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ELDEN RING |OT| One Ring To Rule Them All

manlisten

Member
Been running co-op and using the Shabriri's Woe talisman. It's great for drawing boss aggro away from the host and creating an easier time for them.
 

Danjin44

The nicest person on this forum
I was going to build a new PC in time for the DLC but guess what I haven't even started researching yet
For me when I want replay Elden Ring, I play it from scratch so I can make entirely new build but it take at least two playthrough to complete my build... I dont think I cant make it it until DLC comes out.
 

Northeastmonk

Gold Member
I started my DLC build. I have a Level 113 character. I’m not sure what level I should have my character at or at which point should I hold off from doing. Wait to finish the northern part of the map? Wait to
burn the tree?
I keep wondering how and where we start the DLC. Certain events shouldn’t or doesn’t cancel certain things.
 

Soodanim

Gold Member
Just found a nice price for the DLC and base game.
Had to double dip on PC as when the DLC is done I plan on playing extra modded content on the PC.
There's some impressive stuff out there, I saw Sekiro's deflect mechanic, including an extra bar on each boss (probably each enemy). Having just finished that game, it's tempting.

But if nothing else the ability to remove the slow, useless logo screens (including the blinding white From one) before the title screen and the chromatic aberration from the game itself is excellent. I also changed the FOV slightly IIRC.

It was well worth sacrificing the same old lazy jokes posted in messages throughout the game, and I wasn't summoning anyway so it was no loss.
 
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Soodanim

Gold Member
Looking forward to trying the dlc even though I got stuck on godskin duo and never finished the game
If you want tips, let us know. There's something extremely effective for balancing the fight in your favour.

Mohg is difficult as well, but it mostly comes down to learning the moveset and reacting/punishing where appropriate.
 

Northeastmonk

Gold Member
I did not realize they nerfed Rivers of Blood. Here I was playing my new MC with a +6 moonveil thinking id respec for Rivers of Blood. It doesn’t do anything it use to. I switch over to Blasphemous Blade at level 120. No wonder on NG+3 I had to switch to the Blasphemous Blade because it was the only weapon that took significant damage at the very end.

Horfrost Stomp being scaled back was understandable. That art broke the game back at launch, but to wait this long to nerf corpse piler just makes me sad. 😭
 
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Soodanim

Gold Member
I did not realize they nerfed Rivers of Blood. Here I was playing my new MC with a +6 moonveil thinking id respec for Rivers of Blood. It doesn’t do anything it use to. I switch over to Blasphemous Blade at level 120. No wonder on NG+3 I had to switch to the Blasphemous Blade because it was the only weapon that took significant damage at the very end.

Horfrost Stomp being scaled back was understandable. That art broke the game back at launch, but to wait this long to nerf corpse piler just makes me sad. 😭
ROB was justifiably infamous pre-patch, but I forgot about Hoarfrost. I made a conscious choice to not use it unless needed as I don't like being OP on a first run at all, and I remember Gargoyle Duo being one that drove me to it.
 

Danjin44

The nicest person on this forum
I heard Darkmoon Greatsword was also nerfed that weapon still incredibly strong. It does good damage but also its ash of war ability dose lot of poise damage.

The best part is it only cost FP to activated but using actual Moonlight skill doesn't cost FP.
skill-moonlight-greatsword-elden-ring-wiki-480px.gif
 
Curious to see how much Rivers of Blood got nerfed. I’m putting my runes into Arcane until I reach 20. At level 210 I can use most weapons which is pretty nice.

Mohg in NG+ is no joke. I wasn’t able to do much with the Blasphemous Blade so I switched back to good old Bloodhound’s Fang, and holy shit what a difference it made. It made a joke out of Mohg and the fight was over in less than a minute. I guess certain weapons are extremely effective against some bosses but not so much against others.

Not much left to do before the DLC’s release. Might do the Haligtree next.
 

Soodanim

Gold Member
Curious to see how much Rivers of Blood got nerfed. I’m putting my runes into Arcane until I reach 20. At level 210 I can use most weapons which is pretty nice.

Mohg in NG+ is no joke. I wasn’t able to do much with the Blasphemous Blade so I switched back to good old Bloodhound’s Fang, and holy shit what a difference it made. It made a joke out of Mohg and the fight was over in less than a minute. I guess certain weapons are extremely effective against some bosses but not so much against others.

Not much left to do before the DLC’s release. Might do the Haligtree next.
The RoB nerf, from what I remember, is largely in the extended range being reduced and moving the most damaging parts back to weapon only, as well as of course scaling back the bleed of it all. Before you were chopping down gods from a safe distance but it's much fairer now.
 

Antwix

Member
The "new RoB" is putting double slash on a nagakiba with bloodflame blade. Seen a quite a few people use that in pvp
 
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I did not realize they nerfed Rivers of Blood. Here I was playing my new MC with a +6 moonveil thinking id respec for Rivers of Blood. It doesn’t do anything it use to. I switch over to Blasphemous Blade at level 120. No wonder on NG+3 I had to switch to the Blasphemous Blade because it was the only weapon that took significant damage at the very end.

Horfrost Stomp being scaled back was understandable. That art broke the game back at launch, but to wait this long to nerf corpse piler just makes me sad. 😭
You think that's bad? At least they still function. There is zero reason to use Bloodhound Step skill now as rolling twice is safer and covers more distance at no FP cost.
waiting-alone-pablo-escobar-meme-59plbd99bd7kqbt1.webp
 

F0rneus

Tears in the rain
I played through the game on PS4 and got almost all Trophies. Now I took my save to PS5 and already unlocked all 3 endings lolol. Now the question...NG+ for easy trophies or...a new build in time for Shadow of the Erdtree.

Also I had a bit of a scare when I preordered the DLC because it was only the PS4 version...Thankfully it ended up changing to PS4 and PS5!
 

Northeastmonk

Gold Member
I wonder if they’re going to patch the cliff jump glitch for runes at Mohgwyn Palace.
I also wonder how high the percentage for Mohg will be once the DLC drops. It’s at 34.4% now.

My NG character is almost ready for DLC after 30 hours on this character. I just need to get a couple talismans to get my attack rating where I want it. 36 more days!
 

Soodanim

Gold Member
I wonder if they’re going to patch the cliff jump glitch for runes at Mohgwyn Palace.
I also wonder how high the percentage for Mohg will be once the DLC drops. It’s at 34.4% now.

My NG character is almost ready for DLC after 30 hours on this character. I just need to get a couple talismans to get my attack rating where I want it. 36 more days!
Mohg is one of those bosses I need to practice against because I found him to be a pain, but because he's so far out of the way in a place of not so much consequence I rarely do it. I really hope they include a feature like Sekiro's for fighting bosses again, it would have so much more use in ER with the build variations you can do. An ideal testing ground for the experimentation the game encourages.
 
I wonder if they’re going to patch the cliff jump glitch for runes at Mohgwyn Palace.
I also wonder how high the percentage for Mohg will be once the DLC drops. It’s at 34.4% now.

My NG character is almost ready for DLC after 30 hours on this character. I just need to get a couple talismans to get my attack rating where I want it. 36 more days!
I hope they don't patch the cliff jump, even if killing the Albinaurics with the rune boost talisman is a good alternative, it's always funny for me to see the bird jump to its doom. Speaking of farming runes, the sacred relic sword does wonders for killing a large number of mobs in one hit.
 

Trogdor1123

Member
Mohg is one of those bosses I need to practice against because I found him to be a pain, but because he's so far out of the way in a place of not so much consequence I rarely do it. I really hope they include a feature like Sekiro's for fighting bosses again, it would have so much more use in ER with the build variations you can do. An ideal testing ground for the experimentation the game encourages.
I found him to be relatively easy compared to the rest of the bosses. Maybe I got lucky? He took me a few attempts. I don’t consider myself to be a good player either.
 

Northeastmonk

Gold Member
I hope they don't patch the cliff jump, even if killing the Albinaurics with the rune boost talisman is a good alternative, it's always funny for me to see the bird jump to its doom. Speaking of farming runes, the sacred relic sword does wonders for killing a large number of mobs in one hit.
This isn’t the bird. That is forgivable if you ask me. You actually have to hit the bird. This one is a little tricky. You have to wall jump up a cliff and drop off the map. Keep attacking and you’ll fall for 1-2 minutes. Everything on the map dies or around the area dies. You’ll get over 170k each time.

lol I just realized you must already know that. Sorry
 
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