The PR stuff is just PR stuff. Of course game developers will lie about things, mainly future things. I mean, I interviewed Dan Greenawalt and he said to me straight in the eyes that the whole TofuR leak was BS and that the 10 DLC plan was also BS, we now know that both were true.
I was obviously exaggerating as both Forza 3 and GT5 didn't ship only with respectively Forza 2 and GT4 assets...
You can't deny that reusing old assets diminish the impact of a new engine though. I'm strictly talking about the graphics engine here.
Since you take the GT5 example, a standard car on a ported GT4 track (La Sarthe without chicanes for example) would just get you better resolution, slightly improved textures, 16 cars on track and better lighting and that's about it. Now drive a Premium car in cockpit view on the GT5 version of La Sarthe with changing time of day and weather and it's like playing a totally different game.
It is the same for Forza, some cars in Forza 3 are straight port from Forza 2 with cockpit view (Shelby GT500, Audi S4, etc...) and look really ugly next to the newly modeled cars...
Oh and some reused tracks actually look worse than in Forza 2 IMO.
To make a better comparison, it would be like doing a straight port of an original Unreal Engine map into the Unreal Engine 3 with no modification in the models. Sure you would gain some effect but would it look like a map developed specifically with the Unreal Engine 3 in mind, obviously not...
Now if you account for the improved physics engine, of course the differences in this department will be noticeable but I was only talking about graphics here.
Trickster said:That's like saying that the engine PD built for GT5 mean nothing since they use GT4 assets
I was obviously exaggerating as both Forza 3 and GT5 didn't ship only with respectively Forza 2 and GT4 assets...
You can't deny that reusing old assets diminish the impact of a new engine though. I'm strictly talking about the graphics engine here.
Since you take the GT5 example, a standard car on a ported GT4 track (La Sarthe without chicanes for example) would just get you better resolution, slightly improved textures, 16 cars on track and better lighting and that's about it. Now drive a Premium car in cockpit view on the GT5 version of La Sarthe with changing time of day and weather and it's like playing a totally different game.
It is the same for Forza, some cars in Forza 3 are straight port from Forza 2 with cockpit view (Shelby GT500, Audi S4, etc...) and look really ugly next to the newly modeled cars...
Oh and some reused tracks actually look worse than in Forza 2 IMO.
To make a better comparison, it would be like doing a straight port of an original Unreal Engine map into the Unreal Engine 3 with no modification in the models. Sure you would gain some effect but would it look like a map developed specifically with the Unreal Engine 3 in mind, obviously not...
Now if you account for the improved physics engine, of course the differences in this department will be noticeable but I was only talking about graphics here.