lowhighkang_LHK
Member
My biggest issue, however, is the boring color palette.
Wut?
Please spend a few minutes in the screenshot thread.
Oh wait nevermind I took the bait.
My biggest issue, however, is the boring color palette.
Is this really necessary?its better looking than any game. Master race citizens can finally weep in their ivory towers...mwahaha..haha...hahhaha
Is this really necessary?
Playing the game on hard mode amplifies all that. You actually need to utilize your full arsenal to survive, not just some of it or most of it like you do in normal mode.
Elaborate troll or misinformed try hard with bad taste?
Can we get a list of 50 games? Even 10 would do.Anyone who criticizes this uninspired schlock must be trolling.
its better looking than any game. Master race citizens can finally weep in their ivory towers...mwahaha..haha...hahhaha
You know that every thunderjaw is 550k polygons (which is more than Final fantasy CGI movie Aki Ross who was 500K and that was huge at that time) and you get sometimes many of them besides tallnecks, many watchers, NPCs, animals,birds, ants on trees which move differently and some carry leaves while the other don't, bees, dynamic weather system, time of day and the top notch cloud system, all this an a really vast open world setting.
http://www.neogaf.com/forum/showthread.php?t=1350033
The good thing is that Kojima Production are already improving the engine by adding their own tech like their own hair tech which looks better in Death stranding. I hope to see Kojima's Production hair tech in the upcoming Guerilla game.
Playing the game on hard mode amplifies all that. You actually need to utilize your full arsenal to survive, not just some of it or most of it like you do in normal mode.
Anyone who criticizes this uninspired schlock must be trolling.
That's insane that a Thunderjaw has more polygons than Aki Ross from The Spirits Within! I still think that's a terrific looking film even though it has obviously aged in a lot of regards.
Since it came up earlier in the thread, I threw the 2 images side by side with some fun info:
How do you know their hair tech looks better in Death Stranding?!
Ah you think that was 100% indicative of gameplay?Well. Kojima in his interview with IGN (iirc) were thinking whether to choose the hair tech with Decima's Engine or their own tech but his team finally chose their own tech which suits their game better.
Well according to the trailers shown, the hair in Death Stranding looks more polished and doesn't have rough edges and is well integrated to the character heads with better shading. Look at Mads' hair, individual strands move.
I'll wait until I've seen this list of games that look better before I bother engaging with you again.
GTA 5
Battlefield 1
Dragon Age Inquisition
Far Cry 4
Crysis 3
Dishonored 2
Quantum Break
Hell, the PC version of Tomb Raider that came out in 2013 uses tessellation that cannot be achieved by the PS4
Stars Wars Battlefront (game sucks but it sure is pretty)
Ah you think that was 100% indicative of gameplay?
Dragon Age Inquisition and Crysis 3 didn't even start to use PBR. Let's keep tech talk for those who understand it.Have you played Horizon? I have no idea how you can call it uninspired and fault its colour palette, and then go on to list those games. Quantum Break? I lol'd.
Well. Kojima in his interview with IGN (iirc) were thinking whether to choose the hair tech with Decima's Engine or their own tech but his team finally chose their own tech which suits their game better.
I think you have a really nice example as proof which is Horizon obviously.
Same has been said when Horizon was first shown and GOW.
I thnk this will be always brought up in every upcoming game.
You know games have to evolve and to reach certain level of improvements each time.
Dragon Age Inquisition and Crysis 3 didn't even start to use PBR. Let's keep tech talk for those who understand it.
Do you have a link to this interview? During his panel with Mark Cerny and Hermen Hulst he mentioned how he was particularly impressed with the hair in Horizon.
I think UC4 beats it in the animation and lip sync departments, other than that, yes probably.
GTA 5
Battlefield 1
Dragon Age Inquisition
Far Cry 4
Crysis 3
Dishonored 2
Quantum Break
Hell, the PC version of Tomb Raider that came out in 2013 uses tessellation that cannot be achieved by the PS4
Stars Wars Battlefront (game sucks but it sure is pretty)
GTA 5
Battlefield 1
Dragon Age Inquisition
Far Cry 4
Crysis 3
Dishonored 2
Quantum Break
Hell, the PC version of Tomb Raider that came out in 2013 uses tessellation that cannot be achieved by the PS4
Stars Wars Battlefront (game sucks but it sure is pretty)
Not a fan of the boring art style so not very high
GTA 5
Battlefield 1
Dragon Age Inquisition
Far Cry 4
Crysis 3
Dishonored 2
Quantum Break
Hell, the PC version of Tomb Raider that came out in 2013 uses tessellation that cannot be achieved by the PS4
Stars Wars Battlefront (game sucks but it sure is pretty)
Lol, now it makes sense why you refrained from giving examples in your first post.
On a high-end PC, all of those games look objectively better. The PS4 doesn't even have the processing power to render decent water effects.
On a high-end PC, all of those games look objectively better. The PS4 doesn't even have the processing power to render decent water effects.
On a high-end PC, all of those games look subjectively better.
Impossible to have a definitive ranking but based on my previous categories :
Models/texture/shaders/animations/indoor environments : The Order (Horizon could be on the animations but the faces ruin it all)
Art direction : Bloodborne (Horizon takes the lead on creature art but still behind on the rest)
Landscapes environments/skyboxes : DriveClub --> now Horizon for sure
Organic city environments : AC Unity
Particles/FX/post-processes : inFamous SS
That hair is atrocious.
And HZD is by far my #1. Best looking game I've seen. Even my TO1886 is behind it. This is the most stunning visual showcase I witnessed in my gamer lifetime. Stellar !