He has probably already reported it. The japanese branch just wont listen.Would be cool if Duranta could contact K-T to let them fix that/add that in the launcher.
He has probably already reported it. The japanese branch just wont listen.Would be cool if Duranta could contact K-T to let them fix that/add that in the launcher.
Yup. Even on my 3ghz i5 CPU usage is high, although it doesn't seems to use that. Even when Firefox and Youtube are open, CPU usage remains the same and performances dont drop.
Atelier let's you select resolutions up to 4k from the launcher.
Nights of Azure only shows resolutions up to 1080p in the launcher, but you can choose whatever resolution you want by changing a registry entry (yes, it's incredibly stupid that it's not in the launcher, but at least it's possible and only takes like 10 seconds)
It's under HKEY_USERS -> SOFTWARE -> KoeiTecmo -> Nights of Azure -> Settings
Change the first 2 values in device to whatever resolution you want.
Atelier let's you select resolutions up to 4k from the launcher.
Nights of Azure only shows resolutions up to 1080p in the launcher, but you can choose whatever resolution you want by changing a registry entry (yes, it's incredibly stupid that it's not in the launcher, but at least it's possible and only takes like 10 seconds)
It's under HKEY_USERS -> SOFTWARE -> KoeiTecmo -> Nights of Azure -> Settings
Change the first 2 values in device to whatever resolution you want.
Could you elaborate? I don't entirely understand; is the CPU showing 90-100% false data? I noticed some people pointing that out have stuttering problems.The Cpu utilization isn't a real issue at all, it's just actively waiting.
It's correct data in principle, it's just a matter of people not being good at interpreting it.Could you elaborate? I don't entirely understand; is the CPU showing 90-100% false data? I noticed some people pointing that out have stuttering problems.
It's correct data in principle, it's just a matter of people not being good at interpreting it.
What's happening is that the game apparently uses OpenMP for some parallelization, which by default spawns as many threads as there are CPU cores (or rather hardware threads on a hyperthreading system) and most of the threads spawned by it wind up busy waiting. This means they are using CPU but not really doing anything.
The reason I say it's not a real issue is that they are waiting because there is nothing for them to do. So that CPU utilization only comes into play when there is nothing to do for them, which means that it doesn't really affect performance. I guess it's not a complete non-issue since it will affect energy consumption.
It should be easy to fix. You just need to sleep instead of busy waiting.Thanks for details. So is this easy to fix or need lot of work?
It should be easy to fix. You just need to sleep instead of busy waiting.
Someone on steam posted a "fix" for the CPU problem, I don't know the technical details (that are explained) http://steamcommunity.com/app/527270/discussions/0/133256240744042389/
It should be easy to fix. You just need to sleep instead of busy waiting.
But as I said, unless you are doing something else which is CPU-intensive at the same time as the game or running on a battery it shouldn't really affect you even in its current state.
Someone on steam posted a "fix" for the CPU problem, I don't know the technical details (that are explained) http://steamcommunity.com/app/527270/discussions/0/133256240744042389/
Just got both of these tonight, Atelier runs amazingly but even at just 1080 Azure is having tons of fps problems and the controls on the 360 controller seem really messed up
Blah, going to guess this isn't easily fixable?
I miss the time limit, but now that it's off, Atelier is literally my comfy relaxing game to play at night to unwind slowly.
You can still get it at a discount at Retroism for $48
http://retroism.com/gust-bundle-atelier-sophie-nights-azure/
Man, how is it tk cannot get this shit right after years and like a dozen releases of practice? I don't know how anyone can justify downsizing and applying even more compression to the UI assets. And how is it they support arbitrary resolutions in game for one but not the other?I just cannot wrap my head around this.
I miss the time limit, but now that it's off, Atelier is literally my comfy relaxing game to play at night to unwind slowly.
Whoah whoah whoah. Atelier doesn't have time limits anymore? Since when?
Might actually buy now.
YOOOOSHI
Probably an alloted ramshackle and disordered development environment for their (small) crew that makes the PC versions.
Fuck how does anyone have time for AS? This game seems like it has so much going on.
FWIW, it runs well enough (at 30 FPS) on my ultraportable with integrated graphics.Game bought, downloading now. I'm also going to test the game on my lower-mid tier laptop since we seem to not have many people trying the lower end for comparisons.
You make time for AtelierFuck how does anyone have time for AS? This game seems like it has so much going on.
Fuck how does anyone have time for AS? This game seems like it has so much going on.
FWIW, it runs well enough (at 30 FPS) on my ultraportable with integrated graphics.
The stutter....
This laptop's i5-4210U (1.7-2.4ghz) and 840M is playing it at native resolution at 60fps with medium shadows... but the stutter is outright awful. I tried the 1-CPU fix listed above, but that didn't do much or anything. I'll play around some more if only cause I need my Atelier fix.
Try windowed mode.
It's worse.
It's very steady, looks to be once per second. Reminds me of Mario Kart 8, only instead of a single frame, it's probably closer to 5-10.
I tried forcing high priority as some have suggested on the steam forums and it's still the same.
(edit) sonnava.... -_- I plugged in my DS4 and the stutter is gone. The game is constantly polling for a controller and that was causing the stutter.
What's the best method to emulate a 360 pad with a DS4 since there is no custom configuration?
(edit 2) And figured it out. Game plays beautifully now. Still not the port I'd hope for, but it is probably the port I deserve.
Still have the PS4 versions for both of them sealed here. Do they run on PS4 with 60fps awell? My Gaming PC is mediocre but would atleast run the games at 1080p60fps, but these ports do not look too hot. Should I stick with the PS4 versions?
Looks like KT is putting out a patch today about the CPU issue.
https://twitter.com/KoeiTecmoUS/status/830138690911432704
I put in out of office time to compile a report to make sure our team addresses the PC issues.
Here's hoping for a brighter future.
I put in out of office time to compile a report to make sure our team addresses the PC issues.
Here's hoping for a brighter future.