Technical developments aren't your problem and not the reason as to why business decisions are made. Insomniac wanted to go third party and they did, they're playing the fence on all sides and fair play to them. Sony like to expand their portfolio of I.P. and again, fair play to them. Microsoft probably offered to buy the I.P. like they did with Ryse but couldn't come to an agreement. Console manufacturers are always looking to expand their portfolio.
Just let the companies do business, let machines be machines and just enjoy the games man.
Sorry, but technical developments became a problem for PS3 owners of Skyrim, so "letting machines be machines" is a fallacy.
But you're right on one front, however
: fair play to them both if Sony continues to let Insomniac develop its best exclusives for competing platforms while using Ratchet & Clank as a crutch to maintain its studios after continuing to fail at launching IPs. Are we even going to get a Sunset sequel now?
Please enlighten us on how business decisions like this should be handled?
Well, for one, Ken Kutaragi should probably have made business decisions by listening to the supporting developers, like Hironobu Sakaguchi, before he decided to hook up a bunch of DSPs and call it a CPU again. That's kind of how business decisions should be done, listening to your supporting developers. Cerny listened, now gamers benefit. Business decisions should be made to benefit the gamers.
Insomniac should have sacrificed ownership of IP in order to get Sunset running in 1080p... it would've worked out for everybody. For one, the gamers would benefit, and two, Insomniac would have had a more successful IP to pay the bills with even if they aren't going to own said IP.
Sunset could've been the crutch instead of the same tired Ratchet & Clank games.