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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Lol at the mad DC fanboys that aren't willing to accept that it's art style is far from photorealistic.

Dat sony damage control
You're not doing your arguments any favors by posting these kinds of things. I respect people's different views, hell I think all of the major players in this discussion are at least looking like very good games, but playing the fanboy card isn't furthering any meaningful conversation. I am a big fan of Driveclub, not just the visuals but the overall fun and addictive nature, but that doesn't mean I'm dismissive of the other games being talked about. I want to play them all.

I will say I think some people are being too hard on some aspects of Project Cars, especially when its still in development. For me, it looks to be shaping up to a game I'll be happy to dive into when it finally releases. The more racing games, the better as far as I'm concerned. Especially after last generation, where I think racing games were kind of going through the motions. With some exceptions, of course.
 

ShamePain

Banned
I quote:


The difference is that GT swaps out car models for higher fidelity ones, while supersampling the image. DC, on the other hand, just adds another pass of AA. Maybe it does something to shadows, but I haven't really paid attention to that. If you want, you can add more blur and such, but that's optional.

When it comes to the models, lighting, and environment, what you see is what you get with DC photomode.

Gran Turismo doesn't swap models or the lighting in the photo mode. And it's models have better detail than DC.
 
So just because DC fails at producing a photo real image and I can always tell it's a game because of it's art style means I'm talking BS?

Let me quote you:

It's all subjective, to me DC looks gamey and I can easily tell it's a game from the screenshots.

So if this looks gamey to you, what do the other racers look like? Lego?

sfbgts.gif


Gran Turismo doesn't swap models or the lighting in the photo mode. And it's models have better detail than DC.

Wrong. Same for Forza.
 
Let me quote you:



So if this looks gamey to you, what do the other racers look like? Lego?

sfbgts.gif




Wrong. Same for Forza.

I really like this thread because I like looking at the pretty pictures and .gifs, and I'll preface this by saying that all of these games have rubbish weather effects compared to Harvest Moon on the SNES, but DriveClub's lighting has always looked dramatically enhanced for mood rather than realism, thus I would agree that it looks "gamey".

As for Forza, it's a lot more subdued and "realistic" for lack of a better term, but that doesn't mean it's more or less appealing.
 
So just because DC fails at producing a photo real image and I can always tell it's a game because of it's art style means I'm talking BS?
To answer your question:

Lol at the salt.

Such an unrealistic art direction.

sfbgts.gif

There is a difference between being realistic and being photorealistic.

You didn't even deny that gif and tried to spin it to "It doesn't look good enough to be photorealistic." Just stop posting already! As everybody agrees that DC looks so freaking real, you already lose. No need to downplay DC any further.
 
I really like this thread because I like looking at the pretty pictures and .gifs, and I'll preface this by saying that all of these games have rubbish weather effects compared to Harvest Moon on the SNES, but DriveClub's lighting has always looked dramatically enhanced for mood rather than realism, thus I would agree that it looks "gamey".

As for Forza, it's a lot more subdued and "realistic" for lack of a better term, but that doesn't mean it's more or less appealing.
Except that, the weather is simulated. Everything is. It hasn't been tinkered to look dramatic.
 
I really like this thread because I like looking at the pretty pictures and .gifs, and I'll preface this by saying that all of these games have rubbish weather effects compared to Harvest Moon on the SNES, but DriveClub's lighting has always looked dramatically enhanced for mood rather than realism, thus I would agree that it looks "gamey".

As for Forza, it's a lot more subdued and "realistic" for lack of a better term, but that doesn't mean it's more or less appealing.

It is actually the opposite. DC's lighting model is so realistic that it is often flat (unflattering) lighting at certain times of the day and under certain weather conditions. Forza's lighting model suffers from "bling" lighting, with exorbitant amounts of bloom and "God rays".
 
These higher-resolution but not really, either, great-looking and feature-rich racing games do absolutely nothing for my racing itch. We've never had as great graphics fidelity as we do now, and we've never had as many racing games that look so similar.

I'm tired to death of these mid-forest roads, mountain-side roads with an occasional little village. Need for Speed used to have tracks where you had shortcuts through dinossaur bones and drive through a city that was a gigantic aquarium. Nowadays you have a choice of driving through a forest in a Lamborghini or a Ferrari.

Mario Kart 8 for me wins by a landslide. The tracks are imaginative, gorgeous and whimsical and the soundtrack perfectly accentuates them as a tightly woven package. It's fun and creative, you can ride a kart, a bug, a motorcycle, a mercedes.

If you want to sit on a sofa with your friends and point at Driveclub's clouds and how pretty they are then for you that might be the best looking game, but the game that brought the most joy, fun in an immensely beautiful and perfectly crafted package is Mario Kart 8. Every other racer this year is filler until either Forza fixes their act or the next Gran Turismo comes out (sorry PC racing-simulator fans but in the greater scope of audience, most of the PC simulators are irrelevant compared to GT or Forza, despite being superior in many regards).
 
That's true. Does GT6 look any better?

Lighting wise it looks better, although in motion some tracks are worse because of some weird shadow flickering issue.

As for the aliasing in the top (gameplay) picture, that'll be reduced too, because the game was upgraded from GT5's resolution of 1280x1080 to 1440x1080.
 
I really like this thread because I like looking at the pretty pictures and .gifs, and I'll preface this by saying that all of these games have rubbish weather effects compared to Harvest Moon on the SNES, but DriveClub's lighting has always looked dramatically enhanced for mood rather than realism, thus I would agree that it looks "gamey".

As for Forza, it's a lot more subdued and "realistic" for lack of a better term, but that doesn't mean it's more or less appealing.

I don't even know where to start with this one... Care to provide some Forza footage maybe?

Looks like the same model to me

5193684296_97715da906_o.jpg


specialstageroute729oyj4.jpg

Looks like it. Maybe GT is only using those insane models in Photo Travel mode? GT is certainly switching to some super LOD mode in certain areas, has been discussed to death on GAF.

It looks like any other racer, advanced effects and all, but photorealism is not achieved and I don't think they ever said it was their goal.

Nobody claims that DC is absolutely photorealistic though. It is mostly you moving goal posts.
 

benzy

Member
I really like this thread because I like looking at the pretty pictures and .gifs, and I'll preface this by saying that all of these games have rubbish weather effects compared to Harvest Moon on the SNES, but DriveClub's lighting has always looked dramatically enhanced for mood rather than realism, thus I would agree that it looks "gamey".

As for Forza, it's a lot more subdued and "realistic" for lack of a better term, but that doesn't mean it's more or less appealing.

Driveclub's "enhanced mood" during these certain time conditions is actually imitating the look of what the devs saw in real life after traveling to these locations.

bcxzbt.jpg


sftnzt.jpg
 
I really can't believe the people who are calling DC's visuals 'gamey' and not 'photo-realistic'. I'm a PC gamer at first, been a 360 owner last gen, never owned a single PS console in my life, and I can easily see that it's not only the most visually appeasing of the lot. Forza stands out as the glaring worst, and Project Cars has absolutely terrific cars and absolutely horrific tracks, the only thing that redeems it is the crazy PC muscle that can push incredible amounts of filtering, AA and resolution from the engine.

That's what my eye tells me, anyhow.

I'm really curious about how Asetto Corsa managed to drop out of the conversation completely though..

EDIT: Holy SHIT @ post above.. I think I will have to buy my first PS console because of Drive Club..
 

Putty

Member
I really can't believe the people who are calling DC's visuals 'gamey' and not 'photo-realistic'. I'm a PC gamer at first, been a 360 owner last gen, never owned a single PS console in my life, and I can easily see that it's not only the most visually appeasing of the lot. Forza stands out as the glaring worst, and Project Cars has absolutely terrific cars and absolutely horrific tracks, the only thing that redeems it is the crazy PC muscle that can push incredible amounts of filtering, AA and resolution from the engine.

That's what my eye tells me, anyhow.

I'm really curious about how Asetto Corsa managed to drop out of the conversation completely though..

EDIT: Holy SHIT @ post above.. I think I will have to buy my first PS console because of Drive Club..

Well said, especially about PCars.
 
I'm really curious about how Asetto Corsa managed to drop out of the conversation completely though..

Assetto Corsa is amazing, but unfortunately it seems to be too much of a sim (and is not on consoles) so it gets ignored on GAF. From a gameplay perspective it pretty much destroys GT/Forza/PC, etc. and deserves more love. Also from an audio and graphics perspective it is a very pleasing game.

Some 60fps footage I posted on Gamersyde some time ago:

car: http://www.gamersyde.com/thqstream_...ari_458_gt2_pre_race-olFez4oPx2MLXf2q_en.html
cockpit lap: http://www.gamersyde.com/thqstream_...8_gt2_imola_cockpit_-RuratswutHlCZCgM_en.html
replay lap:http://www.gamersyde.com/thqstream_...errari_458_gt2_imola-7wYtqQjtY50PQaBw_en.html
 

Caddle

Member
I'd rather do that in GTA5 which does it better anyway. I like my racing games being about actual racing.
GTA look better than fh2, I suggest you stop smoking. Oh you mean the actual racing, now your definitely delusional. Nothing about driving cars in GTA is what I would consider good, they all control like shit, and I don't remember driving through vegetation, looking anything like what is in fh2.
 
GTA look better than fh2, I suggest you stop smoking.

Never said that. But it's more detailed, bigger and interactive if you just want to cruise.

edit: I see you added additional nonsense to your post now. You seem very upset and the point is flying over your head.
 
Assetto Corsa is amazing, but unfortunately it seems to be too much of a sim (and is not on consoles) so it gets ignored on GAF. From a gameplay perspective it pretty much destroys GT/Forza/PC, etc. and deserves more love. Also from an audio and graphics perspective it is a very pleasing game.

Some 60fps footage I posted on Gamersyde some time ago:

car: http://www.gamersyde.com/thqstream_...ari_458_gt2_pre_race-olFez4oPx2MLXf2q_en.html
cockpit lap: http://www.gamersyde.com/thqstream_...8_gt2_imola_cockpit_-RuratswutHlCZCgM_en.html
replay lap:http://www.gamersyde.com/thqstream_...errari_458_gt2_imola-7wYtqQjtY50PQaBw_en.html

Because gameplay is irrelevant to this discussion and graphically its very unimpressive
 

Caddle

Member
More detail how, give me an example. More city environment, I would agree, but as far as detail, hell no!!!!! It looks like a last gen game which is it.
 
Because gameplay is irrelevant to this discussion and graphically its very unimpressive

I know that it does not win awards graphically, but it still has its moments. Maybe it does not belong into this thread but the game is still criminally underrated on GAF.

More detail how, give me an example. More city environment, I would agree, but as far as detail, hell no!!!!! It looks like a last gen game which is it.

Calm down and breathe. More detail in terms of... There is an actual world to explore!
Driving around in an empty open world is bland and just detracts from the racing experience. I am not talking about graphics here, read the post I quoted.
 
The perception of Driveclub is that it sacrifices advanced sim physics for its graphics and style of play, which is quite possibly the case. So now that we've seen what the PS4 can do with Driveclub, can we expect the next generation of PC sims to have that level of graphics or is there just too much going on "behind the scenes" in PC sims for this to be the case even on a PC?
 
I think that DC looks gamey, but only in certain circumstances, primarily under the bright midday sun.

But with day/night cycles moving fast, and the new dynamic weather system these circumstances are fleeting.
 
The perception of Driveclub is that it sacrifices advanced sim physics for its graphics and style of play, which is quite possibly the case. So now that we've seen what the PS4 can do with Driveclub, can we expect the next generation of PC sims to have that level of graphics or is there just too much going on "behind the scenes" in PC sims for this to be the case even on a PC?

pc has plenty of power to do it. pcars is highly gpu limited, the developers just arent very good tbh. none of their games have ever been good from a graphics tech standpoint. GTR 2 anyone?
 
pc has plenty of power to do it. pcars is highly gpu limited, the developers just arent very good tbh. none of their games have ever been good from a graphics tech standpoint. GTR 2 anyone?

GTR2, Race:WTCC, drive like a dream, look like shit. OK, that's an exaggeration, but honestly, That they failed to improve so little with GTR-2 over GTR was an amazing underwhelmton at the time.
 
I love now someone makes up a word like " gamey ", assigns some BS description for it and then you see others jump in and start using that term too.

Gamey .... Lol

DriveClub has the most realistic lighting I have ever seen, night or day ... Or sunrise or sunset of when the area suddenly lights up from a storm, etc.

If it's gamey then other games need to incorporate more gamey lighting
 

Putty

Member
I love now someone makes up a word like " gamey ", assigns some BS description for it and then you see others jump in and start using that term too.

Gamey .... Lol

DriveClub has the most realistic lighting I have ever seen, night or day ... Or sunrise or sunset of when the area suddenly lights up from a storm, etc.

If it's gamey then other games need to incorporate more gamey lighting

Yep, more of this fake gamely lighting please! Real life sucks anyway.
 
The perception of Driveclub is that it sacrifices advanced sim physics for its graphics and style of play, which is quite possibly the case. So now that we've seen what the PS4 can do with Driveclub, can we expect the next generation of PC sims to have that level of graphics or is there just too much going on "behind the scenes" in PC sims for this to be the case even on a PC?
....no, there's no sacrifice, just a different way of handling.
 

Mabufu

Banned
It is actually the opposite. DC's lighting model is so realistic that it is often flat (unflattering) lighting at certain times of the day and under certain weather conditions. Forza's lighting model suffers from "bling" lighting, with exorbitant amounts of bloom and "God rays".

This.

If you have the sun straight up on the sky, with no clouds and no objects casting shadows, colors are gonna look flat and there will be no God Rays or other cool illumination effects. Just flat colors like it would be on reality.

That, nevertheless, makes the other graphic limitations more noticeable. Dont forget we are talking about a 400$ box, and the photorealism that have been achieved on weather and some time conditions is still the best seen on any game.

The engine already have what it needs to get photerealism. If PS4 was more powerful, devs could just add more detail and life to the enviroments, and we all would just shit our pants.
 

madmackem

Member
I really like this thread because I like looking at the pretty pictures and .gifs, and I'll preface this by saying that all of these games have rubbish weather effects compared to Harvest Moon on the SNES, but DriveClub's lighting has always looked dramatically enhanced for mood rather than realism, thus I would agree that it looks "gamey".

As for Forza, it's a lot more subdued and "realistic" for lack of a better term, but that doesn't mean it's more or less appealing.

In what world has any forza been more subdued and realistic looking GTFO, its always had cartoony lighting and overblown colours always.
 

Mabufu

Banned
In what world has any forza been more subdued and realistic looking GTFO, its always had cartoony lighting and overblown colours always.

Lets be honest here.

FH2 can sometimes achieve a more realistic look than DC, evendough being faked with full of cheap tricks. But I think FH2 does it, indeed.

I've been really impressed with some of the picks I saw, and I would never say that those pics looks gamey or cartoony.
 

madmackem

Member
Lets be honest here.

FH2 can sometimes achieve a more realistic look than DC, evendough being faked with full of cheap tricks. But I think FH2 does it, indeed.

I've been really impressed with some of the picks I saw, and I would never say that those pics looks gamey or cartoony.

I love fh2 but it always looks cartoony to me, the colours of the cars the world always look over done, doesnt stop it being a fun as hell game but realistic nah not for me.
 

ShamePain

Banned
Lets be honest here.

FH2 can sometimes achieve a more realistic look than DC, evendough being faked with full of cheap tricks. But I think FH2 does it, indeed.

I've been really impressed with some of the picks I saw, and I would never say that those pics looks gamey or cartoony.

What cheap tricks is FH2 using that DC doesn't?
 

eso76

Member
Wrong. Same for Forza.

GT doesn't swap models in photo mode, nope.
In photo TRAVEL mode yeah, it uses different models.

Again, Forza (4 and 5) only use full lod in menu, photomode and ingame, for those game modes where only your car is on the track.

Unfortunately, I think T10 were aiming too high when modeling cars: the full LOD models are too geometry heavy to use ingame even on current gen it seems (interior + body + wheels etc can be up to 500k polys in FM4, i suspect slightly more in FM5).

Driveclub apparently uses the same lod models (which are NOT as rich in geometry as GT6's or FM5's, but almost) for all cars on the track, which is quite impressive.

Not sure about FH2, it's hard to tell from the vids.
 

Marlenus

Member
The perception of Driveclub is that it sacrifices advanced sim physics for its graphics and style of play, which is quite possibly the case. So now that we've seen what the PS4 can do with Driveclub, can we expect the next generation of PC sims to have that level of graphics or is there just too much going on "behind the scenes" in PC sims for this to be the case even on a PC?

I am not so sure about that regarding drive club. The handling is definitely between sim and arcade but I think under the hood they do have a good simulation running it is just they also have certain aids running like ABS, traction control etc to skew it that way. The question about is are they baked directly into the handling model or are these just modules built on top of the model that could be turned on or off?

Lets be honest here though, if you want a real sim experience you play stuff like IRacing, RFactor etc. Even GT and Forza feel arcade compared to those games.

As far as graphics go it is hands down DriveClub and it is the lighting and PBR that makes it stand out from the rest. The weather patch just highlights how fantastic their rendering and lighting is because of how naturally they interact with each other.
 
GT doesn't swap models in photo mode, nope.
In photo TRAVEL mode yeah, it uses different models.

Again, Forza (4 and 5) only use full lod in menu, photomode and ingame, for those game modes where only your car is on the track.

Unfortunately, I think T10 were aiming too high when modeling cars: the full LOD models are too geometry heavy to use ingame even on current gen it seems (interior + body + wheels etc can be up to 500k polys in FM4, i suspect slightly more in FM5).

Driveclub apparently uses the same lod models (which are NOT as rich in geometry as GT6's or FM5's, but almost) for all cars on the track, which is quite impressive.

Not sure about FH2, it's hard to tell from the vids.

Thanks for clarifying about GT, it's been some time.
 
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