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[Game File] Some of the world's biggest gaming storefronts still don't credit who made the game

If you’re shopping on the official online PlayStation store for the video game Rise of the Ronin, you can easily spot what platform it’s on, when it was released, its genre, and even its supported languages.

Plus, you can see who published it: Sony Interactive Entertainment.

That information is all listed, as it is for every other game, on Rise of the Ronin’s product page in the official PlayStation store.

Not listed: The team that made the game. That’s Team Ninja of Koei Tecmo.

The game’s store page does have a product summary that notes that it is from the makers of Nioh and Ninja Gaiden, but even that doesn’t name Team Ninja. The studio’s parent company is alluded to in a line about the game’s copyright, if you know to look there.



Above: What Rise of the Ronin’s store page looks like on Sony’s PlayStation Store website. Below: What it looks like on the store on the PS5 itself.



You’ll find similar opacity if you’re shopping for the newest Nintendo Switch exclusive, last week’s Endless Ocean Luminous.

As with all games in Nintendo’s eShop, the page for the new Endless Ocean lists the game’s publisher but not its developer. (If you know to look for it, a fine-print copyright line much lower on the page, citing Nintendo/ ARIKA, provides the hint of who made it).



Publishers are a key part of the industry and the financiers of many of the greatest games released every year. But they’re not the studios, who also play a key role in the greatest games of a given year by making them.

Nevertheless, for years, major online gaming storefronts have defaulted to identifying games with their platforms or publishers, often without providing any info about the people and teams who made them.

It’s the equivalent of an online bookstore omitting authors, or an online music service listing labels and not artists.

Here’s a breakdown of how gaming’s biggest digital storefronts currently do (or don’t) credit development studios:

PlayStation Store (operated by Sony)
  • Developer listed? No
  • Publisher listed? Yes
Xbox store (operated by Microsoft)
  • Developer listed? Yes
  • Publisher listed? Yes
Nintendo eShop (operated by Nintendo)
  • Developer listed? No
  • Publisher listed? Yes
Steam (operated by Valve)
  • Developer listed? Yes. (And hyperlinked, letting users click and discover other games from the studio)
  • Publisher listed? Yes
Epic Games Store (operated by Epic Games)
  • Developer listed? Yes
  • Publisher listed? Yes
iOS App store (operated by Apple)
  • Developer listed? No*
  • Publisher listed? No*
* store lists “seller,” which is often the game’s publisher

Google Play Store (operated by Google)
  • Developer listed? No*
  • Publisher listed? No*
* store lists who the app is “offered by,” which is often the game’s publisher



Valve’s Steam offers the current gold standard: Distinct listings for the development studio and the publisher, both clickable to discover more games from those teams.
It’s unclear what has driven the inconsistency across the stores, whether it’s a mundane artifact of retail-centric data entry, a bias by big companies to promote an overall brand or something else.

Reps for the digital storefront owners, all contacted for this article by Game File, either declined to comment on the record or didn’t reply.

The impact of these selective listings on raising awareness of a development studio and its games is also unclear.

Occasionally, game listings in these big shops bear the marks of someone trying to work around the crediting limitations. The game It Takes Two, for example, is associated with publisher/distributor Electronic Arts in the PlayStation and Switch storefronts, but the game’s summary name-checks its acclaimed studio, the co-op specialists Hazelight.

An issue with few advocates

Digital storefronts are far from the only way a person might discover who made a game, but they are a key portal for discovering what to play and buy next.

The lack of consistent and prominent mentions of development studios in some of those shops is a “big concern” for developer Chandana Ekanayake, head of Thirsty Suitors dev studio Outerloop Games and 25-year industry veteran.

“Platforms need to have space to list both devs and publishers and not just one or the other,” he told Game File.

“While a publisher is often funding and supporting a developer's game, it's still the dev's game. A success or failure of a single game isn't typically going to affect the publisher's ability to continue but it certainly can affect the developer. More reason to have the dev's name attached to a title.”

But who would even push for such a change?

The Entertainment Software Association, the game industry’s leading trade group in the United States, is largely composed of members who are game publishers or platform holders.

The International Game Developers Association, which has a game credits task force, focuses on rampant, recurring issues of individual game makers not getting credits on the games they worked on.

“You don't hear companies saying they're annoyed for lack of credits, because they are usually in the game credits,” said Nazih Fares, head of localization at The 4 Winds Entertainment and vice chair of the IGDA’s game credits special interest group. “But their staff is a different story.”

“I believe it is an issue,” he told Game File. “We were just more focused on individuals that were omitted and got their chance to get a proper role in their careers delayed or ruined.”

Source - Game File (Stephen Totilo)
 

Topher

Gold Member
I love how I can click on the dev or publisher on Steam and see their other games.

jJlU4Y2.png


erU63qj.png


Then go on to news about them and tons of other stuff like screenshots, discussion. Steam does this right.
 
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Can't wait to see all the review bombing over this.

I predict 30,000 bad reviews. And People selling their PS5's.

Review number 1 below

pLaYstAtioN doEsn't sUpPoRt dEvElOpErs.
 

nial

Gold Member
It looks like Japanese fuckery to me. Lots of JP first-party games on PS1 and PS2 didn't even credit the actual studio behind them before the title screen, only "Sony Computer Entertainment Inc. presents".
Heck, several studios not getting recognition in game covers used to be an actual issue for SCEI until 2020, but that changed with the launch of the PS5.
GEpqAdE.jpeg
1CfPoX9.jpeg
 

ZoukGalaxy

Gold Member
Honestly, I don't give a shit, I already know ithe game before buying a game and If I don't know who made it, that means I don't care and knowning this info is not going to make actually buy the game or not buy it.

Drama Monkey GIF
 
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It looks like Japanese fuckery to me. Lots of JP first-party games on PS1 and PS2 didn't even credit the actual studio behind them before the title screen, only "Sony Computer Entertainment Inc. presents".
Heck, several studios not getting recognition in game covers used to be an actual issue for SCEI until 2020, but that changed with the launch of the PS5.
GEpqAdE.jpeg
1CfPoX9.jpeg
I remember being surprised Hexa Drive was on that game. Had no idea.
 

ArtHands

Thinks buying more servers can fix a bad patch
Steam allows me to check out the entire catalogue of what the developers have released and what they will be releasing next, which is neat.
 
This has always been a problem with the industry, trying to find out who made things is sometimes impossible, especially the farther you go back. And it's the reason that websites like mobygames and GDRI are so important.

Also it's just shocking to me how little people know about games. People in general have absolutely no clue who makes the games they enjoy, and don't seem to care and i think that's terrible. You don't see this in other mediums - people know damn well who writes/directs their favourite movies for example. Or people who are into music will follow their favourite musicians and listen to all their alias's and side projects etc.

It's important to know these things because that's how you find cool stuff to play, by following creators rather than "franchises".
 
I love how I can click on the dev or publisher on Steam and see their other games.

jJlU4Y2.png


erU63qj.png


Then go on to news about them and tons of other stuff like screenshots, discussion. Steam does this right.
A lot of the time when you click an indie developer though you just get redirected to their publisher page, which is pretty annoying...
 

tommib

Member
Even the eShop is better than PSN. You can click the publisher and find all related games. PSN is the worst store by far to find anything that is not the most trending titles. The Xbox store has so many filters the PSN is missing as well.
 

Audiophile

Member
It should not only list them with hyperlinked text (or a highlightable selection) but I think all storefronts should be contractually obliged to clearly show the full logo of the primary development studio/s on the sale page. Most people don't pay attention to who makes the content they consume and making it clear from the outset can only be a positive; it encourages meritocracy. If I'm a casual gamer who has caught that logo or studio before on something I've enjoyed, I might be a little more inclined to give it a shot.
 
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I just noticed this yesterday. I think I was looking for the Murdered Soul Suspect dev cause the game is $1. I think today is the last day of the sale. Grabbed it anyway. Seems worth $1
 
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It should not only list them with hyperlinked text (or a highlightable selection) but I think all storefronts should be contractually obliged to clearly show the full logo of the primary development studio/s on the sale page. Most people don't pay attention to who makes the content they consume and making it clear from the outset can only be a positive; it encourages meritocracy. If I'm a casual gamer who has caught that logo or studio before on something I've enjoyed, I might be a little more inclined to give it a shot.
I’ve been on a losing battle to be miffed at all the youtube posts with the Playstation thumbnails.
3rd party games but a PlayStation thumbnail.
An ign thumbnail is second followed by xbox.
 

MrRenegade

Report me if I continue to troll
I love how I can click on the dev or publisher on Steam and see their other games.

jJlU4Y2.png


erU63qj.png


Then go on to news about them and tons of other stuff like screenshots, discussion. Steam does this right.
Especially good when it leads to the publisher's page because the developers were borderline idiots to pass over the chance of a custom developer page.
 

CamHostage

Member
Even the eShop is better than PSN. You can click the publisher and find all related games. PSN is the worst store by far to find anything that is not the most trending titles. The Xbox store has so many filters the PSN is missing as well.
PSN used to be decent, and then I don't know what happened? They don't even show trailers/ screenshots any more for games on the web version, it's just like, "Here's a thing, you're going to buy it, right? "
 
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Clear

CliffyB's Cock Holster
Team Ninja is just the trading name of a Koei Tecmo internal dev team.

Even under Itagaki they were just a division of Tecmo.
 
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Three

Member
I think often there is more than one developer working on a game. For example nobody recognises Roundhouse (a studio that closed recently) but they made Redfall with Arkane and of course Arkane itself was made up of multiple studios too in different regions. The question is where do you stop with information? I'd argue that even the publisher is information that isn't very important to display but can see the argument that it might give you some idea about the standards of the game and at least who to contact for support (which is why I think it's displayed). I think peripheral information like publisher, dev studios involved, director, etc is only a google search away if somebody is really interested. Stores might be better off just linking to some wiki.
 

GHG

Member
Small little detail but it is nice on the Xbox store. Just shows very simply developer, publisher, release date, file size etc. Should be pretty simple for other stores to emulate if they want.

Xbox only do it so that you can mourn the fallen.

Moe Dunford Love GIF by Dublin Murders
 
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