M
Macapala
Unconfirmed Member
Best game ever! Anyone who disagrees is a big stupidhead.
Very unpopular opinion: BotW is the most overrated game of this generation. Undeniably pretty but in terms of gameplay I found it mechanically dull and tedious.
I would say that Super mario Odyssey is the most over rated game. Boring, repetitive and not fun to play at all.
Zelda aint perfect either, but it is ok. Still should be 8/10 because of technical limitations and other minor things.
I mostly disliked the "musics" and how tedious it is to do all the shrines when they give you zero challenge by being way too easy
My theory is that Zelda sells so much because there werent much of good AA games to play on switch for the first 1-2 years, and situation is still kind of the same:
99% of switch games are donkey poop so those few that have some quality are the easiest choises to buy.
While on ps4 there are so many AA-games & good 3rd party multiplatforms that it can be hard to choose from all of them
Good games like days gone and death stranding which are rated lower than fe3h, mm2, lm3, and astral chain. KekI would say that Super mario Odyssey is the most over rated game. Boring, repetitive and not fun to play at all.
Zelda aint perfect either, but it is ok. Still should be 8/10 because of technical limitations and other minor things.
I mostly disliked the "musics" and how tedious it is to do all the shrines when they give you zero challenge by being way too easy
My theory is that Zelda sells so much because there werent much of good AA games to play on switch for the first 1-2 years, and situation is still kind of the same:
99% of switch games are donkey poop so those few that have some quality are the easiest choises to buy.
While on ps4 there are so many AA-games & good 3rd party multiplatforms that it can be hard to choose from all of them
The rewards were terrible and the enemies the same.dude, the amount of things mechanically you could do was just insane together with their physics engine!
Those shrines you could complete in so many ways, being able to climb every fucking mountaint withouth going to certain grip points and then being able to fly off it was just amazing.
Dam
PS4 console is primarily used for rockstar games, new cod games, and new ea games.I would say that Super mario Odyssey is the most over rated game. Boring, repetitive and not fun to play at all.
Zelda aint perfect either, but it is ok. Still should be 8/10 because of technical limitations and other minor things.
I mostly disliked the "musics" and how tedious it is to do all the shrines when they give you zero challenge by being way too easy
My theory is that Zelda sells so much because there werent much of good AA games to play on switch for the first 1-2 years, and situation is still kind of the same:
99% of switch games are donkey poop so those few that have some quality are the easiest choises to buy.
While on ps4 there are so many AA-games & good 3rd party multiplatforms that it can be hard to choose from all of them
Very unpopular opinion: BotW is the most overrated game of this generation. Undeniably pretty but in terms of gameplay I found it mechanically dull and tedious.
Makes me want to go back in. But still hesitant to do the full Korok seed quest... Has someone here done that? how many hours took you?
Don't get me wrong, I don't hate it, I liked it enough to put in 70 or 80 hours and do all the DLC, alot of the side quests and 90 odd shrines. It's just that at the end I was tired of it. It well overstayed its welcome. and by that point shit like the combat basically boiling down to dodge...spam-spam-spam-spam...dodge...spam-spam-spam-spam, the paper mache weapons, the visual homogeneity of the shrines and divine beasts, and sudden rain storms while I was halfway up a cliff face, had been getting on my nerves for 30-40 odd hours. In short...I was glad it was over and I can't see myself ever going back.
Very unpopular opinion: BotW is the most overrated game of this generation. Undeniably pretty but in terms of gameplay I found it mechanically dull and tedious.
Just goes to show:
smol emotional princess Zelda >>>>> all her other incarnations
Very unpopular opinion: BotW is the most overrated game of this generation. Undeniably pretty but in terms of gameplay I found it mechanically dull and tedious.
I did...and they were actually one of the best bits of the game, by far. They forced you to think outside the box a little and take a new approach. The rest of the game (sans one island) didn't do that. Take the shrines for example...I see some people talk about how you can use really inventive ways to beat them....okay, but if you do them as they are clearly intended to be done they boil down to the same 4 or 5 gimmicks over and over and over and over. Once you've done the 3 on the Great Plateau you've seen a not insignificant chunk of the kinds of challenges they have in store for you. Hell, there's a bunch of combat shrines where you fight exactly the same enemy with varying, environmental crap, health pools and one or more of three weapons. The world is beautiful and exploring it was its own reward for a while, but by the end of it I was over the whole thing and eventually I decided to rush to Ganon and just have it over with, I'd already done all 4 divine beasts, and was basically mopping up side content at that point. I also didn't find the story that engaging. It was passable really...and yes, I did find all the memories. Overall I don't hate it I just don't think it deserves to be worshipped like it is. It's simply...okay.With how much freedom the game gives you and the variety of ways to tackle challenges, these types of posts always confuse me. Were we playing the same game? Did you do the master sword trials?
I did...and they were actually one of the best bits of the game, by far. They forced you to think outside the box a little and take a new approach. The rest of the game (sans one island) didn't do that. Take the shrines for example...I see some people talk about how you can use really inventive ways to beat them....okay, but if you do them as they are clearly intended to be done they boil down to the same 4 or 5 gimmicks over and over and over and over. Once you've done the 3 on the Great Plateau you've seen a not insignificant chunk of the kinds of challenges they have in store for you. Hell, there's a bunch of combat shrines where you fight exactly the same enemy with varying, environmental crap, health pools and one or more of three weapons. The world is beautiful and exploring it was its own reward for a while, but by the end of it I was over the whole thing and eventually I decided to rush to Ganon and just have it over with, I'd already done all 4 divine beasts, and was basically mopping up side content at that point. I also didn't find the story that engaging. It was passable really...and yes, I did find all the memories. Overall I don't hate it I just don't think it deserves to be worshipped like it is. It's simply...okay.
I'm confused. You are disappointed that an open-world game didn't force you to think outside the box a little and take a new approach? Most open world games don't force players to do much of anything. It is the genre's defining feature.They forced you to think outside the box a little and take a new approach. The rest of the game (sans one island) didn't do that. Take the shrines for example...I see some people talk about how you can use really inventive ways to beat them....okay, but if you do them as they are clearly intended to be done they boil down to the same 4 or 5 gimmicks over and over and over and over
I'm not critiquing it based upon how much you can break things. Most players just aren't going to do that. except for one or two shrines that I had no choice about I didn't (I was playing in Cemu and it still wasn't 100% perfect at that time). I can see how breaking something instead of using the traditional method can be fun, but the game never actually encourages you to do this, and the traditional method simply isn't as refined or engaging as it would be in the older titles. The dungeons of yore not only looked unique but generally made an attempt to be somewhat unique from a gameplay standpoint. Each dungeon had its "gimmick" but because each one was a single 45-60 minute experience with a boss battle at the end it ended up feeling more varied and engaging than 15-20 different shrines which all pose nearly the same gameplay challenge once you look past the different layout and addition or subtraction of various road blocks. In memory the 90 odd I did just mush together into a indistinct blur and I really couldn't remember any outstanding ones or give you examples...and that's exactly the problem.I'm confused. You are disappointed that an open-world game didn't force you to think outside the box a little and take a new approach? Most open world games don't force players to do much of anything. It is the genre's defining feature.
The option to take a different approaches is available almost immediately once you begin a new save file, and those same early tools can be used throughout the whole adventure in various ways. When it comes to the milieu of open-world games, BotW is one of the very best for players who want access to game-changing tools a.s.a.p.
Regarding the shrines, again I am confused. Shrines can be broken in a variety of ways but they can also be solved using a "traditional" method. The game offers clever players the option of breaking the puzzle (show me a previous Zelda game that did this lol) while also guiding the less-clever players toward a straightforward solution.
To be fair, I am not a traditional Zelda fan. I only love a handful of the games even though I've played most of them. BotW is my favorite in the franchise.I'm not critiquing it based upon how much you can break things. Most players just aren't going to do that. except for one or two shrines that I had no choice about I didn't (I was playing in Cemu and it still wasn't 100% perfect at that time). I can see how breaking something instead of using the traditional method can be fun, but the game never actually encourages you to do this, and the traditional method simply isn't as refined or engaging as it would be in the older titles. The dungeons of yore not only looked unique but generally made an attempt to be somewhat unique from a gameplay standpoint. Each dungeon had its "gimmick" but because each one was a single 45-60 minute experience with a boss battle at the end it ended up feeling more varied and engaging than 15-20 different shrines which all pose nearly the same gameplay challenge once you look past the different layout and addition or subtraction of various road blocks. In memory the 90 odd I did just mush together into a indistinct blur and I really couldn't remember any outstanding ones or give you examples...and that's exactly the problem.
In my opinion, Zelda fans are too in love with hand-holding and fake "oooh look you solved the puzzle" gameplay structure. When you shoot an arrow at a gilded eye in the center of a door, that's not solving a puzzle. The majority of Zelda puzzles throughout the franchise only require you to observe the room, consider the order of actions needed to activate Widget #553, and then the player can proceed. Solving the puzzle in a Zelda game is rarely a mental exercise.