I mean, excuses are excuses. See if they can afford to make a SF VI off the backs of only the pro players.
It's not close. It was under GTAV in the February NPD. GTA sold 350k units and was number 3 on the list. SFV was number 7. Europes numbers were lower than Japan. SFxT was a lot more popular month one than V.SFxT had the whole on-disc character DLC controversy + the gem system that was a big issue as well.
Still, it sold 1.4 million worldwide in its release month (march 6th-march 31st) (http://www.siliconera.com/2012/05/0...ken-600000-units-short-of-sales-expectations/)
We don't have worldwide numbers for SFV yet. But we do know that in Japan, SFV sold less than the ps3 version of SFxT.
Week 1 Japan Figures---
SFV: 41,990 (https://www.neogaf.com/forum/showthread.php?t=1189325)
SFxT (PS3): 58, 471 (http://www.neogaf.com/forum/showthread.php?t=466536)
SFxT (360): 8,527 (http://www.neogaf.com/forum/showthread.php?t=466536)
Rising Thunder. RIP
KI? DOA5? (I don't know what these have).
Injustice on PS+? Kappa
Dang. I'd say that more than 50% of SFV at launch at -100% of the price.DOA5 has around 4 to 6 for free, they rotate 1 paid character every week, each with 20 free unlockables costumes. Every mode but story is available.
Im really getting tired of the elitest aditude that casusal sales dont matter and we cant complain becuse were trash. Would love to see their reaction if capcom cans future plans for the game after this first batch of dlc is done.
That said it will be a shame with the state capcom's in if the lack of sales cause capcom to pull the plug on the franchise like they did with megaman and resident evil for thier own mistake.
I love that they keep touting Survival mode LOL Ono good one.
Fantastic game Iove playing Ranked
They had Revelations 2. No doubt it had a fraction of the budget of 6, but I wouldn't say they've given up on the series as a video game.
RE: how Gunbound fell into abysmal disasterCatering only to the people 'who will still be playing in 2 months' means you've given up on the idea of birthing new, serious fans by providing the tools to keep people engaged and continue to get better. Only focusing on the people who are competitive today and going after their DLC bucks means your community will grow smaller, not larger.
The only way to get an actual "casual perspective" isn't with those options. It's with giving them an anonymous means of expressing their opinion on the content that is out/available currently, how they feel about the cash shop (or lack of it so far) and what they would do to improve it. Basically you'd have to ask them to write a paragraph or two which is an issue online if you post it in public to where people can "ballot stuff" it with shit to where it distorts the actual opinion(s) going on.
Probably worse than SF V, life ain't fair.Revelator has really good SP content and the best tutorial I have ever seen. I wonder how it will sell.
It really isn't. It's a damn shame. People really need to try it.Probably worse than SF V, life ain't fair.
Capcom, I'm telling you. Add an Arcade Mode and you've got my money.
I'm convinced that the game would not have been as harshly reviewed as it was had it even a bare bones arcade mode with a text tending. The Amazon 1 star reviews would have been 3 instead. This is what the casual people want to play. They need arcade mode. Heck it can't be hard to do. No need for any story because story is coming in June. Just let them play best of two matches against 8 opponents and then Necalli or Bison for Boss and they'll be happy.
Was the dip to just over $10 two weeks earlier a "pricing error" as well?
Or the $34 drop for the CE?
Seems to me that Amazon needed to clear stock.
Trial and training are available now. Story should be out in June.I´ve been a SF fan since SF2 hit the arcades and this may be the first entry I skip. I´m not a pro, but I guess I can´t be considered a casual either, I like playing online and I usually win much more than I loose. I don´t go to tournaments and surely any pro player would destroy me, but I think I can destroy casual players with the same ease.
That said, I also like to go into trial mode, training mode, arcade and story mode, so this game not having half of those is a big letdown to me. If the situation improves in the future I will be all over this game, but for now there are much better choices out there (and even more coming in the near future) to spend my money and time on.
I'm replaying the very first Onimusha. I miss early-2000 Capcom. They now seem like a shadow of their former self, only clinging to their most popular IPs while it still works. Not really the dev I loved anymore.
I mean, excuses are excuses. See if they can afford to make a SF VI off the backs of only the pro players.
At this rate, SF series will be Rockman-ed.Are they gonna jump to SF VI? First patch is disappointing and sold like shit.
Capcom made a free to play game, charged full price for it and then we're surprised when it didn't sell.
Not including features the previous games have, some of which are basic features, is ignorant and stupid.
Maybe in a few months when there's enough content and servers and RQing is not an issue it may be worth full price. But they have to be quite daft to think what is in there was enough, as good as the gameplay is.
If they sold their game as a service at around $40 bucks or so, consumers would probably be happier about it and willing to spend money on DLC.
The problem of turning games into a service is that you can't just release an unfinished game at $60 and expect consumers to pay for the rest on top of that.
Kind of how free to play works where you get a larger installbase with the lowered price tag.
I got the game this week. It's great, and I am very, very bad. More single player modes would help a scrub like me.
It's not a bug, done for perf reasonsI just want the shadow bug fixed.
That sounds dreadful, I hope you're jokingEvery dark cloud has a silver lining.
When WB buys the SF IP, we can finally get MK vs SF.
Keepo
Turning this game into a service instead of usually containing a lot of content like most other fighters have was incredibly stupid & mind-boggling to begin with. Then they're surprised when their title flopped in sales within casuals.
They knew what they were doing.
April 31st.When will we get DLC 2 character news?
Umm...April 31st.
Umm...
Lmao, how do you underestimate single-player content popularity?