Fixed!!Aklamarth said:Why doesn't this whole resolution bullshit PC elitism crap is moved to another thread so we can talk here about ALAN WAKE the game ?
Fixed!!Aklamarth said:Why doesn't this whole resolution bullshit PC elitism crap is moved to another thread so we can talk here about ALAN WAKE the game ?
Salacious Crumb said:Cheeky troll, or honest question?
either way, :lol
for europe or worldwide? at which time?scently said:The embargo will be lifted on Monday now.
Dabanton said:This is the disconnect. You have people who have the game right now saying it looks good and then you have people who haven't played it who seem to have convinced themselves from still pics and videos watched on the internet that the game is a blurry mess.
Who to believe?
deathberry said:Just played the game for the first time at a preview event.
- Textures look nice from afar cos there's a lot of fog and blurry edges, etc. but up close things are FUGLY
Solution? Don't walk up to objects to closely observe the texture work.schennmu said:From the last page:
schennmu said:From the last page:
scently said:The embargo will be lifted on Monday now.
REMEMBER CITADEL said:Congratulations, you've found one person who claims textures look bad among a bunch of people who've played the game, yet made no such claims. Of course, we shouldn't be paying attention to them - instead, we should only be concentrating on negative impressions.
RE4 had scares. They were just few and far between: Chainsaw Man, Regenerators, that guy's "Right Hand", and uh... maybe those dogs in the maze.rainking187 said:I'm one of those that hopes it doesn't end up like RE4. Looks like it could be a good survival horror game so far, I really don't want it to turn into an action game with no scares like RE4.
You could also pay attention to both positive and negative impressions, or even neither, both of which make far more sense than choosing a side.REMEMBER CITADEL said:Congratulations, you've found one person who claims textures look bad among a bunch of people who've played the game, yet made no such claims. Of course, we shouldn't be paying attention to them - instead, we should only be concentrating on negative impressions.
Kenak said:RE4 had scares. They were just few and far between: Chainsaw Man, Regenerators, that guy's "Right Hand", and uh... maybe those dogs in the maze.
Yeah. But come on, you really weren't scared the first time you were held up in the village, turned around to check the stair case, only to be met with chain saw man and your face on the floor?rainking187 said:Eh, the only part of the game that scared me was oven man, and even then I was more surprised then scared.
schennmu said:Deathberry describes the effect of a sub hd resolution, so it seems believable to me. Does this mean the overall game will look bad? Of course not.
pmj said:Or, even better, you could watch the available media and make up your own mind. We don't have to listen to a journalist's impressions when we have both videos and screenshots.
Reviews will solve nothing. Reviewers have been notoriously bad at pointing out even severe flaws in graphics such as half of the frames torn or huge drops in framerate, or fail to notice how either the 360 or PS3 version looks obviously better than the other version, or even come to the conclusion that the inferior version looks better, like happened with GTA4.REMEMBER CITADEL said:Thankfully, reviews should start hitting tomorrow so maybe all this lunacy will finally come to an end, one way or the other. I doubt it, but a man can dream.
Resolution is a fact, but the importance we place on it is opinion. This is a thread for posting about such things. So people do.REMEMBER CITADEL said:No, you're wrong about that, we have to listen to pixel counters.
pmj said:Reviews will solve nothing. Reviewers have been notoriously bad at pointing out even severe flaws in graphics such as half of the frames torn or huge drops in framerate, or fail to notice how either the 360 or PS3 version looks obviously better than the other version, or even come to the conclusion that the inferior version looks better, like happened with GTA4.
The only way we'll know for sure that the game is up to our personal standards is by studying honest media from the game, or better yet by playing the game ourselves.
Resolution is a fact, but the importance we place on it is opinion. This is a thread for posting about such things. So people do.
REMEMBER CITADEL said:Thankfully, reviews should start hitting tomorrow so maybe all this lunacy will finally come to an end, one way or the other. I doubt it, but a man can dream.
pmj said:Reviews will solve nothing. Reviewers have been notoriously bad at pointing out even severe flaws in graphics such as half of the frames torn or huge drops in framerate, or fail to notice how either the 360 or PS3 version looks obviously better than the other version, or even come to the conclusion that the inferior version looks better, like happened with GTA4.
I'm glad I have you to tell me that this doesn't matter to me as much as I think it matters to me. Obviously your opinion is what is true for everyone.bj00rn_ said:I double-dipped on both PS3 and 360 versions of GTAIV. But in the end after extensive play with both versions it didn't make any difference for the experience overall. 360 version looked a little cleaner, oh my god, big fucking deal.. And anyway with AW there simply isn't another version, so keeping on harping on that shit makes even less sense.
.0OoO0 said:Does this game have any bosses?
0OoO0 said:Does this game have any bosses?
deathberry said:And it's interesting to see that the overwhelming majority of people here picked on my negative point of the game looking like RE4, yet didn't bother to understand my reasoning behind that statement. Sensationalist headlines often used by tabloid websites are for people such as yourselves who thrive on stirring up controversy and flaming a needless war.
Without Microsoft we probably wouldn't have seen AW in finished form at all since not many publishers have the patience to finance 6 years of development hell.NIN90 said:If only the game could have been developed for a platform that has the power to display the game in HD resolution..
GCX said:Without Microsoft we probably wouldn't have seen AW in finished form at all since not many publishers have the patience to finance 6 years of development hell.
So yeah, 360 version or no version at all.
GCX said:Without Microsoft we probably wouldn't have seen AW in finished form at all since not many publishers have the patience to finance 6 years of development hell.
So yeah, 360 version or no version at all.
GCX said:Without Microsoft we probably wouldn't have seen AW in finished form at all since not many publishers have the patience to finance 6 years of development hell.
So yeah, 360 version or no version at all.
I dont even know where to start. But please, elaborate this.sinny said:It was a 6 year development hell because of MS....
deathberry said:Just played the game for the first time at a preview event.
Early impressions:
+ Very atmospheric
+ Combat looked complicated in trailers but is very fun and simple (LT for flashlight + RT for shooting)
+ I played the first 30+ mins of the game, and it already felt like a mindfuck in terms of pacing the story (is it a dream? did that just happen?! etc.)
+ Cutscenes triggered quite often (this is a narrative experience after all)
- Textures look nice from afar cos there's a lot of fog and blurry edges, etc. but up close things are FUGLY
- Feels like a slow burner (but I can very well see non-gamers interested in it because of setting)
- Was getting a lot of Resident Evil 4 vibes (nice looking "normal" town with freaky shit going on in the background...infected townsfolk?)
I didn't play with bigger/ better weapons as this was only the beginning and I didn't go any further either as I didn't want to spoil my experience for when I get the full game. However, as it stands, the game looks very interesting, and the shooting mechanics feel tight. Also, lightning-time!
sinny said:It was a 6 year development hell because of MS....
sinny said:It was a 6 year development hell because of MS....
Clay Davis said:I thought it was in "development hell" because they decided to scale back the open world/sand box environment and go the more linear route?
REMEMBER CITADEL said:By the way, I'm not sure I fully understand your RE4 complaint. Isn't the theme of normal townsfolk becoming infected or possessed common to pretty much all zombie games and movies? At least the dark presence in Alan Wake possesses not only people and animals, but also trees, machines and other inanimate objects.
Clay Davis said:No mention of sound, mayne? How was it?
Dabanton said:You can't drop something like this and not elaborate.