They stole all my moves!
So true.
Even though Simcity is fundamentally broken with many of its gameplay mechanics, it still carried me for 30 hours just on the feeling alone of building out a city. The music, the sound effects, the animations of buildings rising out of the ground, the feeling of having stuff respond under your mouse cursor was all sublime.
Do you guys feel that this game is too thematically similar for comfort?
SimCity 2013 map size. 2km squared.
Skylines map, size. 36km squared.
Whether 36km2 is bigger or smaller than other games in history or not, I'm just happy as hell to have 48x more space than I got in SC2013.
Oh and you can make bus lines that buses will actually stick to. YOU HEAR THAT MAXIS???? NOT BUSES THAT TRAVEL RANDOMLY CORNER TOMCORNER ON THE MAP TO PICK UP ONE GUY, ACTUAL BUS LINES..
And you can highlight an area, give it a name and set certain rules. For instance you highlight an industrial zone, call it "Farmington" and set policies that only allow agricultural industries to operate there. You can also use this district highlighting tool to locally set 'ordinances' like smoke detector mandates etch.
And you can build dams that can change water levels next to rivers......
And citizens don't magically appear and disappear. They have persistent homes and jobs.
And you have to make sure there are sufficient cemeteries for when citizens die.
And you can edit and designs parkwith props.
And roundabouts.
Its like someone took the good parts of SimCity 4, Cities XL, SimCity 2013 and cities in motion, and made an potentially awesome game with it.
They'll be streaming and talking about the game later today from their PDXCON event starting at 15:00 CET.
www.twitch.tv/paradoxinteractive
SimCity 2013 map size. 2km squared.
Skylines map, size. 36km squared.
Whether 36km2 is bigger or smaller than other games in history or not, I'm just happy as hell to have 48x more space than I got in SC2013.
Oh and you can make bus lines that buses will actually stick to. YOU HEAR THAT MAXIS???? NOT BUSES THAT TRAVEL RANDOMLY CORNER TOMCORNER ON THE MAP TO PICK UP ONE GUY, ACTUAL BUS LINES..
And you can highlight an area, give it a name and set certain rules. For instance you highlight an industrial zone, call it "Farmington" and set policies that only allow agricultural industries to operate there. You can also use this district highlighting tool to locally set 'ordinances' like smoke detector mandates etch.
And you can build dams that can change water levels next to rivers......
And citizens don't magically appear and disappear. They have persistent homes and jobs.
And you have to make sure there are sufficient cemeteries for when citizens die.
And you can edit and designs parkwith props.
And roundabouts.
Its like someone took the good parts of SimCity 4, Cities XL, SimCity 2013 and cities in motion, and made an potentially awesome game with it.
http://forum.paradoxplaza.com/forum/showthread.php?834934-PDXCON-Stream-12-2-15-00-CET&Where did you get that they would talk about this as well? Colour me excited if so.
This is a heads up that we're going to livestream Cities: Skylines from our annual event, ParadoxCon, this week. We'll go live at 15:00 CET featuring the ever so lovely CO CEO Mariina and a surprise guest.
You can find the stream at www.twitch.tv/paradoxinteractive
We'll be showing live gameplay and talk about, well, the game.
So, do you want to know more about Paradox Development Studio upcoming games and expansion?
35 minutes of gameplay - https://www.youtube.com/watch?v=mmrvmGSwPnQ
After Cities XXL I'm on a holding pattern. I don't need to buy another full priced simulator that I don't play because its hopelessly whacked.
Not in the same series nor the same developer, and it is $30. That being said, I totally understand you being sceptic towards any city builder after the XXL train wreck ;(After Cities XXL I'm on a holding pattern. I don't need to buy another full priced simulator that I don't play because its hopelessly whacked.
Good news! It's the same developer!Cities in Motion was a game I (and maybe only me) have been waiting for my whole life. This looks to serve a specific niche too.
35 minutes of gameplay - https://www.youtube.com/watch?v=mmrvmGSwPnQ
http://forum.paradoxplaza.com/forum/showthread.php?834934-PDXCON-Stream-12-2-15-00-CET&
The post you're referring to only talks about internal game projects:
SimCity 2013 map size. 2km squared.
Skylines map, size. 36km squared.
Whether 36km2 is bigger or smaller than other games in history or not, I'm just happy as hell to have 48x more space than I got in SC2013.
Oh and you can make bus lines that buses will actually stick to. YOU HEAR THAT MAXIS???? NOT BUSES THAT TRAVEL RANDOMLY CORNER TOMCORNER ON THE MAP TO PICK UP ONE GUY, ACTUAL BUS LINES..
And you can highlight an area, give it a name and set certain rules. For instance you highlight an industrial zone, call it "Farmington" and set policies that only allow agricultural industries to operate there. You can also use this district highlighting tool to locally set 'ordinances' like smoke detector mandates etch.
And you can build dams that can change water levels next to rivers......
And citizens don't magically appear and disappear. They have persistent homes and jobs.
And you have to make sure there are sufficient cemeteries for when citizens die.
And you can edit and designs parkwith props.
And roundabouts.
Its like someone took the good parts of SimCity 4, Cities XL, SimCity 2013 and cities in motion, and made an potentially awesome game with it.
What makes this even more impressive is that this is a pretty small team developing the game yet offers a lot of detail.
I couldn't even play it for 30 hours because I could never log on. My biggest issue with Sim City is while everything looks pretty and stylish you quickly realize things are completely hollow and broken. The AI is horrendous, the population numbers are fake, even the basic water, plumbing, and electricity was broken. You could also break it in your favour a bunch of ways making the whole thing feel pointless.
XL in everything but the nameAccording to reddit, the map size can be nodded to a size of 100km2.
Compared with SimCity 2013s 4km2...
What about all those issues with agents not actually doing what they said they'd do?
Really, after all the bald-faced lies they told before the release of the last game, anyone who trusts that they got it THIS TIME might as well have kickstarted Godus.
XL in everything but the name
What about all those issues with agents not actually doing what they said they'd do?
Really, after all the bald-faced lies they told before the release of the last game, anyone who trusts that they got it THIS TIME might as well have kickstarted Godus.
You might want to read a bit more before commenting.What about all those issues with agents not actually doing what they said they'd do?
Really, after all the bald-faced lies they told before the release of the last game, anyone who trusts that they got it THIS TIME might as well have kickstarted Godus.
Thats... Sim city. This is Cities skylines, different developer.What about all those issues with agents not actually doing what they said they'd do?
Really, after all the bald-faced lies they told before the release of the last game, anyone who trusts that they got it THIS TIME might as well have kickstarted Godus.
From the video I saw, it already had a highway running through the map at the start. Is this a standard feature of all the maps? Optional?
What about all those issues with agents not actually doing what they said they'd do?
Really, after all the bald-faced lies they told before the release of the last game, anyone who trusts that they got it THIS TIME might as well have kickstarted Godus.
I'm well aware of that. Just a poorly executed pun since everyone seems to mix up the two Cities' series.That's a different game from a different company.