How long did it take you? If you can say.Just finished the singleplayer. Hell of a ride. Now off to collect all the scrolls.
That backstory is pretty dark man.
Glad you enjoyed itJust finished the singleplayer. Hell of a ride. Now off to collect all the scrolls.
That backstory is pretty dark man.
Did some simple math from all of the range test videos available, it seems this is how Defense Up stacks.
+1 means you take around 5.1% less damage
+2 means you take around 9.3% less damage
+3 means you take around 12.5% less damage
Preordered. 35 bucks I love Nintendo wiiu prices. Never paid more than 40. Enjoyed the open test. I don't know if I will play it long and no voice chat is crazy stupid but it was refreshing enough for an instant buy
Where the hell are you buying your games at?
Not sure if this is the best Splatoon thread to post the following as I don't want to derail things, but I'll give it a shot here (and in the dev update thread):
For those, like, me, who fear about this game's long term playability when - at some point - Nintendo shuts down the servers and as such makes the online modes / maps unplayable, apparently there is a petition going for adding offline Turf War against bots that could use your support.
I'm not sure how succesful such things can be, if at all, but signing it couldn't hurt I'd say. I'd hate it if this game would lose a large part of its functionality down the line, especially because I feel it might become one of those evergreen titles for me (and many others I hope) that you'll want to keep your Wii U around for so that you can fire it up when around summer time etc (like Outrun 2 and Street Fighter 2/3 for me personally).
Ok, with that aside, splat on...which in this case means waiting till the 24th or 29th I suppose...sigh...
Amazon. French. Still Xbox or ps4 games are 60/70e. And yet all Nintendo game have been less than 40.Where the hell are you buying your games at?
Why would you want to play offline against bots if you can't play against other people?
Splat Zones:
Urchin Underpass: https://www.youtube.com/watch?v=MDkvg7Z7z9Y
Blackbelly Skatepark: https://www.youtube.com/watch?v=bONpfsKpVGs
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Did some simple math from all of the range test videos available, it seems this is how Defense Up stacks.
+1 means you take around 5.1% less damage
+2 means you take around 9.3% less damage
+3 means you take around 12.5% less damage
But the utility abilities can't be used as sub-abilities, they have to be main abilities.doesn't seem to be worth it, then. Maybe just get enough defense to prevent getting one-shoted by chargers without damage up but otherwise 10% damage resistance is barely noticeable. The utility abilities might be more worthwhile
Not sure if this is the best Splatoon thread to post the following as I don't want to derail things, but I'll give it a shot here (and in the dev update thread):
For those, like, me, who fear about this game's long term playability when - at some point - Nintendo shuts down the servers and as such makes the online modes / maps unplayable, apparently there is a petition going for adding offline Turf War against bots that could use your support.
I'm not sure how succesful such things can be, if at all, but signing it couldn't hurt I'd say. I'd hate it if this game would lose a large part of its functionality down the line, especially because I feel it might become one of those evergreen titles for me (and many others I hope) that you'll want to keep your Wii U around for so that you can fire it up when around summer time etc (like Outrun 2 and Street Fighter 2/3 for me personally).
Ok, with that aside, splat on...which in this case means waiting till the 24th or 29th I suppose...sigh...
Can you play locally with another person online?
Nope. You can play a 1v1 balloon pop mode offline, so there's that.
Man, this game is so gimped. That's another basic feature gone from the game. I used to play Halo 3 with my brother online all the time and was looking forward to doing it with him with splatoon.
There's always a chance they'll add features/modes since they will be greatly supporting the game post-launch but I agree, they are lucky the core game seems so ace because there are a lot of features the game is missing that you would expect would be there.
They won't. This isn't gimping, this is a design choice due to the inclusion of the gamepad and the designs around it. (Also the performance hit is too severe.)
If only Nintendo allowed 2 Gamepads to sync to 1 Wii U. Turn down some graphical effects for a consistent 30 or 60 fps in split screen online. Maybe that could be another suggestion that could be made to Nintendo.
Any game looks gimped compared to Halo 3. I don't feel like 2P split-screen online is a basic (standard) mode in shooters at all, though I wish it was.Man, this game is so gimped. That's another basic feature gone from the game. I used to play Halo 3 with my brother online all the time and was looking forward to doing it with him with splatoon.
GameExplain on a different Splatzones match: https://www.youtube.com/watch?v=LnZyBuiDX4g
Is it even possible to buy a replacement Wii U gamepad? It would suck if you have to send it in for repair if that thing broke.
I thought someone on gaf said you could buy one on eBay and then sync it to your wii u?Is it even possible to buy a replacement Wii U gamepad? It would suck if you have to send it in for repair if that thing broke.
If the losing side has control over the Splat Zones and the timer ends, Overtime triggers until the other side gains control (or they pass the other team, presumably)Overtime huh. Wonder how that triggers. Also anyone figured out how do the penalty timers on Splat Zones work?
I thought someone on gaf said you could buy one on eBay and then sync it to your wii u?
That backstory is pretty dark man.
Probably just the idea that over half of the game's content becomes unplayable when the servers shut down eventually. They want that content playable, even if the playability of it sucks.
This kind of seems like a ridiculously complex game for bots to play, I don't know how you'd begin coding it. Do you make them a bit psychic, with innate knowledge of the whole map so they know where they should go to do some inking? After all, players have access to this knowledge too, on the pad... Do you make some of them camp and fight other players only? How would a bot know when to submerge to hide from players, or when it would be most efficient to submerge and swim along the ground for a long time, or up a wall? The logistics are pretty nuts.
Also by the time Nintendo shuts the servers down, Splatoon 2 will be out on the device's successor.
Heck, now that I think about it: why didn't Nintendo allow us to use two Gamepads for the Battle Dojo, i.e. the feature they promised under pressure at some point but never delivered on and never being asked about since? That would have allowed two players to play online multiplayer in co-op fully functionally as well, just like in Mario Kart 8...
Happy to see some outlets have started to post that Splat Zones footage. Should see a lot more popping up soon. Wish I had captured some footage of my own. If you just want to kill folks, this is the mode for you.
Happy to see some outlets have started to post that Splat Zones footage. Should see a lot more popping up soon. Wish I had captured some footage of my own. If you just want to kill folks, this is the mode for you.
Feel free to link it
By that comment I mean the main point is to control the territory and the best way to do so it to kill your enemies. That is how I approached the game, for the most part. Gain control, kill, and keep control. Most players become so focused on inking an area that they lost awareness of their surroundings, so flanking was possible. Your team will need folks focused on inking the Zone but you need to play defense as well. Rollers are not well suited for this game mode, in my opinion.Interesting.
Oh shoot were you able to record the jet squelcher?Happy to see some outlets have started to post that Splat Zones footage. Should see a lot more popping up soon. Wish I had captured some footage of my own. If you just want to kill folks, this is the mode for you.
Oh shoot were you able to record the jet squelcher?
Still too low of a level to get the better version of it.
K. What's the better one equipped with?
AhNot sure. You can only see the silhouette of locked weapons.
Still waiting on most to post them up. The videos on the previous page of Splat Zones was taken last night, but sites like The Bit Block captured a bunch & haven't uploaded any yet.
By that comment I mean the main point is to control the territory and the best way to do so it to kill your enemies. That is how I approached the game, for the most part. Gain control, kill, and keep control. Most players become so focused on inking an area that they lost awareness of their surroundings, so flanking was possible. Your team will need folks focused on inking the Zone but you need to play defense as well. Rollers are not well suited for this game mode, in my opinion.
That was really hard to listen to. I wish they'd learn something about the game before talking about it.I don't know if its been posted, but NWR had a Famicast with part of it on Splatoon's TestFire and impression. They are rather scathing about its feature-set/content, though, and some of their info is a bit off/misinformed.
I am guessing the charge splatter will come in handy here.
Have you gotten bored yet or see boredom in the near future?
I see people posting that it looks like it get old quick for them.
Nah, can't say I have been bored or feel boredom will set in anytime soon. I'm around 25hrs of multiplayer so far, and the hrs fly by. Buying new equipment with perks to unlock, leveling up, etc.. give good reason to keep playing so you can fine-tune your character and style of play.
Happy to see some outlets have started to post that Splat Zones footage. Should see a lot more popping up soon. Wish I had captured some footage of my own. If you just want to kill folks, this is the mode for you.