SalsaShark said:its kinda ridiculous that it took this long. Considering how the game has a strong fear factor when it comes to exploring at night, something like this was really needed IMO.
There was an excellent article on PC Gamer about just that, but I wanted to wait for a few more of the big features to make it in (Enderman changes, NPC's, possibly quests).Branduil said:You could always just stop playing in that game when you die. But I guess this helps you resist the temptation to keep playing.
Branduil said:You could always just stop playing in that game when you die. But I guess this helps you resist the temptation to keep playing.
Monocle said:Too hardcore for me tbh.
Meanwhile, in my fabulous invincible sky castle that won't vanish in a moment's folly...fanboi said:Pussy
slidewinder said:So this game is played with some sort of central server connection such that permadeath can be enforced?
Branduil said:You could always just stop playing in that game when you die. But I guess this helps you resist the temptation to keep playing.
No, it has only one save game per world and I imagine that gets deleted as soon as you die. Backing your save up would be pretty schizophrenic.slidewinder said:So this game is played with some sort of central server connection such that permadeath can be enforced? Like relating it to roguelikes where people can always back up a save if they're playing locally, but not so if they're SSHing to a server.
Oh, ok. Thanks, I don't know where I got that idea; I don't really know anything about the game other than what I've read.Drazgul said:Of course not - the permadeath will be singleplayer only so those who are backing up their saves are only cheating themselves of the experience.
DiscoJer said:Exactly. It's ironic that in order for it to be "hardcore", the game basically has to hold your hand and quit/delete the save for you.
Because otherwise people can't resist the temptation...
SalsaShark said:
That's a very nice world you have there...Firebrand said:
Zaptruder said:I've always liked the idea of hardcore, but it's really too hardcore for most.
A good compromise is a life system.
3 lives and dead.
It still gives weight and consequences to actions and threats, but it's not quite so bad that it makes you paranoid.
Additionally, there could be a system for earning lives - but the trick is balancing it such a way as to not trivialize the life system. Something like only 3 earnable per game; maybe one is found by digging/harvesting for it, another is awarded upon a certain achievement (killing X mobs), and the last; maybe uploading your world/creation and getting a certain amount of downloads/ratings.
Haunted said:This might be just the kick in the dick in the balls I needed to get myselfinto overdriftback into the game. A forced cycle of restarting and exploring anew might actually be a positive thing for my Minecraft experience.
The more likely alternative being ragequitting and never touching the game again after stupidly falling off some tower.
Fall damage needs to be modified for that shit.
That's not a terrible idea.Zaptruder said:I've always liked the idea of hardcore, but it's really too hardcore for most.
A good compromise is a life system.
3 lives and dead.
It still gives weight and consequences to actions and threats, but it's not quite so bad that it makes you paranoid.
Additionally, there could be a system for earning lives - but the trick is balancing it such a way as to not trivialize the life system. Something like only 3 earnable per game; maybe one is found by digging/harvesting for it, another is awarded upon a certain achievement (killing X mobs), and the last; maybe uploading your world/creation and getting a certain amount of downloads/ratings.
AdventureRacing said:I don't mind if they had something like that but for me personally that sounds horrible. To me the appeal of hardcore mode is knowing that i only have one chance. Feeling paranoid is a good thing and it's what i like about hardcore modes.
Yeah that is probably too hardcore for most but this isn't intended for most people.