http://www.andriasang.com/e/blog/2010/09/13/3ds_mt_framework_detailed/
andriasang has most of the article translated so don't bother with my train wreck here .
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game.watch
it's loooong.
MT Framework Mobile on 3DS
- Resident Evil Revelations
Revelations started for 3DS,it's not a project that was on another hardware and then moved to 3DS.
Takuechi says that at first people couldn't believe the results they were getting.
The game utilizes all the common rendering techniques on 360/PS3 like HDR rendering, surface shaders and normal maps, there are a lot more details in there and picture comparisons. Depth of field, gamma correction etc all are used.
In 3D mode it's 30fps (for each eye)
I don't know if these pics are new or not!!
Left without HDR, right with HDR
Left without color correction, right with it.
Motion Blur, apparently it's not compatible with 3D and is only used in 2D mode.
Left without motion blur, right with it.
Depth of Field
Normal maps
Surface shaders, self shadowing
Anti-Aliasing, it seems that there is up to 2xAA in 2D mode and it's off in 3D mode.
they say that although polygon count and resolution is lower than RE5 but Revelations has similar expression, or something around this.
Street Fighter IV 3DS, apparently it uses MTFM too.
They were questioned about the engine on PSP, iPhone and other mobile devices and Takuechi says that they are not doing it right now but if there is a nextgen PSP and specs are enough , he thinks they can do it.
MT Framework 2.0
-MVC3 is based on MTF2.1, targeting 60fps like DMC4. They are working with external studio for this project, this is the first time an studio outside of Capcom uses the engine.
-Lost Planet 2 for PC.
Support for DX11 tessellation is shown in some screenshots, water ripples are simulated in PC version unlike console version, there are some pics showing this.
Future
They are doing something with deferred rendering and adding support for more light sources, it gets too technical here.
Capcom development system
There is something about the development structure in capcom , blah blah, nothing important. Takuechi says that they will announce some stuff at TGS, surprise etc.
andriasang has most of the article translated so don't bother with my train wreck here .
------------------------------------------------------------------------------------------
game.watch
it's loooong.
MT Framework Mobile on 3DS
- Resident Evil Revelations
Revelations started for 3DS,it's not a project that was on another hardware and then moved to 3DS.
Takuechi says that at first people couldn't believe the results they were getting.
The game utilizes all the common rendering techniques on 360/PS3 like HDR rendering, surface shaders and normal maps, there are a lot more details in there and picture comparisons. Depth of field, gamma correction etc all are used.
In 3D mode it's 30fps (for each eye)
I don't know if these pics are new or not!!
Left without HDR, right with HDR
Left without color correction, right with it.
Motion Blur, apparently it's not compatible with 3D and is only used in 2D mode.
Left without motion blur, right with it.
Depth of Field
Normal maps
Surface shaders, self shadowing
Anti-Aliasing, it seems that there is up to 2xAA in 2D mode and it's off in 3D mode.
they say that although polygon count and resolution is lower than RE5 but Revelations has similar expression, or something around this.
Street Fighter IV 3DS, apparently it uses MTFM too.
They were questioned about the engine on PSP, iPhone and other mobile devices and Takuechi says that they are not doing it right now but if there is a nextgen PSP and specs are enough , he thinks they can do it.
MT Framework 2.0
-MVC3 is based on MTF2.1, targeting 60fps like DMC4. They are working with external studio for this project, this is the first time an studio outside of Capcom uses the engine.
-Lost Planet 2 for PC.
Support for DX11 tessellation is shown in some screenshots, water ripples are simulated in PC version unlike console version, there are some pics showing this.
Future
They are doing something with deferred rendering and adding support for more light sources, it gets too technical here.
Capcom development system
There is something about the development structure in capcom , blah blah, nothing important. Takuechi says that they will announce some stuff at TGS, surprise etc.