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Mortal Kombat & Street Fighter -- were these games better on the SNES or Genesis?

Probably because Sculptured Software did the SNES version of MK2, all other version were done by Probe Entertainment, which is rather odd.....but turned out brilliantly for SNES owners

But it was the same with MK1—Sculptured did the SNES version, Probe did seemingly all of the others (including the DOS and Game Boy versions!). Sculptured definitely stepped up their game with the MK2 port.
 

Doctre81

Member
I used this beauty for playing Street fighter and MK. Loved it.
post-4925-127250172446.jpg
 
Here's my not very well written opinion on this:

Anything rendered by the 16-bit part of the system was still limited to using the four 16-colour sub-palettes. For MK2 the sprites were offloaded to the 32x, leaving extra sub-palettes for the backgrounds, which were handled by the 16-bit VDP.

Sounds great, but it's not too ideal when you think about it. The backgrounds are made up of 8x8 tiles, with each tile having to use a single sub-palette. For realistic looking backgrounds where tiles would have to seamlessly blend, either there would likely have to be lots of shared colours between sub-palettes, or each sub-palette would have to be used on distinct areas of background (like those chains). Probably a mix of the two.

Whatever the case, the end result of the palettized tile based system is that the artists were still quite limited in how they could use colour in parts not rendered by the 32x. They couldn't just pick a total of 64 unique colours and put them wherever they wanted. That would be my guess as to why the enhanced 32x ports looked a little underwhelming.

EDIT: All that being said, I'd like to take a closer look at the 32x backgrounds. Judging from that dead pool example they might be worse than I thought. I'm not convinced that background is using any more colours than the 16-bit version (I'm assuming the foreground chain is a 32x generated sprite so it doesn't count), rather it was just tweaked. Were Probe actually taking advantage of the extra available colours?

That probably is correct. Here is a closer comparison between the 32X and Genesis version of the game (at least the best that I can do):

32X version:
dkxlo4e.png


32x version with the Genesis VPD layer turned off:
zXAR8Wg.png


When I disable the Genesis VPD layers, what is left in the above screenshot is what the 32x is rendering. With all layers turned on, there is 149 colours in this scene. when I turn the BG layers off, there is 134. Both the characters are made up of 117 colours, Jax has a palette of 61 colours while Mileena is 62. The status bar has 17 colours and the dragon has 6. The background should be made up of at least 15-20 colours in this scene. It's a bit hard to tell since I can't shut off the 32x layers and look.

Genesis/ Mega Drive version:
QCafRdh.png


Using the same comparison, there are 33 colours in this scene. Both characters are made up of about 25 colours combined, with Jax being made up of 13 and Mileena being made up of 14. The status bar is made up of 5 colours (or more when damage occurs) and the background is 18 colours. There are also no flying dragons in the scene.

Characters got an upgrade in colour, but not in resolution. Though it is hard to say if the 32x version has more frames of animation. It might have a few more. The shadows are also complete cutouts of the character sprites, while the Genesis/ MD uses circular shadows.

The 32X version also does have the arcade intro and character portraits that are missing from the Genesis/ MD version. There are also a lot more sound samples present in the 32x version as well. The 32x version has more of the arcade sound samples in it then the SNES version, and they are at a higher quality too. But the music is unchanged from the Genesis/ MD game.

In every way the 32x version is better than (or equal to) the Genesis port, but in some ways it is worse than the SNES version. So there you go.
 

RM8

Member
But it was the same with MK1—Sculptured did the SNES version, Probe did seemingly all of the others (including the DOS and Game Boy versions!). Sculptured definitely stepped up their game with the MK2 port.
I actually played a lot of MK2 on GB, despite owning the SNES version, lol. It honestly wasn't terrible for a GB fighter (unlike MK1, that one was awful on GB).
 

RyudBoy

Member
I hated GameFan magazine for hyping MKII on 32X as being almost arcade perfect. It had the exact same crappy music as the Genesis version. The backgrounds were also the same but at least they received some upgrades like added colors, parallax scrolls and details that were missing on Genesis. Still nowhere close to arcade though. Lucky that I rented it instead of buying.

MKII felt a bit clunky on SNES, but another advantage it had over Genesis was the crouching punch that you do when you'd press down+low punch. That was completely omitted from Genesis, and because of that a lot of combos just weren't possible. At least the 32X version got that back.
 
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