Ok so it's no secret that a new F-ZERO on an HD console would be super fantastic, but here's the catch: are we SURE that we want one?
I especially put this question considering what Shiggy has mentioned about F-ZERO for Wii U:
Source: http://www.ign.com/articles/2013/06/20/dont-get-your-hopes-up-for-f-zero
F-ZERO GX was -- no, is -- SUPER fantastic, and the absolute best evolution the IP has ever got (imo) with the razor-sharp framerate on the GameCube and deliciously brutal challenging races. And most, if not all, of that was thanks to SEGA's Amusement Visions that also handled Super Monkey Ball.
Last time we were really wanting an IP to have a new entry was Star Fox. And we got Star Fox Zero which pretty much indicated Shiggy's mentality about innovation and design. Star Fox Zero had an easy win, it had it on the sleeve, it was a perfectly winnable situation. But THEN they thought about ~~innovating~~ the controls which was the major turn off from everyone.
I believe what Shiggy may mean from not having "a good idea for whats new" translates more to "the original formula is cool but I just must include a new thing to it whether you like it or not".
A new F-ZERO just needs to be a new F-ZERO. Just be a tough, super fast, and exciting super-charged racing game. I am afraid of what adding new ingredients to it could be. Is it really a good idea?
Do we
REALLY-REALLY
want a new F-ZERO?
I especially put this question considering what Shiggy has mentioned about F-ZERO for Wii U:
"I certainly understand that people want a new F-Zero game," Miyamoto said. "I think where I struggle is that I dont really have a good idea for whats new that we could bring to F-Zero that would really turn it into a great game again. Certainly I can see how people looking at Mario Kart 8 could see, through the anti-gravity, a connection to F-Zero. But I dont know, at this point, what direction we could go in with a new F-Zero."
Source: http://www.ign.com/articles/2013/06/20/dont-get-your-hopes-up-for-f-zero
F-ZERO GX was -- no, is -- SUPER fantastic, and the absolute best evolution the IP has ever got (imo) with the razor-sharp framerate on the GameCube and deliciously brutal challenging races. And most, if not all, of that was thanks to SEGA's Amusement Visions that also handled Super Monkey Ball.
Last time we were really wanting an IP to have a new entry was Star Fox. And we got Star Fox Zero which pretty much indicated Shiggy's mentality about innovation and design. Star Fox Zero had an easy win, it had it on the sleeve, it was a perfectly winnable situation. But THEN they thought about ~~innovating~~ the controls which was the major turn off from everyone.
I believe what Shiggy may mean from not having "a good idea for whats new" translates more to "the original formula is cool but I just must include a new thing to it whether you like it or not".
A new F-ZERO just needs to be a new F-ZERO. Just be a tough, super fast, and exciting super-charged racing game. I am afraid of what adding new ingredients to it could be. Is it really a good idea?
Do we
REALLY-REALLY
want a new F-ZERO?