I AM JOHN!
Banned
Someone has already said Gunstar Heroes and Treasure. I am pleased.
iconoclast said:I haven't played Yoshi's Island in well over a decade and I still remember all of those bosses. Clearly they did something right!
But I'd have to say C'thun (in WoW) is my favorite boss in video game history. In fact I'd say most of my favorite bosses come from level 60 WoW raids.
Cerberus Alpha is pretty much my favorite boss ever. Phoenix Gamma is another amazing one.Dance In My Blood said:I remember Mischief Makers having some really amazing bosses:
http://www.youtube.com/watch?v=cwgqjI_ZhM0
Ganondorfo said:You have got to agree that the first battle against dracula is maybe the best epic first boss ever...
Aljosa said:Awesome thread, and I agree. The game had some kickass bosses that were pretty innovative. I can only see the Donkey Kong Country games having bosses that are close to Yoshi's Island. I need to go back and play it.
cbodom said:
The portable version of SNES is the GBA Yoshi's Island, which is pretty good. The DS is YI2. Not as good as the original (the graphics look bizarre and lack the "hand-drawn" feeling of the original and the soundtrack is nowhere as good), but it's not bad either.Nemesis556 said:I started playing Yoshi's Island DS thinking it was just a portable version of the SNES version.
Oh how I was wrong >_>
I've 200%'d SOTN and while I'd argue its a stellar game, its bosses don't encourage the diversity of strategies the ones on Yoshi's Island do. As others have rightly said, in the end you are still just trying to hit them by the most expedient means.SquirrelNuckle said:http://cache.kotaku.com/assets/resources/2007/03/Castlevania_SOTN_PAL.jpg
IMO, it has the best and most creative bosses in a game I've played.
The Mario comparison in the OP was intended to set a context for people who haven't played YI, or may need their memory jogging. It was to demonstrate how impressive the bosses are that, even in a series which contains some of the best games ever made.akachan ningen said:They are some fantastic bosses but what makes your OP lack substance is that you only compare them to other Mario games. If you're going to ask if they are the best in all of gaming, compare them to some other games. SOTC, the DMC series, Brave Fencer Musashi, some Contra games, the MGS series also have some great bosses, to name a few.
The Mario games have been using rebounding projectiles since the first Koopa-shell was kicked. SMW evolved the throw-mechanic so projectiles could be thrown up and angled. Puzzles have also been part of the series since the start (SMB's find-the-route fortresses, SMW's Chocolate Island #2 among others). Yoshi's Island is an advancement of mechanics established in SMB1 to SMW. I'd consider that to be a fair angle of comparison.GhaleonQ said:I LOVE Yoshi, I love Yoshi's games, and I love Yoshi's Island. I think certain people overrate Yoshi's Island, because they compare it to the Super Mario series, like certain times of platformers better than others, and then ask why, say, Super Mario World doesn't use projectiles or puzzles. People need to stop calling Yoshi's Island an advanced version of Mario. It's a part of the larger world, sure, but the series aren't comparable in useful ways. Good post, otherwise.
Thanks for your contribution.DY_nasty said:Yoshi's Island was fun and all but did it have the best bosses in all of gaming? Fuck no.
The End is a great battle in MGS3, one of the most interesting encounters ever. But as a pantheon of villainy, I feel the bosses of YI are of such consistent quality, originality and diversity to be a better line-up than any other game I've played.AFreak said:The End isn't in Yoshi's Island.
Just out of curiosity, did you ever revisit the game? Its just such a surprising reaction to read is all.ratcliffja said:I'll go with Super Metroid too. I think my problem with Yoshi's Island is I never had any fun playing it. Not even a little.
As I explained in my OP, this doesn't matter in the slightest:g0atcheese said:Pretty epic bosses for a 2D mario game, even though it's pretty much "take a normal enemy and make him ridiculously huge."
Each and every encounter requires Yoshi to treat the enlarged-villain as a new entity. Strategies must be concieved and tested. Much more thought and design went into these creatures than you summise. To say that its "pretty much" a case of making a small villain bigger and thats it regarding design, is woefully innaccurate.In Yoshi's Island, the increased size eliminates the old vulnerabilities leaving the player to explore and discover new ones. The familiar sprite meant nothing; the bosses mean business.
Given my viewpoint above, I don't really understand your argument.Dance In My Blood said:I never really liked the idea of big enemies being the boss, so while I like the stuff in Yoshi's Island I'd have a hard time saying it is "the best".
I advise caution. I was nearly burned at the stake for posting pictures with filters.cbodom said:http://www.vertigogaming.net/E3/YI1.png
amazing.
http://www.neogaf.com/forum/showthread.php?t=221725
I've not played much of RKA (my sin, I know), so though the pictures look impressive, I lack context. What do the bosses do (especially in the intriguing bottom pictures) that make them so impressive, how are they defeated?Catalix said:I sooo regret not getting a chance to play all the way through Yoshi's Island when I was younger. Didn't own a SNES until later, but I played it as much as I could when my neighbor friend rented it. Absolutely loved everything about the game. Very compelling design. Just based on that limited playtime alone, I have a feeling it'd probably become my fav 2D Mario.
However, since I can't speak on YI's bosses effectively, I will toss another contender for "best series of (2D) boss battles of all time" into the ring. Rocket Knight Adventures.
I'm a huge fan of golden-age Sonic but can't agree with this. Sonic and Knuckles had some good bosses that involved a degree of strategy (The reverse-gravity boss of Death Egg 2; Last Boss; Flying Battery 1), the overwhelming majority focus on hitting the Egg-O-Matic as much as possible. while avoiding traps. They also lack diversity.highluxury said:I disagree, Sonic & Knuckles has the best bosses ever.
Even beating Shadow of The Colossus.
I feel that more Treasure games are needed in my gaming-makeup.SecretBonusPoint said:Or any Treasure game really. Gunstar, Alien Soldier, Dynamite Headdy...
Yoshi's Island's bosses were great, but if you want 2D bosses...its Treasure every time, dude.
It didn't have any magic moments for me. The game pales in comparison to a point where it just shouldn't exist.Nemesis556 said:I started playing Yoshi's Island DS thinking it was just a portable version of the SNES version.
Oh how I was wrong >_>
But seriously, should I keep playing? Does it have it's moments like the original? I notice the first boss is actually TWO of the original first boss....
I've completed this (Wii Edition) and while the bosses are very fun for the most part, I wouldn't say a single one has the genius imagination and implementation of Yoshi's Island. Of course its all relative opinions, but I'm struggling to form an appropriate response to your argument.pizzaguysrevenge said:http://www.tiff.net/blogs/archivedimages/Midnight%20Madness%20Blog/scary%20games/resident-evil-4-1.jpg
No fucking contest.
I know you've put three-laughing-smilies, which in Internet Law means that you are correct in everything you say, and I am a foolish embarrasment and infinitely owned, but I must ask: What evidence makes my assertion is so hilariously wrong? And which Mario game does have better bosses?Oblivion said:best bosses in history? :lol :lol :lol
It doesn't even have the best bosses for a Mario/Mario Spinoff title.
iconoclast said:But I'd have to say C'thun (in WoW) is my favorite boss in video game history. In fact I'd say most of my favorite bosses come from level 60 WoW raids.
This sounds intriguing, especially given the large numbers of people all with one goal: defeat the boss. I'm not a MMORPG player, but it certainly sounds like a uniquely-charged experience.rush777 said:I'd have to agree, having 40 people going crazy working towards the same goal is such a crazy experience, and the WoW bosses had some good variety. Tis to bad the game takes way to much time.
Yeah, that goes without saying. I also really enjoyed the boss fights in the Devil May Cry series.soldat7 said:And yes, the best bosses in all of gaming are clearly those found in Shadow of the Colossus.
Foxtail said:Good bosses? Sure. Best bosses ever? Hardly! They were big, colorful and had crap going on all over the screen, but were never actually that much fun to play. Metal Gear, Mario, Zelda all have bosses that are heaps of fun to play, not to mention look totally cool.
Foxtail said:Good bosses? Sure. Best bosses ever? Hardly! They were big, colorful and had crap going on all over the screen, but were never actually that much fun to play. Metal Gear, Mario, Zelda all have bosses that are heaps of fun to play, not to mention look totally cool.
BowieZ said:Account finally approved. Hooray. I can't think of a better way to lose my GAF posting virginity than to do so in a Yoshi's Island thread.
Okay, you can all go back to mocking my n00bness. Meanwhile, I'm surprised some of you have the nerve to compare a SNES game made in 1993-4 with those released in the past 5-10 years. Valid, yes, but -- utterly unfair, no?
As for the "fake Mario title" (Super Mario World 2):
1) Nintendo of America chose to call this game SMW2, period. NOJ can do whatever it likes, but NOA is its own independent identity and those of us who live in America/Europe/Australia, et.al., shouldn't pick and choose which translations to accept as canon. Either Bowser is Bowser and Yoshi's Island is SMW2, or Bowser is King Kuppa and Yoshi's Island is not strictly part of the Mario series. Take your pick.
2) NOA's decision makes a whole lot of sense. Whatever superficial Yoshiness this game may have, when you get down to it, it's about the young Mario brothers defeating a young Bowser, and being returned to their parents in the Mushroom Kingdom. Yoshi, like in Super Mario World, is merely a vessel for Mario to save someone he truly cares about: Luigi, not another Yoshi. (Had the game ended with Yoshi returning to his brother Yoshies for a party or something, then this may be more up for debate.)
Finally, all of this is moot because of the game's soundtrack. The music alone qualifies it as one of the greatest games of all time, let alone 2D game.
/superlatives
Mama Robotnik said:But for the second time in the thread, I am forced to ask: Which Mario game has bosses which are apparently obviously superior to the ones in Yoshi's Island? Can someone actually answer this rather than make an unsubstantiated allusion?
Mama Robotnik said:I know you've put three-laughing-smilies, which in Internet Law means that you are correct in everything you say, and I am a foolish embarrasment and infinitely owned, but I must ask: What evidence makes my assertion is so hilariously wrong? And which Mario game does have better bosses?
Next time, could you actually elaborate on your patronising response?
BowieZ said:http://www.retrostation.net/userpix/5_rts_front_181.jpg
By the way, I meant it in a good way, that NOA called the game SMW2. My point being that we "Westerners" should consider Yoshi's Island to be a direct part of the 2D (and by extension, 3D) Mario series.
Not only that, but in truth, Nintendo of Japan did in fact call Yoshi's Island "Super Mario: Yoshi's Island" so the intention is there on both sides of the Pacific.
Gameboy415 said:BAM:
http://i51.photobucket.com/albums/f390/Gameboy415/YoshisIslandFront.jpg
http://i51.photobucket.com/albums/f390/Gameboy415/YoshisIslandBack.jpg
As for the Japanese (on the front of the box), it says:
Top Left - Super Famicom
In White - Super Mario
Multi-Color - Yoshi Island
Bottom Right - Batter Back-up, Super FX Chip
Jasoco said:I agree whole heartedly with the OP. Yoshi's Island is an amazing feat.
The bosses were impressive. And each one unique. Mario World repeated boss battles. And the battles in there were uninspired. YI had a different battle for all 13 of its bosses. No battle was repeated.
And the whole "Oh, it's not on the Wii because of the SFX2 chip" thing is BULLSHIT. The GameBoy Advance was able to do it. The chip was just a new video processor. But I don't care. I already own it on both the SNES and GBA.
Mama Robotnik said:World 1 - Burt the Bashful
Turning red with embarassment, Burt deflates and fissles around the arena like a popped balloon.
World 2 - Bigger Boo
whitehawk said:Hell to the mother fucking yes. I believe Yoshi's Island is still one of my favourite games every conceived. It's perfect in almost every way. In fact, Yoshis Island >>>> Super Mario World
And old signature of mine from an old forum:
Also, the music was AMAZING. Listen to this: Yoshis Island (Live orchestrated version)
Could this be the same reason Star Fox isn't on there yet?cartman414 said:It's not an issue of can or can't. It's an issue of Nintendo getting down to the business of emulating a chip for what's likely to be a single game that uses it that they would actually put on the service.
I may be utterly alone, but I think the Ending theme is the game's often-overlooked pièce de résistance.whitehawk said:Also, the music was AMAZING. Listen to this: Yoshis Island (Live orchestrated version)
Oh believe me I love the ending song too.BowieZ said:I may be utterly alone, but I think the Ending theme is the game's often-overlooked pièce de résistance.
BowieZ said:I may be utterly alone, but I think the Ending theme is the game's often-overlooked pièce de résistance.
Mama Robotnik said:The Mario games have been using rebounding projectiles since the first Koopa-shell was kicked. SMW evolved the throw-mechanic so projectiles could be thrown up and angled. Puzzles have also been part of the series since the start (SMB's find-the-route fortresses, SMW's Chocolate Island #2 among others). Yoshi's Island is an advancement of mechanics established in SMB1 to SMW. I'd consider that to be a fair angle of comparison.
BowieZ said:My point being that we "Westerners" should consider Yoshi's Island to be a direct part of the 2D (and by extension, 3D) Mario series.
Not only that, but in truth, Nintendo of Japan did in fact call Yoshi's Island "Super Mario: Yoshi's Island" so the intention is there on both sides of the Pacific.
I meant to say, but forgot, that it's essentially a crime that this piece hasn't too been orchestrated properly and performed by a live orchestra. I would be happy to die after that.whitehawk said:Oh believe me I love the ending song too.
Nobody should ever feel the need to stop before an argument has been resolutely concluded. =P. You have a point about Wario Land, but would I be wrong in thinking that the whole Super Mario Land/Wario Land series is categorically separate from the main Super Mario series? I think one has to consider the (at the time) console difference, major style differences (I know what you're thinking; but SMB2USA is much closer in style to SMB1-3 than SML/WL, no?), and the fact that the two series ran simultaneously and had little crossover.GhaleonQ said:So, Wario Land 1 is part of the Super Mario series, but not Wario Land 2? Ikaruga's studio name was Radiant Silvergun 2. What about that?
I'm badgering you all at this point, so I'll stop. I just think Yoshi's Island deserves tighter analysis, if this isn't just a love-in topic. *shrugs*
__DreamVsPS2__ said:
No. Gameplay-wise Super Mario Land is quite near Super Mario Bros. and Super Mario Land 2 mimics Super Mario World, they are much closer to the Bros. series than SMB2US.BowieZ said:I know what you're thinking; but SMB2USA is much closer in style to SMB1-3 than SML/WL, no?
Why do there have to be regular enemies? There's still the gameworld you're riding through and the colossi are the highpoint of every expedition. I see them as bosses. Oh, and while the bosses in YI island were indeed creative, I think there are still many games that hold up in that regard. Bosses often seem to be the excuse for developers to realize some crazy ideas...sometimes even in not so good games. I don't remember YI for the final battles, personally.ElFly said:They don't count as bosses if there are no regular enemies to contrast them.
DieNgamers said:Why do there have to be regular enemies? There's still the gameworld you're riding through and the colossi are the highpoint of every expedition. I see them as bosses. Oh, and while the bosses in YI island were indeed creative, I think there are still many games that hold up in that regard. Bosses often seem to be the excuse for developers to realize some crazy ideas...sometimes even in not so good games. I don't remember YI for the final battles, personally.
BowieZ said:I may be utterly alone, but I think the Ending theme is the game's often-overlooked pièce de résistance.
At first I hated it, but then it became one of my favorite ending themes. Most, if not all, Nintendo made games for the SNES had some subtle, but kickass ending themes.