RiotPelaaja said:Playing the game now, there is no Custom soundtracks on the PS3, but you can edit the song lists to your liking and McRad's Weakness is in there, so just put that on repeat.
RiotPelaaja said:Playing the game now, there is no Custom soundtracks on the PS3, but you can edit the song lists to your liking and McRad's Weakness is in there, so just put that on repeat.
Scott Blackwood said:Totally correct. The game can run at 1080, but 720P looks better to most. Sometimes too sharp is well... too sharp.
And yes you should leave visual settings at default for the best look. RGB Range to LOW and White Correcter OFF. The game was tuned for default settings and they're definitely the way to play.
Lastly - PS3 never drops below 30fps - ever. But in the demo it can drop down to 30 from 60 at times which can make it feel similar to a slow down. We put in an optimization to make this much better after the demo was finished. So that's why the GT comparison video (using the final products) came out a tie pretty much.
- Scott
iam.rass said:from the skate forums:
That's promising to hear.iam.rass said:from the skate forums:
sprocket said:cool now lets see if the all the "well i was getting the ps3 version.." retract their statements.
Dragnet said:Oh no, how fucking dare a game drop below 30fps!
Fuck that, people with that attitude need to grow up and realise almost every game this generation has been 30fps or less.
PS3 version, represent!
The framerate in the demo of both versions has framerate drops - the full game is said to be much more stable on both consoles.Gekko87 said:So wait, the demo drops to 30fps but the retail doesn't? Getting PS3 ver no matter what, just want to know.
Gekko87 said:So wait, the demo drops to 30fps but the retail doesn't? Getting PS3 ver no matter what, just want to know.
vpance said:The framerate is so jumpy on the PS3 demo. Seems worse than I can recall from the first game. Not amazed by the 60fps at all if it still hitches like mad.
contaygious said:Wow ANOTHER gametrailers video haha. The preview to the review
http://www.gametrailers.com/player/44459.html
dfyb said:might have been answered earlier, but can you disable the hall of meat crap that comes up and stops the game?
i don't remember the first one bringing you to an entirely different screen and showing a replay of it happening, requiring you to press a button to continue playing...disappeared said:Wasn't an option in the first one, so I doubt it.
That aside, I am loving this game.
dfyb said:i don't remember the first one bringing you to an entirely different screen and showing a replay of it happening, requiring you to press a button to continue playing...
the demo has what i'm referring to. screen is black and shows your bones etc.Buckethead said:I don't know how Hall of Meat works in Skate 2 beyond the demo. It seemed to me that it was similar to Skate 1.
What they're talking about in the video is the Hall of Meat gameplay mode. It's a separate mode entirely and I assume they're using the video replay editor for the clips.
Don't know for sure though, but that was my impression.
And yeah even Skate 1's hall of meat stuff was pretty annoying, lets hope it's not worse.
dfyb said:the demo has what i'm referring to. screen is black and shows your bones etc.
i want to disable it.disappeared said:and the crippled skeleton? That shit's funny.
dfyb said:i want to disable it.
wmat said:There will always be freeskate, I'm sure there'll be no HoM shit there.
And it appears that a lot of people enjoy HoM, it's just that those who oppose such stuff are a vocal minority..
One thing I hope is that I can disable the HUD when playing freeskate online, any word on that?
Well, in the online dev interview vid they showed that you can jump into online freeskate from the regular freeskate mode seemingly at any time, so theoretically the same settings would apply. Not sure of course.wmat said:One thing I hope is that I can disable the HUD when playing freeskate online, any word on that?
BrodiemanTTR said:Any option to bring the avatar closer to the screen Skate 1 style? Playing the demo, it just looked...off.
Buckethead said:I would too, it gets annoying after awhile and interrupts the flow.
Let's hope there's some option to make it more minimalist.
You guys need to all cut out this talk about the controller, as they both have their failings, and are arguably the most similar that two concurrent competing systems have ever offered.McLovin said:DS3 definitely feels better.. the only differences I noticed in the demo was that the 360 version had a smoother frame-rate during the cut-scenes but it dipped once in a while. The PS3 version had a constant choppy frame-rate during the cut-scenes. Frame-rate during gameplay was about even but both stuttered when I fell off the board. I'll probably get the PS3 version since I prefer the DS3.
Well sorry but I've been playing PlayStation since ps1. Those buttons are burned into my brain. Every time it says hit a or b or x or y I have to look to see what it is. In fact I mentally say "it says to hit a so that means hit X" Plus I don't like the left analog stick being at the top. Besides.. I said that's my preference. Why should it bother you?HiResDes said:You guys need to all cut out this talk about the controller, as they both have their failings, and are arguably the most similar that two concurrent competing systems have ever offered.
McLovin said:Well sorry but I've been playing PlayStation since ps1. Those buttons are burned into my brain. Every time it says hit a or b or x or y I have to look to see what it is. In fact I mentally say "it says to hit a so that means hit X" Plus I don't like the left analog stick being at the top. Besides.. I said that's my preference. Why should it bother you?
I'm sure it will be second nature in time.. I just got my 360 last month.RiskyChris said:Learn to use color coordination, and the xbox buttons become second nature. X blue, A green, B red, Y yellow.
HiResDes said:You guys need to all cut out this talk about the controller, as they both have their failings, and are arguably the most similar that two concurrent competing systems have ever offered.
HiResDes said:Spinning
Spinning in Skate 2 is unarguably harder than it is in the original no matter how you set your trucks...In the original Skate pulling off full cabs and 360s on flatground was fairly easy, but in Skate 2 it is nearly impossible. The truth is, this is coming from a skater of the last 6 years, it isn't all that impossible to do flatground 360s in real life. So, why should spinning be harder on a video game than it is in real life?
HiResDes said:Okay so I went back and played Skate again for around 3 hours, and played the demo for around 3 hours also...Must have restarted the damn thing at least 50 times.
Anyway I've come to a couple of conclusions:
Spinning
Ollieing
Speed
Grinding
Conclusion
Some improvements have been made in Skate 2 to the basics, but not nearly enough, especially given that in some cases things have worsened. The features of Skate 2 that they tried to improve upon all have their failings as well. The replay editor is now entirely too complex and cumbersome, and the hall of meat pop up has become even more annoying and intrusive than it was in the last game. The lighting in the game is more realistic, but maybe that is its failing, it seems to have an uglier grittier look to it with the colors being more desaturated than in the original. So much that, the original Skate is arguably the nicer looking of the two.
No they aren't, especially not backside. They're freaking hard.HiResDes said:It is also easier to lock into grinds, which is a good thing, because smiths/feebles were way too hard to pull off than they should have been in the original game...As they are actually two of the easier grinds to execute in real life.
Feebles are easy, back smiths are hard...But we both know that they shouldn't be harder than backside noseblunts.wmat said:No they aren't, especially not backside. They're freaking hard.
Dante said:Meh, pretty disappointed overall.
Basic stuff that I wanted fixed from the first hasn't been addressed. Why cant I easily transition over from a five-o to a tailslide without popping an ollie, nobody ollies into that in real life. Same with lip trivks on transition why can't I easily pop in smoothly and naturally without popping an ollie back into the tranny?
So people aren't allowed to have opinions about what controller they prefer? :lolHiResDes said:You guys need to all cut out this talk about the controller, as they both have their failings, and are arguably the most similar that two concurrent competing systems have ever offered.
I just think its fruitless if not backed up by some kind of reasoning, I've seen examples of both today, however...So I'm fine with it, not that anybody should care whether I'm fine with it or not...Whatever I'm tired of trying to avoid being flamed. :lolFlunkie said:So people aren't allowed to have opinions about what controller they prefer? :lol
It's normal to base a multiplatform purchase off of things like the controller, friends list, or graphics.