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Little King's Story remake(?) or sequel(?) announced for Vita [Update: Screenshots]

Given the graphics of the Vita version, I don't see why they couldn't release this for the Wii as well unless it uses the back touch screen or something. It's such a shame that the original sold so poorly. Even though I'm one of the few who actually bought it at full price, I'm embarrassed on behalf of all Wii owners. This shit has happened how many times?
 

StevieP

Banned
Uncle Rupee said:
Given the graphics of the Vita version, I don't see why they couldn't release this for the Wii as well unless it uses the back touch screen or something. It's such a shame that the original sold so poorly. Even though I'm one of the few who actually bought it at full price, I'm embarrassed on behalf of all Wii owners. This shit has happened how many times?

It happens all the time. See: Shadows of the Damned. Niche games, no marketing, etc.
 

Eteric Rice

Member
Uncle Rupee said:
Given the graphics of the Vita version, I don't see why they couldn't release this for the Wii as well unless it uses the back touch screen or something. It's such a shame that the original sold so poorly. Even though I'm one of the few who actually bought it at full price, I'm embarrassed on behalf of all Wii owners. This shit has happened how many times?

I bought it and loved it. :)

When looking at the style of the original, I kind of wish japanese devs would consider getting on steam. I think LKS would have done kind of decent on the PC. Steam has a lot of those quirky games.
 

Takao

Banned
Eteric Rice said:
I bought it and loved it. :)

When looking at the style of the original, I kind of wish japanese devs would consider getting on steam. I think LKS would have done kind of decent on the PC. Steam has a lot of those quirky games.

Most Japanese companies do not think about the outside world, and in Japan if you release a game on PC you better be releasing a game with porn or it won't sell.
 
Uncle Rupee said:
Given the graphics of the Vita version, I don't see why they couldn't release this for the Wii as well unless it uses the back touch screen or something. It's such a shame that the original sold so poorly. Even though I'm one of the few who actually bought it at full price, I'm embarrassed on behalf of all Wii owners. This shit has happened how many times?
Do you want that? The original style was so much better I honestly would not buy it (considering it's looking like a "watered-down" re-imagining of the original).
Takao said:
Most Japanese companies do not think about the outside world, and in Japan if you release a game on PC you better be releasing a game with porn or it won't sell.
True, but tbh the game could find an userbase if it was marketed, games such as Pikmin, in the same genre, couldn't possibly fare as well on a PC as they do in consoles.

It was also modeled after the Pikmin model of doing a RTS for consoles, which is different than doing an RTS for PC.

Lastly I think lot's of japs don't play games on their pc's, it's my understanding that they don't have the habit of buying high end machines unless their work demands it. (hence why lots of japanese software and even games ask for such low specs)
 

Eteric Rice

Member
Takao said:
Most Japanese companies do not think about the outside world, and in Japan if you release a game on PC you better be releasing a game with porn or it won't sell.

Talking about here, though. People buy quirky PC games on steam. Stuff like Bastion and what not.

LKS might be liked on Steam.

Do you want that? The original style was so much better I honestly would not buy it (considering it's looking like a "watered-down" re-imagining of the original).

I'm buying it because I want a sequel. :(
 

Jive Turkey

Unconfirmed Member
Takao said:
...and in Japan if you release a game on PC you better be releasing a game with porn or it won't sell.
Just add a loli princess interacive sex scene at the end of each chapter. It's like 4/5 of the way there already.
 
Eteric Rice said:
I'm buying it because I want a sequel. :(
I'm not putting the Vita version in question (well, I think the platform choice is a little strange when they could up-port it to PS3/360 keeping the style) I'm saying that "if" it came out on the wii I probably wouldn't buy it unless it was a new game (proper little king story 2)

I'd be more willing to bite the "super little king story" Wada wanted to make than this.

And of course, sadly Wada is gone and his style is as well. I found wada interviews, style and line of though to be what made little king story what it was, tbh, from the moment they seem to be walking away from it I go defensive.

But I get your point.
 

Eteric Rice

Member
lostinblue said:
I'm not putting the Vita version in question (well, I think the platform choice is a little strange when they could up-port it to PS3/360 keeping the style) I'm saying that "if" it came out on the wii I probably wouldn't buy it unless it was a new game (proper little king story 2)

I'd be more willing to bite the "super little king story" Wada wanted to make than this.

And of course, sadly Wada is gone and his style is as well. I found wada interviews, style and line of though to be what made little king story what it was, tbh, from the moment they seem to be walking away from it I go defensive.

But I get your point.

Where are those guys anywhere? They still in the gaming industry?
 

Takao

Banned
Eteric Rice said:
Talking about here, though. People buy quirky PC games on steam. Stuff like Bastion and what not.

LKS might be liked on Steam.

Yes, but this game is made by Japanese, and as I mentioned, Japan rarely thinks about the outside world when developing video games (which in my opinion is mostly a good thing). It wouldn't surprise me if a lot of the people working on games in Japan who don't have international branches think the PC platform is about as alive in the west as it is in Japan (which is to say, not at all).
 
^ Erm… I screwed up in my reasoning! I was reffering to Wada whilst thinking of Yoshiro Kimura. Then I realized "Wada, the Harvest Moon guy that went to Grasshopper? Nonono, not that one!" (only realized after reading your post).

Here is snippet of Wada talking about it:

How did the idea for Little King's Story first come about?

Yasuhiro Wada:
The original idea was mine. The final game we developed is based on that original idea but it was mostly conceived by Kimura-san and the development team. I had been involved in the planning until the basic prototype was made but after that, I left it all up to the development team until the fine-tuning at the end.
Source: http://www.officialnintendomagazine.co.uk/article.php?id=9483

Wada did the pitch/original idea, but then he let Kimura run wild on it. I ALWAYS considered this Yoshiro Kimura work (but my memory for name's is utter horrible), I'm almost ashamed for being so anal about Wada, when I don't give a rats ass about him (regarding this franchise, I fear he'll be missed on Rune Factory future games)


Found an interview:

I catch myself drifting away, watching Mr. Yoshiro Kimura roll the little firetruck back and forth on the table. He reaches to the end of the table for a tiny foam rubber critter—Onii, a indigenous character you must fight in the game, as well as a pre-order gift for reserving a copy of LKS—then places him in front of the firetruck, knocks him down, then stands him back up. He hums the first somber bars of Beethoven's fifth symphony. "Da da da daaaaaaa…"

7jMFW.jpg
lks.jpg



Fresh off an excellent critical reception in Europe, Little King's Story is being prepared for its US release, tentatively in late July. I ask Kimura, the designer of the game, as our interview begins, did you expect this kind of success?

His response? "Hai." Then silence.

I look at Mr. Soga for a moment with a chuckle, then Kimura-san begins to expound: the game was developed not only for a Japanese audience, of course, and should be accessible for everyone. He travels a lot, he tells us, and has many international friends who love all kinds of games—Little King's Story is an effort to make a game that anyone can enjoy.

But doing so was no easy task. The original prototype for the game took Kimura well over a year with a fairly small five-man team. The team eventually grew during full production to a main developing group of twenty, with twenty to thirty additional people on movie scene creation, and four people doing the music. Despite the size, Kimura is quick to point out that "it's nothing like Assassin's Creed."

A cursory glance at the characters in Story begs the question: "How much did you have to drink when you were designing these guys?" We receive the obvious(?) answer—"a lot."

"I love to drink, but I also love talking, so I invited [our character designer] to my house one Sunday night to drink," Kimura says, "and we just started talking about what kind of style the game might take. We wanted something stylistically in the vein of Animal Crossing, but not with animals... so we decided on vegetables!"


The gameplay in Little King's Story is difficult to describe, but originated as Kimura's desire to make a real-time strategy game for the Wii that used easy controls and worked specifically with the Wii Remote.

"I draw a lot of inspiration from older games, NES and Atari games," he says. "Namco's games... Pac-Man, Xevious... Marble Madness!" We know Marble Madness, of course.

He starts humming the Marble Madness main theme. "The music was very catchy, don't you think?" He continues to hum. For this game, because of the kingdom-type setting, they had to go more the route of classical music, he tells us, and so fewer of the catchy, old-style tunes made it into the game.

"He would still call the composer and hum notes into the phone," Soga tells us. (Kimura crashes the firetruck into poor Onii around this time, humming the Beethoven dirge.)

dnyxA.jpg


Having recently seen the introduction to the game—Mr. Kimura was running slightly late to the interview—we take the opportunity to comment on the distinctive visual style of the opening cinematic.

"They were inspired by stop-motion," Kimura tells us. He chuckles a bit. From behind the table he continues talking, positioning his hands end to end like he's holding a camera. "Chk, chk, chk," taking imaginary pictures of his firetruck.

"On my weekends I like to sculpt small clay models and take pictures of them," Kimura says. It is obvious that his fascination with stop-motion animation has carried itself into the game. "When there's lots of documents at a meeting I draw pictures on the corners, to make flip animations..."

He reaches down behind him into his bag, pulls out a nice-looking black notebook, and sets it in front of us. "I brought some of my sketches today. I call it 'My Zone Notes.'" Mr. Soga struggles for a minute with the translation, but we just agree that it's "My Zone Notes." Flipping through the pages we see dozens of tiny and detailed sketches from games like Chulip, Rule of Rose, Little King's Story (of course), and even No More Heroes.

Mr. Soga tells us that Kimura-san really loved No More Heroes, and actually did a lot of design work on the game. "Not many people know, but I was working on the game while hidden," Kimura says. I am amused for a moment, unsure whether he really wishes he was a part of the production, or actually worked on the title. A cursory Internet search lists him as a producer for the game, and it's not hard to imagine his design work making it in.

Adorning other pages are several different drawings. One, an almost gruesome image of a Ferris wheel with tiny stick-people being wildly thrown off of it to the bottom where others struggle to catch them. On another, we see a drawing of what looks to be Little Red Riding Hood.

"This is the next game I want to make," Kimura says, pointing to the drawing. Our world exclusive, we joke.

1fw0g.jpg
wolf01.jpg


Though the concept matter of Little King's Story and his drawings are dark, having the characters be really cute allows the exploration of serious concepts in new ways.

"If you have two normal people standing there, and one of them says 'I KILL YOU!' and stabs the other one, that's just sad," Kimura tells us. "But if you have two little anime-cartoon cute guys, and one of them says [high-pitched voice] 'I KILL YOU!' and stabs the other one, it's serious, but it's really funny. It's the opposite of real people in games doing corny, goofy things... we have little goofy guys doing very serious things."

We mention Wii Sports Resort, playable on the show floor, and how the game focuses on the look of terror in the Mii faces as they plummet to their watery doom after being knocked off the platforms in swordfights. Kimura laughs. "Just like that!"

"In Little King's Story, you have carefree adults everywhere, there is a kingdom where they are all drinkers, they will become bums if you let them be," he tells us. "It's sort of a counter-part to Assassin's Creed, or Bayonetta."

I take the opportunity to profess my infatuation with Bayonetta. "I want to make Bayonetta next!" he says. "I'm not always happy with just the bright, cute games... next I want to make a darker, underground type game, a change of pace."

As we run out of time for our interview and more reporters are ushered in to see a couple upcoming titles, Kimura-san swipes his firetruck back up from off the table and slides it into his pocket.

"Is it okay if I just sit in the corner?"
Source: http://www.n-sider.com/contentview.php?contentid=3918


He is like a child in a adult's body, he is the Little King Story spirit in my eyes. Oh, and HE IS the king of drunkards. Where is he now? If he isn't there I'm secure they shouldn't be messing with it.

And if he is there I can't possibly comprehend how in the hell they screwed the style.


Also this:

Yoshiro Kimura: We are planning to make a sequel to Little King’s Story, like Super Little King’s Story, but we’re still in the process idea phase
Source: http://www.siliconera.com/2009/07/29/kimura-san-you-just-said-super-little-kings-story

the Super Little King Story thing he wanted to do and I mentioned.


EDIT:

wolf02.jpg


In Kimura's game concept, the wolf guard is meant to be scary, but he's old -- so he's in a wheelchair. However, it allows him to move quickly, and makes scary noises. As the young prisoner, all you can do is run and hide.

(…)

Games he worked on… depicted by him:

Source: http://www.gamasutra.com/view/feature/4088/yoshiro_kimuras_strange_journeys.php

This guy deserves all the budget in the world, and to keep his style.
 

Dascu

Member
Though the concept matter of Little King's Story and his drawings are dark, having the characters be really cute allows the exploration of serious concepts in new ways.

"If you have two normal people standing there, and one of them says 'I KILL YOU!' and stabs the other one, that's just sad," Kimura tells us. "But if you have two little anime-cartoon cute guys, and one of them says [high-pitched voice] 'I KILL YOU!' and stabs the other one, it's serious, but it's really funny. It's the opposite of real people in games doing corny, goofy things... we have little goofy guys doing very serious things."
This is why I'm so averse to changing the visuals and story into something more "mature", while moving away from the very cartoony and "childish" look and style of the original. It's thanks to that cartoony feel that they could tackle some very serious and dark themes (TV Dinnah King for instance). I fear this re-imagining is going to lose a ton of what made the original so brilliant.


That Travis+Sylvia drawing there is really neat, by the way.
 
^ I've read your links and…

This obviously means that Nishi’s Route24 and Kudo's Vanpool will be involved but I'm unsure how Kimura will participate, having just moved to Grasshopper

I was about to quote this as "my body is ready!" seeing Nishi is one of my favorite developers, I class chibi robo as something as good as Mario Galaxy in the platforming realm (different budgets, sure, but lots of heart)

But then I read the follow up… Kimura is not on Marvelous anymore, he moved onto Grasshopper, after pointing out he was a driving force behind LKS and not Wada I was left wondering where he was now, but now it's pretty clear..

So this game is really someone else's reinterpretation and lost it's "brain". I was already put off by the style but now I'm really dismissing it, I'm really sorry.


They should have just ported it instead of messing with it.
 

PowderedToast

Junior Member
this is what i asked kimura on facebook:

me: hey, are you involved with the little king's story for PS vita?? i just heard about it!

kimura: how do you feel ? I am looking forward to seeing what happen next for my little king :)

seems to confirm that he's not involved, if it wasn't clear already.
 
PowderedToast said:
this is what i asked kimura on facebook:

me: hey, are you involved with the little king's story for PS vita?? i just heard about it!

kimura: how do you feel ? I am looking forward to seeing what happen next for my little king :)

seems to confirm that he's not involved, if it wasn't clear already.
:(

I'd answer him that I'll look out indefinitely for the day he gets his little king back.
Lord Ghirahim said:
I have four of those, had to import them because they were too good for Europe apparently.
Are they on ebay?

I wanted one, but the US version of Little King Story had 480p (PAL had black bars and forced 50 Hz) and the extra bosses… so I imported it (and those plushies weren't on sale with the game in here, only saw the version with just the case)
 

linko9

Member
Hmmm.... so this is a remake with less appealing visuals? Unless I'm missing something, I may have to pass on this. I absolutely loved the original, but I'm not really interested in replaying it with more generic art, if that's what this is.
 

leroidys

Member
Ugh. I was cautiously optimistic at first, but if its just the same game with worse art direction then what is the point?

What is with this trend of developers alienating everyone who enjoyed the first game in order to "reinvent" a franchise. You want to appeal to a new group AND your original fans.
 

kharak

Neo Member
linko9 said:
Hmmm.... so this is a remake with less appealing visuals? Unless I'm missing something, I may have to pass on this. I absolutely loved the original, but I'm not really interested in replaying it with more generic art, if that's what this is.

And the music. WTF have done with music?
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Doesn't look very good. At least the gameplay has survived intact, the touch screen suits the game well.
 
Typical, we get touch controls on Vita but no IR pointing on the Wii game. Go figure!

Gameplay looks very solid. Shame that the art style has been mostly ditched in favour of a more generic style though.
 

zigg

Member
Way late with my reaction here, but now that I've seen this, I don't know whether to laugh or cry.

(Or just go play the Wii game again. I have to confess I bailed on Tyrant mode...)
 

Takao

Banned
This gives me a headache, via Siliconera:

While charming, Little King’s Story wasn’t a huge seller on Wii. King Corobo will have a second chance too woo gamers, this time on PlayStation Vita with The King, Demon King, and the Seven Princesses: New Little King’s Story.

Marvelous and Cing created the original game, but Cing closed and creator Yoshiro Kimura left the company years ago. Instead of designing the game internally, Konami is in charge of New Little King’s Story. "AQI is the developer, Konami is doing the production. We’re the rights holder, we own the IP and we licensed it to Konami. It’s a licensed game," producer Yoshifumi Hashimoto explained in an interview with Siliconera. While "Marvelous AQL" is the developer, its only their external development arm coding the game. Marvelous’ production staff is not involved with it.

"To be honest as a rights holder, we are keeping an eye on what they’re doing," Hashimoto added. "Right now we don’t have plans to license out any other of our IPs. We’re not actively looking for licensing opportunities, but if some other company has an idea that makes us think ‘hey that might be fun’ we’ll discuss it."

Details about New Little King’s Story are still coming in, but we hear the PlayStation Vita title will be a re-imagining of the Wii game. Konami and AQ Interactive dropped the fairytale style and changed Howser from a giant mouse to a human.
 
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