linky: http://www.theverge.com/2014/7/1/5856718/no-mans-sky-preview
excerpt:
shuttle me up to the tet if already posted...
edit:
tons of pics at this follow-up article & behind the scenes http://www.theverge.com/2014/7/1/5860418/behind-the-scenes-at-hello-games-makers-of-no-mans-sky
some of my favs
morpheus sighting! (thx ichtyander & SolidSnakex)
detective gaf ichtyander transcribed the sticky notes on post #44
excerpt:
No Man’s Sky spurns the conventional structures of pre-written narratives, set-piece action sequences, and discrete levels. There are no quests in this game. You don’t go planet-hopping to find a damsel or a merchant in distress and then fetch them three healing salves and four wolf pelts of varying colors. In fact, at the outset, you can’t hop very far at all. Each player is handed only the bare necessities for survival, dropped onto a planet on the rim of a galaxy, and left to his or her own devices. A basic life pod will putter you up to the nearest space station where you can begin to figure out how to get such devices, upgrade them, and do something useful or interesting with your life. Most people will start by either mining resources or trying their luck as a bounty hunter or freight security guard. What career paths lie beyond those basic professions is part of the exploration you’ll have to do.
Exploring the colorful planet from the company’s demo reel, I scanned a mossy cave for resources, scared away a few deer scampering about bright-orange underbrush, and got carried away with my jetpack.
got carried away with my jetpack.
JETPACK!
shuttle me up to the tet if already posted...
edit:
tons of pics at this follow-up article & behind the scenes http://www.theverge.com/2014/7/1/5860418/behind-the-scenes-at-hello-games-makers-of-no-mans-sky
some of my favs
morpheus sighting! (thx ichtyander & SolidSnakex)
detective gaf ichtyander transcribed the sticky notes on post #44