I dunno, corsets and whatnot. So you have to commit to a set of clothes at the unlockable dressing rooms scattered around the city. This gives Liberation something that very few superhero games offer: a playable secret identity.
3) No sign of Desmond
Liberation is exactly what all the Assassins Creed games should be: Desmondless. The virtual history sim called an animus still comes into play, but not by forcing you into cutafscenes where you have to play some whiny douchebag assassin descendant with daddy issues who needs to get up and stretch his legs. Instead, you can investigate a mysterious hacker running around the city and environs, a sort of ghost in the machine. Why cant we be that guy in the other games instead of that Desmond doofus?
4) No attempt to tap into other games
Liberation is a self-contained mystery about Aveline rather than another installment in the saga of some character I actively dislike. It is a standalone story and not just another chapter an in incomprehensible series.
5) New Orleans has unique character
Assassins Creed 3 takes full advantage of its Frontier America setting, complete with all the silly Historys Greatest Moment bits. But Liberations exotic New Orleans swamp, on the cusp of being American if not for all these pesky Frenchmen and Spaniards, is enthralling. It even gives Liberation the opportunity to play with voodoo without feeling as cheesy as, say, the mystical tattoo/drug nonsense in Far Cry 3′s indeterminate Pacific Island setting.
6) I have no desire to play the multiplayer
Assassins Creed 3 is two full games, both very very good. It can be confusing. Do I level up my homestead or do I level up my online characters? There is no such confusion in Assassins Creed: Liberation where the multiplayer is, I think, an elaborate joke. Ha ha, Ubisoft. You guys really got me.
7) Its on the Vita!
Its on the Vita! Even though the visuals suffer in their tininess, none of the basic Assassins Creeding is compromised. This is a full-blown counterpart to Assassins Creed 3, with its own setting, style, character, and location. Bravo, Ubisoft.
I disagree with Tom so sharply here that I'm not sure how to express it without being mistaken for one of the churlish fanboys that crowd the site anytime one of his reviews strays outside the median. All I can say is that his experience with the game was very different from mine.
Assassin's Creed 3: Liberation is a dim, tedious, and broken game, technically and conceptually speaking, in practically every regard. The highest praise I can offer is that it never crashed during the 7-8 hours I fought with it, though given the number of times I was forced to reset due to scripting errors or invincible assassination targets, that's a minor distinction.
As Tom says, Aveline can use changing stations to switch between three different personas: The Lady who can beguile useless guards and be fatally obstructed by shin-high platforms; The Slave who can blend into crowds until her notoriety explodes for any random infraction; and The Assassin who would be able to fight really well if the combat system functioned the way it was supposed to. This means that under absolutely ideal circumstances, the player might have access to as much as one-third of the tactics that Ezio gained within an hour of starting Assassin's Creed II, but is battling three notoriety bars instead of just one.
These are not ideal circumstances. Trying to kill a witness is a coin-flip on whether the character model will lock into a freakout pose and become immune to damage. Step down onto a pier or tumble into the water as The Lady, and she'll happily drown rather than violate her prohibition on climbing. Enemies pop into and out of the world at an arm's length. Proximity and timing seem wholly unrelated to whether melee attacks connect. In one "boss" encounter, I hacked the guy in the arteries for a sustained three minute combo, yet he wouldn't keel over until I gave up and accidentially countered his next attack.
But even in a game where traditional, iterative controls only work some of the time, it's kind of amazing how poorly the Vita-specific elements work. Some of it is just silly busy work, like pinching your fingers across the front and rear touch screens to rip open a letter. The real trials come when Aveline needs to hold a letter up to a light source, as apparently a light bulb, a flash light, and the Earth's sun are insufficiently bright for the game to recognize through the system's camera. Also, God bless anyone who can make pickpocketing or chain killing work consistently.
Tom is absolutely correct that New Orleans and the surrounding bayou has a distinct appearance compared from anything I've seen in Assassin's Creed III. From an aesthetic standpoint, the designers should be proud of what they were able to accomplish on a handheld. It's such a shame the visual fidelity comes at such a steep performance cost: Aveline sprints and climbs and tumbles with a gentle leisure, as though the whole of colonial Louisiana were suspended in a thready gel.
Is Liberation really a self-contained mystery about Aveline? I earnestly don't know, because at a point in the game where Ezio was avenging his murdered family and Connor was fighting to protect his home, Aveline was still meeting with people of uncertain importance towards an end I couldn't comprehend. Something about shipping irregularities, Cajun accents, and a cultish mystic? That wasn't worth sitting through when it involved lightsabers.
I never played that PSP Assassin's Creed game, Bloodlines. I did force myself all the way through the first 360 game though, so it still means something when I call Liberation the worst game in the franchise. Altair's adventures were just repetitious and boring. This one actually takes all of the improvements the series has made since then, brainstorms ways to make them off-putting and high maintenance, and then gives it all compression fractures on the way into a portable platform.
I recommend against it.
600k worldwide versus 34k platform sales in a single region?600k vs 34k platform sales for UK wiiU?
still pathetic?
Out of curiosity, how many games available for each? They both got a pretty significant bundle, so that's kind of even there.
600k vs 34k platform sales for UK wiiU?
still pathetic?
Ubisoft's ZombiU bundle was EU only and higher priced versus the regular SKUs. Not that "even" really.Out of curiosity, how many games available for each? They both got a pretty significant bundle, so that's kind of even there.