RPGCrazied
Member
Whut? GI gave it a 10?
RPGCrazied said:Whut? GI gave it a 10?
Smellycat said:So far:
EDGE: 10
ONM: 98
GamesTM: 9
Gamepro (DE): 93
average: 95.25
FLOP
Alextended said:What's wrong with you?
You probably know it, but it's was sort of gag on my part regarding the state of the PC side of gaming when some times the pirates get a better experience than the legit buyers.Crunched said:I'm glad you caught that. I skimmed right over it.
This reply is inconsistent in many levels DaBuddaDa. A list:DaBuddaDa said:Watching a cutscene unfold wherein characters speak in serious tones in a made up language with subtitles would be the worst thing imaginable from both sides. Again, a lot of you are so unflinchingly locked in the idea that the only way to tell a story is to mimic movies that I think it's a lost cause at this point. There is so much to it than that and you're not grasping it. Either a failure of communication on my part or a failure of understanding on yours.
Ico did this thing well in 2001. Nintendo could pull it of as well.beelzebozo said:that's essentially how i perceive the minimalism of the gibberish. you just have to listen to less jibba-jibba-bub-bub-gob-bub-job-lep. look at the difference between WW and OKAMI. the latter was insufferable.
As i have stated in a million other posts already. It something that works for the Zelda game and could be amplified with no problems.walking fiend said:Well, that has already been done in the series: Midna
And? First there's not much character development in Zelda games compared to other games or genres most focused in plot. Yet, the fact still remains that having a voice over won't affect negatively any character development, more over imagining how a character would sound doesn't affect his development through the narrative.walking fiend said:Character development =/= plot development.
It's small because it doesn't change what im saying. In ICO every intervention of the main antagonist is voiced.walking fiend said:How is this a small distinction that 95% of the characters doesn't speak? Actually, I could tolerate 30 Seconds of Zelda being voiced if that was 'only' at the ending and beginning of the game anyway, if this is what you mean.
This reply doesn't change the fact that most characters are stereotypes in Zelda games. Anyway, the argument above that it would hurt the series doesn't make any sense to me. Like you said, many of the returning characters are supposed to be different people from different time periods, this same characters accommodate new traits that are conveyed with the dialog. The same would apply with voice acting.walking fiend said:Really? What kind of stereotypic character does Ghirahim represent? What about Tingle?! I mean, come on! But let's assume you are correct.
These sterotypics change from game to game, Zelda in Phantom Hourglass is worlds apart from the one in Twilight Princess, it would really hurt the series to use difference voice actors or with different tones and moods each time.
That's not the case, plot related cut scenes are voiced in both ICO and Shadow through the course of the game.walking fiend said:I haven't played ICO, but I wouldn't be surprised if Mario speaks more words that what we heard in the whole of SotC; as I said, the whole voice over was VERY limited in duration, and TOTALLY limited in the sense that it never happened between the beginning and the ending.
SotC has less than 1 minute of VA at the beginning and the ending of the game; that's about it, that's all the VA in the game.That's not the case, plot related cut scenes are voiced in both ICO and Shadow through the course of the game.
What do you mean by being amplified? It's already in the game as much as designers feel will suite the game.As i have stated in a million other posts already. It something that works for the Zelda game and could be amplified with no problems.
Zelda games don't have character development and VA can't effect character development? ah, ok...And? First there's not much character development in Zelda games compared to other games or genres most focused in plot. Yet, the fact still remains that having a voice over won't affect negatively any character development, more over imagining how a character would sound doesn't affect his development through the narrative.
Just because ICO has VA every other game should as well? What kind of logic is this?It's small because it doesn't change what im saying. In ICO every intervention of the main antagonist is voiced.
Could you recommend me some more Mediocre games in the vein of twilight princess?Jax said:I guess voice acting will be aokay for LOZ games when Nintendo decides their games need to catch up to 2008 .... always playing catch up. Til then they won't know how to write/voice/cast voice actors or get anything less horrible than the stuff in super mario sunshine. "mmmarrio"?
this thread made me google twilight princess Meta score.
http://www.metacritic.com/game/wii/the-legend-of-zelda-twilight-princess ... 95.
95? It was a pretty mediocre game. wow. 95? Now, I honestly don't think LOZ games can/will be reviewed objectively.
Sn4ke_911 said:Just a quick reminder.
Calibur said:It ain't worth watching Reggie is not gonna spill any new Wii U info, this tight lipped Nintendo approach that used to work in the early days, doesn't work now!
Every time you return to the temple after downing a colossus theres a cut scene with the god like entity that compels the protagonist to push on forward. Plus i'll say it again, in ICO every cutscene is voiced through out the game. And there are many other games that handle the VA like ICO and Shadow of the Colossus, there's no point for you to counter my arguments because they don't function 100% like im saying. Im just mentioning those 2 as an example because they are the ones more fresh in my memory. Other games employ invented language fully through out the plot.walking fiend said:SotC has less than 1 minute of VA at the beginning and the ending of the game; that's about it, that's all the VA in the game.
Obvious, is as much as the designers wanted to employ, why bring that up? Anyway by amplified im referring to extend this type of VA to the other characters.walking fiend said:What do you mean by being amplified? It's already in the game as much as designers feel will suite the game.
No need to cause misunderstandings or confusion. I didn't say that at all in that post, i said Zelda games tend to have less character development than other genres where plot its more at the forefront of the experience. It was a very clear post.walking fiend said:Zelda games don't have character development and VA can't effect character development? ah, ok...
You are making some asumptions.walking fiend said:Just because ICO has VA every other game should as well? What kind of logic is this?
And you are implying whether Zelda, Ganondorf, Link, Ghirahim, etc, speak won't change a fact and is small detail? So what are you arguing for or against anyway? You want Zelda to have spoken intro and outro without any character in the middle of the game speaking? OK, that's not really something which I am inherently against as long as it is done good. And anyway, SotC is sotC and Zelda is Zelda... but it's not as if any post 2000 game has to have VA to be amazing.
Kazerei said:Damn, people have started talking about meta-score already? This is getting serious guys.
Diprosalic said:i already have nukes pointed at the HQ of every major site/magazine. there will be blood.
Sinthetic said:Yeah, no voice acting needed.
Do you know what you brought up ICO and SotC yourself then? They are really not Zelda like games (unlike, say, Okami). I don't get what you mean anyway, unless that you may actually make game that 95% of the character/length of the game lacks VA, and the rest of 5% does. And then I wonder how you want this to translate to Zelda? Unlike SotC, Zelda doesn't have a god like creature that bosses you around so you give only voice to him/her. However, a side-kick like Midna is always with you and she has VA.Refreshment.01 said:Every time you return to the temple after downing a colossus theres a cut scene with the god like entity that compels the protagonist to push on forward. Plus i'll say it again, in ICO every cutscene is voiced through out the game. And there are many other games that handle the VA like ICO and Shadow of the Colossus, there's no point for you to counter my arguments because they don't function 100% like im saying. Im just mentioning those 2 as an example because they are the ones more fresh in my memory. Other games employ invented language fully through out the plot.
Obvious, is as much as the designers wanted to employ, why bring that up? Anyway by amplified im referring to extend this type of VA to the other characters.
No need to cause misunderstandings or confusion. I didn't say that at all in that post, i said Zelda games tend to have less character development than other genres where plot its more at the forefront of the experience. It was a very clear post.
You are making some asumptions.
I just suggested the ICO example because its a very clever way to handle dialog in a Zelda game and avoids some of the issues some posters have expressed against VA. It's even a way that has been employed by Nintendo, although sparingly, so far.
Unless no-one plays the game; I won't be surprised to have voice-less Samus back at all, tbh lolOnce you go voice, you can never go back
Hiltz said:There is an overworld map but not sure about one for the sky. Apparently, there is no mini map on the hud but instead Nintendo has designed it so we'll be using the dowsing rod ability to find our way through areas.
BY2K said:Wait, who said there was no overworld map? Do they mean a conventional overworld, like field? They don't like the Sky?
I know there's a map for each individual area but not having a map for the sky would be pretty weird. I also thought we have seen pics of sky overworld map. So I'm confused.GamePro gave the game 93%
Cons-
Aliasing, low detailed textures
Samples instead of voices (regarding voice acting)
No overworld map
The debate about how different gameplay mechanics are between ICO/Shadow/Zelda its another matter altogether. However the treatment of the cinematics and the way they are used to advance the plot is quiet similar on these games, to the point they both use the text to let the player know exactly what's going on. Yet having an artistic language makes it a lot cooler in many people's opinions.walking fiend said:Do you know what you brought up ICO and SotC yourself then? They are really not Zelda like games (unlike, say, Okami).
I think they refer to the environment itself, not the cartographic chart. In the sense that the sky is too sparse or empty, like the sea in Wind Waker.Lord_Byron28 said:I know there's a map for each individual area but not having a map for the sky would be pretty weird. I also thought we have seen pics of sky overworld map. So I'm confused.
Gillian Seed said:I just Want Wind Waker in Widescreen HD with bonus dungeons and normal controls! Is it to much to ask for?
Gillian Seed said:I just Want Wind Waker in Widescreen HD with bonus dungeons, better difficulty and normal controls! Is it to much to ask for?
Ifrit said:fixed
Pseudo_Sam said:This obsession Zelda fans have with wanting "more difficulty" is enraging. WTF would you want to die a hundred times for? How is that not just incredibly frustrating? Whenever I die repeatedly in a game I shelve it.
I play a Zelda game to explore and have fun. Different strokes I guess.
Bit-Bit said:Play Twilight Princess on Dolphin! Problem solved.
Pseudo_Sam said:This obsession Zelda fans have with wanting "more difficulty" is enraging. WTF would you want to die a hundred times for? How is that not just incredibly frustrating? Whenever I die repeatedly in a game I shelve it.
Pseudo_Sam said:This obsession Zelda fans have with wanting "more difficulty" is enraging. WTF would you want to die a hundred times for? How is that not just incredibly frustrating? Whenever I die repeatedly in a game I shelve it.
I play a Zelda game to explore and have fun. Different strokes I guess.
Nintendo should accommodate the player that wants a higher difficulty level via an ingame option. It's something that wouldn't take a significant development time. Just make some adjustments to damage dealt and received by enemies, quicker reactions and some extra cycles to take the bosses down. Some of the people that played the series for years feel that a good compromise for the difficulty should be around Link to the past level.Pseudo_Sam said:This obsession Zelda fans have with wanting "more difficulty" is enraging. WTF would you want to die a hundred times for? How is that not just incredibly frustrating? Whenever I die repeatedly in a game I shelve it.
I play a Zelda game to explore and have fun. Different strokes I guess.
Refreshment.01 said:Nintendo should accommodate the player that wants a higher difficulty level via an ingame option. It's something that wouldn't take a significant development time. Just make some adjustments to damage dealt and received by enemies, quicker reactions and some extra cycles to take the bosses down. Some of the people that played the series for years feel that a good compromise for the difficulty should be around Link to the past level.
I want a game with the difficulty of MM. I wonder if that's too much.Ifrit said:Yeah, I would be ok with that, did anyone lose a hundred times in that game?
kayos90 said:I want a game with the difficulty of MM. I wonder if that's too much.
kayos90 said:I want a game with the difficulty of MM. I wonder if that's too much.
Anth0ny said:Whenever I die I get frustrated. And I try again. and again. and again.
eventually, I beat it.
and feel like a GOD
Hard parts in games are memorable, and beating said parts are rewarding. When a game has no challenge, and you don't feel any sense of accomplishment, the game is FORGETTABLE.Twilight Princess says hi
Buy Sin and Punishment 2. Actually there's a ton of games you have to catch up with.omg.kittens said:Got my Wii in the mail yesterday. One step closer to Skyward Sword.
Someone put Link's cap on the kid's head.
Crunched said:Why is it that everyone knows exactly what a Zelda game should be?
To those saying the series is not about difficulty: was OoT your first Zelda experience?
A Link to the Past is a good intro, and still a fair bit tougher than the 3d titles. I'm not trying to say what Zelda is or isn't, only what it has been in the past.Kard8p3 said:My first was A Link to the Past and that game wasn't hard from a combat perspective. The only Zelda games that I find difficulty are the NES games.
Hiltz said:GamePro Germany reviews:
The Legend of Zelda: Skyward Sword 93%
WWE 12 90%
Super Mario 3D Land 92%
Sonic Generations 87%
NBA 2K12 93%
X-Men: Destiny 54%
Spider-Man: Edge of Time 68%
Harvest Moon: Grand Bazaar 77%