Silent Hill's 13 minute gameplay walkthrough looks amazing.
Amazing volumetric effects along with incredible lighting and asset quality. I just love how grounded the lighting feels in UE5. Materials get that bounce lighting pop yes, but it also feels really realistic in a way most games didnt last gen. Comparing the first few minutes to TLOU2 which has very similar areas in seattle and its obvious that lighting is a clear step up from TLOU2.
If bloober is doing this with UE5, i cant wait to see what Coalition, CD Project and Crystal Dyanmics do with it. I was hoping Sony studios would have their own UE5 solutions but after being MIA this summer, i am not holding my breath.
Gifs courtesy Musilla.