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Game Informer December cover: Just Cause 3 (PC/PS4/XB1, 2015, Avalanche/Square)

Welp, considering Just Cause 2 was one of the worst games I played last gen, I react to this news with a distinct...

50c3c1cd0000000000000000_736.gif


The best part is that the sequel is laden with microtransactions now, so it'll probably be even worse.

Edit - Holy shit, they ripped-off Nathan Drake circa-Uncharted 4 for the main character design.
 

Nzyme32

Member
Can't wait to find out if Just Cause 3 can be as much mindless silly fun as 2. Also really interested to see if Just Cause 3 can have as crazy multiplayer on PC as 2 did with the mod/dlc. Curious how it will compare to GTA V also
 

Enilced2

Member
Yeah that's weird right. Their silence has made me worry for several months now, but I admit the fact that Just Cause 3 now exists make me not care as much about what has become of Mad Max.
Yea don't get me wrong JC 3 is exciting but it's weird and kind of worrying to me that they have yet to talk at length about Mad Max or even show gameplay yet. Now with JC3 announced and press being allowed to play it when they haven't even played max just watched demos.... I dunno Max was actually high up on my wait list but I get the feeling it's been delayed or canned
 

LiquidMetal14

hide your water-based mammals
Welp, considering Just Cause 2 was one of the worst games I played last gen, I react to this news with a distinct...

50c3c1cd0000000000000000_736.gif


The best part is that the sequel is laden with microtransactions now, so it'll probably be even worse.
Has that been confirmed?

The foundation of JC2 is great. Lots of potential.

People putting the horse before the carriage. Narrative seems set as lots are acting as if this is confirmed.

I've already stated my case in them but people need to dial back even I'd there is micro transactions until we see how things work.

I don't care if some want to pay to unlock things quicker as log as they aren't super expensive within the in take commerce. If this turns into some Candy Crush like pricing then I won't be buying any of the crap and just earn it.

The series is too good to just dismiss on a whim.
 

Danomeon

Neo Member
I'm glad to hear about this, but I'm also a little tentative. Those screenshots with micro transactions were really worrying. In a game all about building up your crazy arsenal, having that crazy arsenal cost cash could be a deadly blow.

I'm also hoping they put more emphasis on blowing stuff up in missions this time. Just Cause 2 had incredible free-form destruction in the open world, but every time you got into a mission it was just "take over this base not by blowing it up, but by doing this escort mission that is the same every time!"

More encouragement of destruction in the game's structured missions, please!
 

Ramenman

Member
I don't understand why JC2 is this sleeper hit and GAF darling while everyone shits all over FC2. They're damn near the same game except FC2 has better sound, better lighting, better weather effects, better day/night cycle, better immersion, better ai, and more grit and realism. About the only thing JC2 did better was draw-distance.

Not to derail, but when I think about JC2 that's just what I'm reminded of.

wow, it's like you missed the part about everything Just Cause 2 did that FC2 didn't (not to say one is necessarily better than the other, to be honest I think comparing these two games is silly to begin with, they're so different...).

Grappling hook ? Parachute ? climbing/combat *on* enemy vehicles ? + all the things related to that that I'm not mentionning ?
 

MormaPope

Banned
People with the get the magazine should post details ASAP, the leaked pictures really don't bode well when it comes to traditional open world design and gameplay.
 

FFP2

Member
I don't understand why JC2 is this sleeper hit and GAF darling while everyone shits all over FC2. They're damn near the same game except FC2 has better sound, better lighting, better weather effects, better day/night cycle, better immersion, better ai, and more grit and realism. About the only thing JC2 did better was draw-distance.

Not to derail, but when I think about JC2 that's just what I'm reminded of.

You couldn't be more wrong even if you tried. They're both good at different things.
 
Reading now:

Former developers who worked on Ratchet, Infamous, AC, FC, Burnout all worked on this game.

Full fly over map of the world showed oceans, huge land masses containing cities, islands, mountains (one with a giant skull on the side).

There was a huge fortified base which the player found a small cave on a river nearby that allowed for a secret underground passage into the base.

One structure had a huge bridge connecting two towers, you are able to blow up the bridge.

New engine allows for much more verticality of the terrain.

Story takes place in the Mediterranean, a fake city where Rico grew up. An evil dictator has taken over and you need to stop him. Not much connection to the last two games, a few references and former characters appear.

Same balance of being fun and silly with the story. Will focus more on Rico but it wont be a heavy story game, more focused on the sandbox play.

Game world is the same size as JC2.

First mission is to free a small town. Controls are much more responsive. No longer need pinpoint aiming to attach the grapple. Parachute controls are more responsive.

No more messing up in reeling in a guy or you pulling a guy, now it for sure works as you intend. You can shoot at a guy mid reel.

Towns have tons of propaganda to destroy. You cannot throw C4 but now you have infinite C4.

Guns feel much more powerful, have weight to them. Controls are better so player was flying around and shooting with ease.

Damage makes the screen lose color except enemies will get brighter. No health packs, health regen. No dodge roll right now, they say they didn't like it. Crouch is gone, they dont ever want the player to be in one place.

Heat grows the more damage you do but you dont have to run away. You can kill the guard calling in reinforcements and stop further waves from coming in, ending the heat growth.

There was a police station that was destructible, he trows a grenade and creates a new doorway. Inside he sees a red barrel, they no longer have a health bar instead you see damage in real time, bullet holes and flames. He found a panel that opened the gate for rebels to come in. He used that distraction to rain down red barrels onto the swat team.

Attaching to a helicopter allows you to instantly take out the pilot and take over, no QTE. Or you can hang from the bottom. Even plant C4 on the helicoper and let go, then blow it up. They took control and gunned the rest of the base.

A checklist on the left side of the screen shows everything you have destroyed and what objects are left to clear the area.

New remote teather retracting allows you to attach the tether to any object and have it retract. So a giant statue was pulled down by attaching the tether to the floor and retracting. The statue crumbles in different ways each time, the head stays in tact just in case you want to use it as a giant wrecking ball.

This new mechanic allows you to slingshot enemies without needed a moving object. You can attach a guard to a wall, retract and cut mid retraction to sling shot them. Things get crazier since you can have 3 maybe more tethers going at once. Stuff liking making a bus a battering ram is possible.

Liberated towns allow you to decrease heat, bring vehicles to the shop so it becomes a rebel drop. Drops no longer cost money, it is all free but has a cooldown timer.

It is possible to upgrade every vehicle with any of the upgrades you find. As the game goes on you will get army grade vehicles.

They tried a racing challenge, a car sits waiting at the start line but you can call in your vehicle if you want. Cars feel arcadey but handle much better. That is why they brought in Burnout veterans. Your friends best time shows up and in the final game you can race against their ghost.

Wingsuit challenges is like pilotwings, there are rings to pass through, some harder ones offer bonuses. Restarting a challenge is far faster. You can activate the wingsuit with the press of a button just like the parachute. Best to use when going from high to low altitude.

The final mission of the demo was a big base where the player has SAM missiles and helicopters firing at him. There was an infinite chaingun that you can now move and shoot with. You can blow up the SAM sites with C4 or now reprogram them to fire on the enemy helicopters.

He died shooting at a radar dish from a mounted turret, now you respawn right outside the enemy base. He needed a cannon to take out the dish but it was in a place where he could not aim at it so he pulled the cannon with the tether to a new location.

No multiplayer but they will support the mod community.
 
Reading now:

Former developers who worked on Ratchet, Infamous, AC, FC, Burnout all worked on this game.

Full fly over map of the world showed oceans, huge land masses containing cities, islands, mountains (one with a giant skull on the side).

There was a huge fortified base which the player found a small cave on a river nearby that allowed for a secret underground passage into the base.

One structure had a huge bridge connecting two towers, you are able to blow up the bridge.

New engine allows for much more verticality of the terrain.

Story takes place in the Mediterranean, a fake city where Rico grew up. An evil dictator has taken over and you need to stop him. Not much connection to the last two games, a few references and former characters appear.

Same balance of being fun and silly with the story. Will focus more on Rico but it wont be a heavy story game, more focused on the sandbox play.

Game world is the same size as JC2.

First mission is to free a small town. Controls are much more responsive. No longer need pinpoint aiming to attach the grapple. Parachute controls are more responsive.

No more messing up in reeling in a guy or you pulling a guy, now it for sure works as you intend. You can shoot at a guy mid reel.

Towns have tons of propaganda to destroy. You cannot throw C4 but now you have infinite C4.

Guns feel much more powerful, have weight to them. Controls are better so player was flying around and shooting with ease.

Damage makes the screen lose color except enemies will get brighter. No health packs, health regen. No dodge roll right now, they say they didn't like it. Crouch is gone, they dont ever want the player to be in one place.

Heat grows the more damage you do but you dont have to run away. You can kill the guard calling in reinforcements and stop further waves from coming in, ending the heat growth.

MORE COMING...

You can't throw C4? That's weak. And no heath packs either? Disappointed.

Thanks for the info.
 

Get_crazy

Banned
Following last week's rumours and speculation, we also wanted to take the opportunity to address a few misconceptions. Those leaked screenshots were taken from an ancient version of Just Cause 3. Like most games, this one went through an exploratory phase where we looked at different control schemes, different technologies, different business models. Those leaked screenshots show aspects of that process, and in no way reflect the game we are making today.

To be perfectly clear: Just Cause 3 will be available in 2015 for PlayStation 4, Xbox One and Windows PC. It will be distributed as a retail box and digital download. It is not a Free To Play game. It does not feature in-game micro transactions.

Source: http://avalanchestudios.com/news/just-cause-3-unveiled/ (via AGB)
 
Are my messages invisible? Because I just shared details given by Avalanche where they say Just Cause 3 will not include micro transaction.

Congrats to you, do you want a cookie. I just finished writing the entire summary of the article I did not see your post.
 

Krabboss

Member
I really didn't care that much for Just Cause 2, but it was pretty close to being enjoyable. My biggest hope here would be to make the grapple less awkward to use by changing how it works and designing areas better. My second biggest hope is I really hope they don't do intentionally bad action movie story again. It's not fun when it's bad on purpose. The gag runs dry too quick.
 

a.wd

Member
Make him look more like young Antonio Banderas and not Drake from Uncharted then we can talk more....(what am I saying this is one of the rare times I will probably buy it day one, as long as there is no DLC/MT).
 

Dark_castle

Junior Member
Make him look more like young Antonio Banderas and not Drake from Uncharted then we can talk more....(what am I saying this is one of the rare times I will probably buy it day one, as long as there is no DLC/MT).

What AAA games these days have no DLC at all? Aside from witcher 3 which costs nothing.
 
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