Same here, gotten so lucky. No failed quest glitches so far.The game didn't crash once on my system, but there are bugs here and here.
Understandable considering the scale of the game.
Downloading now on GOG. 7Gb O.O
Weird. I'm using GOG downloader and it's 2,04GB.
Apparently PS4 is 7.5GB too.
I laughed at the Batman part!
Apparently PS4 is 7.5GB too.
The way the vast majority of developers "optimize" alpha effects on consoles is render them at 1/4 resolution (at best). That's not particularly challenging really - or indicative of insane technical prowess.
What does that have to do with ps4 vs ps4 comparison? What?I'm sure completely shitting on the PC version helped achieving that on the PS4.
Apparently PS4 is 7.5GB too.
EDIT: Now someone on reddit says theirs is 2.8GB so who the hell knows really.
I imagine performance will be generally better on Cyberpunk from the get go, as they environments won't be large open landscapes, but streets and back alleys.I'm pretty convinced that for Wild Hunt, the first iteration of REDengine 3, they'll never be truly fixed. I can imagine while some of the tech team remain optimising Wild Hunt, many have moved over to larger improvements that'll be present in Cyberpunk.
PS4 patches are incremental/cumulative (not sure what the correct word is), no? Meaning that 7.5GB is the combined size of all patches for the game, but it'll only download what you actually need (which would seem to be 2.8GB for this patch). I'm pretty sure that's the case.
PS4 patches are incremental/cumulative (not sure what the correct word is), no? Meaning that 7.5GB is the combined size of all patches for the game, but it'll only download what you actually need (which would seem to be 2.8GB for this patch). I'm pretty sure that's the case.
I thought the same thing man but the update size is still 7.5GB on PS4 and it's downloading the whole 7.5GB.
1/4 resolution alpha effects aren't usually terribly looking or obvious in motion. That's why they are used so often.I don't remember seeing any particularly terrible-looking alpha effects in AK. Maybe it doesn't have as many overall (although it is constantly raining).
If it's as you say and the limiting aspect is alpha blending, then I very much doubt it has anything to do with whatever API they are using. There are few things as purely GPU-bound as alpha blending. (Which is, again, why reducing the resolution is a popular choice)But also, I sort of doubt CDPR has done much optimization using the PS4's lower-level graphics API (its name escapes me at the moment).
Really? That's some crazy shit then. This is a patch, not a damn expansion.
Wait. I paused-resumed and the download size changed and now it's on 4.8/7.6GB. I'm guessing the patch doesn't check for previous updates till you've paused it once. Really weird.
My update immediately started at 4.8GB though, no pausing needed.
My update immediately started at 4.8GB though, no pausing needed.
It was mentioned when 1.07 released that the next patch is what we can expect will be the one that is performance focused, here's hoping too.
No fix for Skellige's most wanted??
Yeah, I think you have to play it again. I just loaded it up expecting to get some achievements and didn't get anything.So, do I have to play the fucking game again to get my achievements on PC, or they unlock retroactively?
1/4 resolution alpha effects aren't usually terribly looking or obvious in motion. That's why they are used so often.
If it's as you say and the limiting aspect is alpha blending, then I very much doubt it has anything to do with whatever API they are using. There are few things as purely GPU-bound as alpha blending. (Which is, again, why reducing the resolution is a popular choice)
I actually said that they should probably reduce alpha res on consoles when the very first performance comparison was released. It would also be an interesting option to have available on PC, since you could e.g. downsample from a higher res with lower res alpha effects (which don't really need that much definition usually).
Wait. I paused-resumed and the download size changed and now it's on 4.8/7.6GB. I'm guessing the patch doesn't check for previous updates till you've paused it once. Really weird.
My update immediately started at 4.8GB though, no pausing needed.