DF are saying that PS5 Pro supports Mesh Shaders as well, although a lot of context is missing here and it raises a lot of questions. What do they mean support? on a hardware level or a software level?
We already know PS5 has the hardware for Mesh Shaders, but there's a potential lack of API support. Maybe there's an updated API for the Pro?
We also know that Mesh Shaders aren't natively supported on AMD hardware (RDNA whitepapers don't make mention of Mesh Shaders either), they are compiled down to Primitive Shaders on all Radeon GPU's including the Series X/S. Maybe RDNA 3.5 and 4 introduce a new hardware feature which allows for native mesh shader support and the Pro will benefit from this.