• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.
  • The Politics forum has been nuked. Please do not bring political discussion to the rest of the site, or you will be removed. Thanks.

Zelda 64 has been fully decompiled, potentially opening the door for mods and ports

Clear

Member
Feb 2, 2009
13,824
10,070
1,405
Decompilation doesn't void white room, we know that since the Sony v Connectix lawsuit from the 90s.

This is a great example, but its not entirely clear-cut. There were appeals back and forth and eventually an out of court settlement was reached where Sony effectively bought them out, discontinued the product and shut it down. So, who really won in the end?

Especially as any precedent was only within US jurisdictions and ROM BIOS's remain copyrightable everywhere else in the world.

It is an interesting case, and I'm glad you brought it up as a counter-argument. The problem however is if you look at the issues the court case was contested around -which was largely about infringement on the Playstation branding- its questionable whether Sony's legal team went about their defense in the wisest manner. For instance they didn't attack the previous precedents like Accolade vs Sega which in turn leaned on Activision vs Atari back in the 80's which were cases very specifically about an external third-party using reverse engineering to gain access to their walled-garden software ecosystems.

Sony were aware of this, which is why the copyrighted the ID string that sat at the heart of PS1's copy protection system, so any attempt to do the same thing would immediately run into a legal buzz-saw.

Which is pretty much why reverse engineering a piece of software is a different legal matter than creating an emulator. When Connectix reverse engineered the PSX Bios they worked around the ID String handshake, and by so doing they jumped the trap that Sony had set for them. The problem is if you reverse engineer the game software itself, its analogous to trying to replicate the string, not the code that recognizes it and behaves accordingly.

I hope that explains the difference, because although it may seem like an arbitrary distinction, the function of the reverse engineered software is very significant in legal terms.
 

Evil Calvin

Member
Aug 23, 2017
1,633
1,190
465

The kind of reverse engineering ZRET do is made legal because the fans involved did not use any leaked content. Instead, they painstakingly recreated the game from scratch using modern coding languages. The project also does not use any of Nintendo’s original copyrighted assets such as graphics or sound.​

Still totally copyright infringement. It's Nintendo's intellectual property. Duh!
 

PhaseJump

Member
Aug 26, 2020
757
1,381
380
I fired up Master Quest on my Gamecube a little while ago and got my ass kicked in the Deku Tree.

I think I will wait for a PC port to drop.

If I can even survive that long... Lost Woods music is already looping in my head.

 
  • Like
Reactions: QuickShot27

Spukc

Member
Jan 24, 2015
19,611
24,242
1,040
Thanks esquire. Now can we please discuss this awesome project without a discussion of piracy or copyright infringement? Nintendo has an army of lawyers to do that they dont need you.
Thank you
Holy shit every thread
 
  • Praise the Sun
Reactions: DGrayson
Jan 29, 2019
7,189
8,274
550
Still totally copyright infringement. It's Nintendo's intellectual property. Duh!
I don't think that this is very relevant to the good nature and potential of the project.

But in a sense you are right, if Nintendo are the ones who should have done this.
 

Evil Calvin

Member
Aug 23, 2017
1,633
1,190
465
I don't think that this is very relevant to the good nature and potential of the project.

But in a sense you are right, if Nintendo are the ones who should have done this.
Just a lot of work to be doing when it inevitably will get shut down. Why waste the time? Make something new and cool!
 
  • Like
Reactions: Clear