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Zelda Skyward Sword Spoiler Thread: Retelling the Legend without the black bars

huh.. I always charged my own skyward strike to cancel his or just avoided it. Never thought about shield bashing it.

I'm not sure because I didn't try it but I would think you'd need the divine shield or better to withstand them and I think shield bashing would probably just absorb that attack anyway. For Ghirahim's strikes, you can bat them back with your sword like the old Ganon / Agahnim battles, and for Demise, you need to avoid his completely and generate your own lightning charged skyward strikes.
 
I'm sorry, to me that would be the definition of frustration, not 'fun'. I guess I don't see the 'fun' of dying over and over a shitload of times in games.

The tension is fun, not the actual dying lol. I went through the game without picking the heart containers left by bosses so I could achieve a somewhat similar effect and have more of an incentive to do sidequests, and now wish I had had the sense to do that for my first playthrough of every 3D Zelda game before SS. :(
 
Just finished the game. Kinda overwhelmed at all of the little intricacies to the story and other things I had no idea about(jumping on top of imprisoned and charging with the lightning strikes).

The game was great overall, with some minor nitpicking, and a few annoyances. The worlds were pretty cool but I got tired of going back to the same places over and over again. Although all the desert sections were awesome. Sky was a bit too bare imo. Kinda wished there was more backstory to the thunderhead area.

Loved the craft system, but hated that shields were kind of useless until you had the Hylian shield. As a result, I didn't use a shield for most of the game. Couldn't stand the constant Fi chats that would come up. Let me figure shit out for myself. The silent realm trials almost made me poop my pants a few times. :) It was nice to see so many throwbacks from all the zelda games. I guess it being the 25th anniversary had something to do with it.

The story itself was "good" but I'll probably be in the minority that I enjoyed the uniqueness of TP's story a bit more than SS. The story to SS didn't start to feel epic until the last half hour of the game, barring some juicy boss battles(which were all pretty damn awesome). I liked all the little sidequests available on Skyloft and such. Kinda sucks when I finally got the gigantic wallet from Beautrex, I had no reason to have that much money since I bought everything already.

Music was very well done, but I must be one of the few people who really want to hear another rendition of the Dark World theme from LTTP, like this:

http://youtu.be/b2MrK3rQYrA

Call it fanservice or whatever, but godamn I would love to hear this song in a Zelda game again.

Also, I REALLY missed the different sword techniques from TP, it would've been SO good to match that with the motion plus. The motion plus worked good for the most part, but I feel it could've been used even more.

With everything said, it was an amazing game and I loved spending 45-50+ hours on it. Cant wait until Zelda next gen!
 

emb

Member
Wait, I just read in the other thread that you can actually grab fish with the net and it does something?

The way it was worded made it sound like a joke/troll. Sit patiently for 5+ minutes at a time, doesn't always work even if you did it right, and get some crazy unlockable. Maybe I'm just too skeptical.

For people that didn't see the other thread, here's the original post. It's in response to someone wondering if they can catch fish with the net:

Have patience, it takes 5-7 minutes. You have to stay in 1 spot, and slooowly move your net back and forth with a perfectly consistent tempo. If it doesn't work, try again from another spot. Catching a fish enables you to unlock one of the coolest secrets in the game.
 

ASIS

Member
I tried to catch any fish, didn't work out. There's nothing in the game even hinting at it. And the fish don't react AT ALL to the net.

I call BS on this one.
 
Now to be even more obsessive than guessing the MC score days ago (it was 95) I know little about the plot, haven’t read spoilers. Basically I know who the named main characters and the assistant are, from the opening and Skyloft . So about my guesses (some thrown in for random fun) these are mainly based on the usual tropes of a Zelda game and the clichés of the genre with a bit of gut feeling. If the story is significantly different then it may be a pleasant surprise.

  • Ghirahim is planning to drain Zelda of her light, of the goddesses and use the power to release a seal. The darkness within the clouds could fall upon all over Hyrule and its sky. Only a few disciples of the goddesses are aware of this, including the leader of Skyloft and a founding Shiekah (who was also chosen to guard and train Zelda). It is a secret because the disciples themselves are the ones who created the seal against the evil, they are guilty for the world being split it two and would rather prefer its people live peacefully in ignorance with their daily lives. It’s a mixed blessing. Fi and the Skyward Sword were created as part of a prophesy. As the seal is slowly unveiling, Link enters through holes connecting both worlds, land and sky, and in the centre evil blows in the clouds. The day has come when the chosen hero of the gods must destroy the evil within the seal, here we go again.

  • Ghirahim can travel anywhere except when focusing his power to fight & drain, his master dedicated a long time to crafting him as a dark counter-part to Fi. He has her teleporting abilities but for narrative reasons his personality is the polar opposite.

  • First is the trial of the goddesses so Link can prove his courage. He needs the orb thingies of nature, fire and water before he can pull out the Skyward Sword and go to confront Ghirahim as well as rescue Zelda (obviously)

  • There will be a character obsessed with animals; a mini game will involve you having to take the little 'uns back to them. It looks cruel. You will get a bottle.

  • Tingle will not make an appearance.

  • There will be a level covered in gusts with four directions that keep looping themselves, but the true path will be revealed to those with a keen ‘eye’. The new ability in the series will work by pointing the Wii remote, music cues will play coming out of the Wii-remote as well as inform players once they’ve chosen a right direction.

  • Eventually Link’s bitter rival Groose will let down his grudge and subtly respect Link. Link will then get to the dungeon’s walls next door and the rival will only be seen again in his final appearance where he’s participating in his hobby (riding in the ending with his companions)

  • Ghirahim’s lair is on the ground, a Storm Voxtex hides it. It is built right next to where Hyrule’s main town was. It will have at least six floors even though it’s not the last level. Here, towards the end of the game there will be a shortcut to the real last level. Later another level will levitate on top. Zelda will be saved from here about a third through the game, and will have her guardian to protect her in a secret sanctuary. Link must continue to power up the sword and this potential power is being held back by the remaining bosses.

  • I’m guessing six dungeons, since the developer have spent more time assimilating the dungeons’ gameplay into the other levels. The third full dungeon will be entrenched with water and require water switches to manipulate the water levels. In a rocky region the second-to-last dungeon will have the most floors, its exterior will look like a monster and the boss will look like it.

  • We will see what looks like a mysterious Gerudo, no other connection is made clear between them and Ganon.

  • There will be a dragon boss; Link will ride it to tackle it down. Before that there will be a giant spider boss. One boss will swim in the water and need to be stunned with long–ranged weaponry. The boss then spasms and falls onto Link’s dry platform, who then has about 10 seconds to attack its jelly-like weak point that is dangling outside its mouth until it leaps back into the water, and it will occasionally spawn babies to distract you.

  • At one point villains will drop from an evil portal in the skies and then Skyloft will be left devastated, nonetheless Link will appear in the nick of time and save everyone. The main mural will be damaged and there will be houses on fire, yet no one will die but the monsters. After the invasion the smoke will clear although the sky will be darker. Moblins will more quickly appear when Link returns for optional items in that area (but the town will quickly be repaired for the ending). Zelda is now kidnapped again by Ghirahim, he finally has accumulated enough energy and the seal is released, she is taken to the top floor of the master’s castle and kept around to lure Link.

  • Link has his penultimate form of the Skyward Sword to break the barrier of the final level’s gate so he can ride onto it. Yet before he and his bird can get in, outside this castle they will have to fight against its soldiers, whilst the main villain will shoot at you. The final level will have split sections of it, devoted to different elements and keys for a corridor of locks, nature, fire, water, sand, ice… familiar. These areas will recycle boss battles and mini-boss battles. The final boss waits at the top floor with the darkest clouds & lightning.

  • The second-to-last-boss will be a zombified Ghirahim with red eyes; he’s possessed by his secret master, who he has spent the entire game trying to free. Light arrows will be needed to stun him, during this state you hit him with the Skyward Sword in the face. Other weapons will generally be useless on these guys.

  • The master is fed up of “playing” and mutates Ghirahim’s body into a hulk. The last boss’ final form will be a straight-up weapon fight again with this primal, horned and hairy beast, which looks like Malludus crossed with Ganon. He wields the Trident of Power, which is powered by what’s left of Ghirahim’s soul. Fi will make a ‘tragic’ sacrifice and lose her life in her humanoid form, Fi’s final words will be encouraging ones about how the future of the world will be protected by her and Link. Now she can fully power the Skyward Sword, the Master Sword! Pick it up. This plays. This will change the final boss’ music so it’s more heroic. The light wakes Zelda up and she borrows your light arrows. You will finish the Master off by impaling its head and climatically making the pose from the front cover.

  • The Master Sword ‘repels all the evil’ so all the clouds are pure. As the evil fades away, Link quickly escapes the collapsing castle. The Trident of Power falls into the ground and is lost, waiting ages to influence a new master. The game will end with the disciples of the Goddesses who fuse their magic and land Skyloft in the centre of Hyrule. A version of this theme is played here. It is implied that this is beginning of Hyrule Castle Town and the new kingdom! As the world was originally meant to be, the Triforce will appear to mark the beginning of the new world. The ending credits will then reveal a montage of how the Sky people are united with Hylian life. New alliances are formed, almost everyone is happy. We will see a horse that looks like Epona. About 30 seconds of the following themes are played each: Zelda’s main theme, the Fairy theme, Skyloft’s theme, the ending theme will mostly be a more melodic remix of the main theme and it’s playing through the main instrument of the game. We see the Master Sword placed in a pedestal, just like the one in the Temple of Time. Pre-credits… there will be a scene after showing ‘The Hero of Sky’ riding his bird with Princess Zelda through Hyrule on a new adventure! But as usual the timeline isn’t completely made clear and what game takes first after is a mystery.

  • There will be no deeper romance between Zelda.

  • There will be a secret costume, Link’s pyjamas can be unlocked for the entirely of a new game.

Of course I suspect some of the lucky guys/gals who will have finished may laugh, I’ll find out in the next week.
I guessed a lot wrong, I got a few of the obscure bits half-right. So I can't accuse the game of being too predictable, it would have been a nice image to see Skyloft fully landing.
 

bionic77

Member
Finished the game. Really liked the last boss. Looks like spoilers are not part of this thread anymore but I will still spoiler some stuff so as not to ruin it for someone.

The last battle with Demise was really good. I was actually impressed with how good the graphics were on the last boss. Demise could have passed for an early PS3 of 360 character. The last battle with Ghirahim was also really fun. Ghirahim was really easy once I figured out to stay away and play the typical ping pong sword fight shit. But I did die a couple of times against Demise before I figured out what to do. I noticed at the end of the game Link would automatically bring up his shield or else I was spazzing with my controls. Took me some time to figure out I had to skyward strike him to injure his second form. Once I mastered the controls the hardest bosses for me were Demise (final forms) and the robot captain. For some reason that robot captain would always kick my ass.

The ending was alright, nothing extraordinary.
 

BGBW

Maturity, bitches.
You just need to jab at the Captain Electrobeard as if it were a swashbuckling duel.

Talking of robots, I found it really depressing when the Good Sea Captain pointed out he was only alive because of the crystal. Before that point I thought that they were oblivious tto the fact they were trapped in a time bubble, but this guy knew he was only being reanimated and that all his friends and family are dead. Then he says he wishes he could see his family again and yet we all saw their dead robotic corpses at his home. ;__;
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
I like how Fi points it out too. She actually kind of drops her analytical personality during that scene, which is kind of sad since she probably realizes that she will eventually die off after the quest and by then she has come to enjoy Link's presence as she indicates in the ending.

Same thing with the Pirate Captain...she basically tells you how she admires how long he stood guard over his treasure, and you just walk in and kill him. :(

My favorite Fi moments, personally.
 
Girahim was boring until he went all Seth on us and then summoned Akuma. I liked that part.

Demise is fucking cool though, he looks like a badass in motion. My only gripe is that Nintendo's approach of bringing out the big baddie out of left field near the end is annoying. If they had Demise show up and some time between that until actually getting to fight him would have done a world of good the way I see it.

Overall I liked the story and most of the characters were awesome, I was surprised by how much I liked Groose.
 

BGBW

Maturity, bitches.
Demise is fucking cool though, he looks like a badass in motion. My only gripe is that Nintendo's approach of bringing out the big baddie out of left field near the end is annoying. If they had Demise show up and some time between that until actually getting to fight him would have done a world of good the way I see it..

You know that giant scaley sock with teeth that you fight three times? That was Demise. He was pretty central to the whole story.
 

Bit-Bit

Member
You know that giant scaley sock with teeth that you fight three times? That was Demise. He was pretty central to the whole story.

That was him? No fucking way!!! What gave you that idea? The scale like body, the seal on his forehead, or was it the fact that that was the whole point of Link finding the Triforce?

This is geared towards the person you quoted. Not at you, BGBW.
 

Fuzzery

Member
Anyone have a spare save? My game has a game ending glitch right after I finished opening the jaws of the sand pirates area..

It's okay for 5 seconds, but then the wiimote freezes up, every time I start
 

.la1n

Member
Going to have to let it all sink in, right now snap judgment is that Wind Waker still has the more epic final boss showdown.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Well, I've kind of been working on a reference list (organized by game), compiling stuff I've seen mentioned and ones that I have noticed myself. Some of it might be reaching but, hey, that's the fun of Zelda!

The Legend of Zelda
- Outside of the Sandship, all the Dungeons feature an opening cut-scene where Link makes his way down into the earth. As mentioned in an Iwata Asks, this was meant to reference how in the original Zelda Link descended down stairs into each dungeon.
- The infamous "It's a secret to everyone!" line is used twice in Skyward Sword, first by the Kikwi elder Yerbal and later by a Parella trapped behind a rock.
- The first game featuring Impa as an old woman, this obviously inspired the elder (well, technically younger) Impa in Skyward Sword. Impa in Skyward Sword is also like the Old Men and Woman in the original Zelda, the mysterious, lone humans you run into in a land filled with monsters.
-Octoroks in Skyward Sword are noted by Fi to be land-based, as opposed to aquatic like they are in the rest of the 3D Zeldas, just like they were in the original Zelda.
-The Hero Mode in Skyward Sword pays tribute to the 2nd Quest in The Legend of Zelda, a harder-mode unlocked after completing the game.

The Adventure of Link
-In this game, Link obtains the full Triforce by passing various trials in order to prove his courage, which is used in Skyward Sword, as the second-half of the game involves Link obtaining the Triforce in a similar manner.
-The whole "Zelda has been asleep for hundreds of years" plot in The Adventure of Link is paid homage to in Skyward Sword where Zelda is put asleep, although for different reasons. Once more it is up to Link to wake her. Furthermore, a central theme of the game is the villains attempting to revive their master.

Link to the Past
-The first three dungeons in Link to the Past are similar to the first three in Skyward Sword, although in a different order. You have a temple located in an ancient temple located in the eastern forest area, a desert temple in the west, and finally a temple atop a mountain to the north.
-The character of Batreaux in Skyward Sword brings to mind The Mad Batter, a similar bat-demon who, despite his fearsome appearance, was rather polite. The Cursed Medal in Skyward Sword references how Batter would always "curse" you with a good effect, like doubling your magic meter. He also appeared in Link's Awakening.
-This game was the first to feature a Fortune Teller who would point you where to go, which inspired many future characters...such as Sparrot in Skyward Sword.
-The Bug Catching Net finally returns, and like in Link to the Past can be used to grab bugs and fairies. The little Skyloft kid obsessed with bugs brings to mind a healthy version of the Bug Catching Kid.
-Skyward Sword tells the origin of the Master Sword, which first appeared in Link to the Past. The Master Sword theme also plays in Skyward Sword when Zelda powers your sword up before going to sleep.
-Ghirahim, whose name is probably not coincidentally similar to Agahnim, are similar characters working for the bad guy. The ritual Ghirahim performs on Zelda brings to mind Agahnim's ritual he performs on Zelda when you fight him in Hyrule Castle.
-Gaepora's book he carries in official art strongly resembles the Book of Mudora. Gaepora is very knowledgeable on ancient lore, which the Book of Mudora is said to contain.
-Zelda's lullaby, although not referred to that name in LttP, is part of Skyward Sword's main theme "Song of the Goddess". Ghirahim's theme also begins in a way that resembles Ganon's theme introduced in LttP as well.
-This was the first game where the wish-granting powers of the Triforce were mentioned, which is used at the end of Skyward Sword in order to stop Demise.
-Link can use a mushroom to create a special powder that hurts, confuses, and stuns enemies...in Skyward Sword, you can catch shiny mushroom spores and use them in order to stun enemies.

Link's Awakening
- Levias in Skyward Sword greatly resembles the Windfish, leading many to believe they were one in the same, and is being tormented by an evil creature that is causing it great distress.
- Marin and Zelda are similar, having an implied relationship with Link as well as believing in a world outside of their island, for Marin across the sea and for Zelda below the clouds.
- The entrance to the Ancient Cistern and Catfish Maw are both giant fish-mouths.

Ocarina of Time
-This was the first game to introduce the Goddess Trio, Farore, Din, and Nayru, who are mentioned in Skyward Sword and have songs named after them as well. Their symbols also appear in Skyward Sword.
-Both games begin with Link having a nightmare about the main villain. Link's also, in both games, referred to as being a sleepyhead by Navi and Zelda.
-The whole post-Lanayru Mining Facility, with Impa protecting Zelda from the villain, and Zelda throwing Link the main musical instrument, is strikingly similar to the scene in Ocarina where Impa runs off with Zelda from Ganondorf. Both take place after the third dungeon as well.
-Groose is a more-developed Mido, a childhood bully towards Link, likes the same girl who likes Link, etc. He also strongly resembles a Gerudo, with the same eyes and hair color, which was probably meant to be a red-herring leading people to speculate he was related to Ganondorf.
-The Sage Medallions appear near the entrance of The Goddess Statue.
-Dodongo Caverns in Ocarina and the Earth Temple in Skyward Sword are extremely similar, both being the 2nd dungeon, fire-based dungeons located atop what is Death Mountain, introducing Bomb Flowers and featuring the Bomb Bag as the dungeon item, two Lizardfos serving as the mini-boss (and in a similar room), and the boss defeated by feeding him bombs.
-The Fire Temple and Fire Sanctuary are also similar, once more in similar locations, inside a volcano, and featuring the local NPCs who you must rescue in order to progress.
-A notable feature of Adult Link in Ocarina was his stylish earrings, which return in Skyward Sword with an additional function...they allow Link to survive high temperatures like the Goron Tunic.
-Gorons, first introduced in Ocarina of Time, once more return in Skyward Sword. They are the only Ocarina-based race to do so.
-Gaepora is an obvious reference to Kaepora Gaepora, and, since a Gossip Stone implies that Kaepora Gaepora is the reincarnation of a light sage, may be the same character. He also resembles Rauru, possibly a nod towards the speculation that Kaepora Gaepora was Rauru's pet or human form.
-Gossip Stones return, still making the "bo-oing!" noise and dispersing information. Like in Ocarina, Skyward Sword allows you to hit them with various items as well as blast them off using a bomb.
-The Temple of Time, first appearing in Skyward Sword, returns although located in a different location. This was the first game to feature time travel as a major plot point, which returns in Skyward Sword.
-The Octoroks in Skyward Sword resemble the Deku Scrubs introduced in Ocarina, hiding under a bush and popping out to shoot rocks at you. You defeat them in a similar way. Deku Babas, who originated in OoT, also return.
-Some people, although I think it's stretching it a bit, think the drawing of a knight fighting a monster on Link's house is meant to be Link battle Demise...I dunno about this one.
-The younger (well, technically older) Impa in Skyward Sword is based off the Impa in OoT, and she plays a similar role, saving Zelda from the main villain at the halfway point.
-Demise has the same voice actor as Ganondorf in Ocarina of Time, the first time he was voiced, and resembles Ganon's human form which was first introduced (properly) in the same game. This is obviously a hint towards Ganondorf being Demise's "curse", or something of the sort.
-Like with the Kokiri, who are given a fairy at birth, the Skyloftians are given a Loftwing at birth. Link is special in both games...in Ocarina for not having a fairy, and in Skyward for having an unusually strong bond with his bird.
-Sheik's harp is implied to be the Goddess Harp in Skyward Sword, which makes sense that it would be passed down to the current Zelda.
-The Lanayru Mining Facility sounds quite similar to the Spirit Temple Theme in Ocarina of Time.
-The Household theme, first appearing in Ocarina, returns in Skyward Sword.
-The Lumpy Pumpkin theme is similar to Lon Lon Ranch, and Pumm and Kina look a bit like Talon and Malon too...Kina even sings in a way akin to Malon.
-The Slingshot introduced in this game returns, and is found in roughly the same area too.
-After years of speculation, the red bird in the Hylian Shield, which is the secret gift in Skyward Sword upon completing boss rush, is revealed to be the original Link's faithful steed.
-The Batreaux sidequest in Skyward Sword resembles the Skulltula sidequest in Ocarina of Time, both quests resulting in cash gifts and the character becoming, or returning to, a human.

Majora's Mask
-Skyloft seems to have been mainly inspired by Clock Town, both being the lone central town in the middle of the map with a lot of characters with their own developments and character arcs.
-The whole Cawlin-Pipit-Karane quest is a shout-out to Anju and Kafei, even including one part where you can give an important letter to a ghostly hand emerging from a toilet.
-Link in Skyward Sword, upon being able to swim, is given the ability to perform a dolphin jump out of the water like Majora's Mask's Zora Link.
-At one part, you help the seahorse-looking Parella find his friend when following him underwater, bringing to mind the part in Pinnacle Rock in Majora's Mask where you had to reunite the two seahorses.
-Bird Statues return from MM, and in Skyward Sword they are once more the only save locations. You can also use them as warp points.
-The Treasure Chest Game Operator in Majora's Mask is like Peatrice, as she's often bored and asleep yet will fall for Link if he's wearing the Zora Mask.
-Tingle, first appearing in Majora's Mask, makes a cameo as a doll in Zelda's room.
-The ClockTown Swordmaster's dojo involves having to cut logs, which is used in the Knight Academy in Skyward Sword.
-Ghirahim's design resembles the Gilded Sword, leading people to speculate that he was the human form of it...close, but no cigar. His design may still be a shout-out, though.

Oracle Games
-The Medals in Skyward Sword are like the rings, upgrades that you can only carry a limited number of at one time.
-Oracle of Seasons introduced the Hyper Slingshot, which like the Scattershot in Skyward Sword can shoot multiple seeds at once.
-The Sand Sea Pirates (or, Pirate, as you only see one of them) are a reference to the Piratians in Oracle of Seasons who were stranded in the desert.
-Zelda in Skyward Sword borrows elements of both Nayru and Din...all three are embodiments of a goddess, Nayru plays a harp, the main instrument of both Ages and Skyward Sword, and Din spends most of Seasons trapped in a crystal like Zelda.
- The Harp of Ages in Oracle of Ages has three songs, each one represented by one of the Goddess' emblems, and there are three songs for the Goddess Harp in Skyward Sword with the same emblems as well.
-At one part in Ages you lose all your equipment and have to find them again, which happens in Skyward Sword during the Fire Dragon segment.
-The Linked Game of Oracle involves three sacred flames, as does Skyward Sword, although the flames are for a different, more nefarious use in Oracle.

Wind Waker
-Tetra, whose name is the prefix for four, may have a pretty significant name now that Skyward Sword has been released as the Zelda bloodline, presumably, is the human incarnation of the fourth Goddess, speculated to represent the missing center of the Triforce.
-Wind Waker and Skyward Sword end in similar ways, with Link and Zelda exploring a new world and establishing Hyrule.
-Beedle, as well as his shop music which first originated in Wind Waker, return in Skyward Sword.
-The Sky is a smaller version of Wind Waker's The Great Ocean, and both feature Link riding atop a red bird-like creature...it's speculated that the King of Red Lions was designed by the Hyrule Royal Family to resemble Link's Crimson Loftwing.
-The Goddess Cubes are similar to the Sea Charts (one of which appears in Skyward Sword's Skipper Island subquest) in that they reveal the locations of hidden treasures in the overworld.
-Rupin's Mom in Skyward Sword is the female equivalent to Mila's father, a vain character who will actually charge Link if he breaks their antiques.
-Gaepora looks a lot like King Hyrule, which makes sense since the former would be the latter's great ancestor.
-On the trail leading up Dragon Roost to the Fire Dungeon, there are little platforms you create by throwing a bomb into a hoop, which is reused in Lanyru Desert.
-The intro to Wind Waker inspired the intro to Skyward Sword, the latter utilizing a similar "storybook style".
-The Korok's are simillar to the Kikwi and, given that the Koroks are the transformed version of the Kokiri, many people believe the Kikwi may become the Kokiri over time as well.
- The "Earth Temple" moniker is reused in Skyward Sword, and some people believe the temples to be the same, despite being in different places and being quite different in design and theme.
-The Parachute Link obtains in Skyward Sword functions like a less controllable Deku Leaf, and also resembles the Sail from Wind Waker as well.
-Link's role as the hero is doubted in both Wind Waker and Skyward Sword, and his main mission through both games in the first half is to rescue someone close to him. Around the main point, both Links activate various beacons to show the way to a large tower where they undergo a trial to prove their role as the Hero.
-This was the first game where Link started without his green tunic, which was reused in Skyward Sword.
-Every NPC (except for the unscannable Parella and the generic robots, which makes sense plot wise) are named, something that Wind Waker was the first, and only Zelda, to do.
-Fi greatly resembles the Fairy Queen, something EVERYONE noticed early on.
-Gorons are nomadic once more in Skyward Sword, having not yet established a home on Death Mountain.
-The "Eldin"/Death Mountain Region in Skyward Sword was watched over by a Fire Dragon, as it was in Wind Waker.
-Ganondorf in Wind Waker is killed by having a sword shoved in his head, and Demise has a scar on his head. Furthermore, while The Imprisoned, he has a sword in his head as well.

Minish Cap
-Minish Cap's opening is like Skyward Sword, as Link and Zelda are childhood friends and implied to be a bit more and there is a contest taking place. Minish Cap and Skyward Sword are also the only Zeldas, outside the sequels, where Zelda and Link know each other from the outset.
-Elzo and Vaati and Fi and Ghirahim are similar pairs...both are counterparts to each other, as both Elzo and Vaati are Minish while both Fi and Ghirahim are swords. Elzo and Fi both are used to establish a main Zelda canon item, Link's cap and sword respectively.
-Ghirahim, like Vaati, is a flamboyant, pale, skilled swordsman who are also powerful when it comes to magic. Vaati's fate is the same as Demise, sealed within a sword.
-Minish Cap was the first game referencing an ancient civilization in the sky, The Wind Tribe, which was expanded on in Twilight Princess and Skyward Sword, although a presumably different civilization.
-The Minish Cap is structured similarly to Skyward Sword, with rather lengthy segments needed to reach most of the dungeons, a dense over-world, and faster-paced dungeons.
-Out of all the Hyrules, the Minish Cap one is the closest to Skyward Sword with a forest/lake area in the SE corner, a mountainous volcano area to the north, the central city and castle in the middle, and a desert-like area to the west filled with ancient robots.
-The Mole Mitts and Gust Jar return, as the Mogma Mitts and Gust Bellows.
-Castle Town is like Skyloft, featuring a large bazaar, a bustling town filled with many citizens, and a school.


Twilight Princess
-Like in Twilight Princess, there are three segments in which you must gather Tears of Light in a warped version of the overworld in order to progress through the game.
-Many jingles are re-used from Twilight Princess, including the bug-GET noise (when you catch a bug), the Poe Soul noise (used when you get all the Tears of Light), the music that plays when you find a rupee in a chest, and the noise the Twili Beast make which plays when the Guardians are chasing you.
-Fun Fun Island and Dodoh bring to mind the flamboyant Fyer and Falbi, as you are both launched from a cannon and have to descend down in a mini-game like Flight by Fowl. Furthermore, I believe the location of Fun Fun Island, over the Lanayru region, would roughly correspond to Lake Hylia.
-A tree-stump atop a cliff in Lanyru Desert, near the entrance to the Temple of Time, corresponds to a similar tree located in Lake Hylia, the same location about.
-The hats the Ancient Robots wear, as well as the generator that opens the Lanayru Mines, greatly resembles Midna's hat. Furthermore, Scrapper, like Midna, is used to pick up and transport large objects that Link cannot. He even treats Link like Midna originally did, insulting him.
-Fledge is basically a more minor, exaggerated version of Colin, the local wimp who looks up to Link.
-Midna was the first partner that was fully voiced through gibberish which was reused for Fi.
-The patrons of the Lumpy Pumpkin call to mind the famous bar in Twilight Princess. The pumpkins themselves bring to mind the Ordon Pumpkins.
-Once more you collect a variety of bugs in various locations and can sell them to the local bug freak for cash.
-The Temple of Time in Twilight Princess and the Lanayru Mining Facility in Skyward Sword are both ancient, abandoned facilities that are surprisingly high-tech in the past, both featuring Armos and Beamos. Both of them are also overrun by tiny, larva versions of the final boss--Armogohma and Moldarach.
-The ChuChus in Skyward Sword strongly resemble the Twilight Princess ChuChus in the way that they split and combine depending on how fast you slice them. The Skyward Sword Spume's also resemble the Toadpoli enemy in Twilight Princess.
-The Fatal Blow finishing move returns in Skyward Sword. The Arrow controls introduced in Twilight Princess also form the basis for the Arrow Controls in Skyward Sword.
-The Bokoblin in Skyward Sword are extremely similar to the Bulbin in Twilight Princess, more so than they do the TP Bokoblin, being the most prolific and advanced enemies, wearing similar outfits (especially the archer varieties), utilizing similar attack methods, mainly a mix of close combat and sniping, and the Monster Horn they blow to call each other resembles and sounds like the horn that King Bulbin uses.
-The Double Clawshots return in Skyward Sword, and you even at one point use them to hook onto Peahats like in Twilight Princess.
-The City in the Sky Dungeon of Twilight Princess is believed to be Skyloft in the far future, and what appears to be the Oocca theme plays in the opening when mentioning Skyloft.
-Following Fi through Skyloft at night in Skyward Sword resembles the segment where you chase the ghost of the Zora Queen through Kakariko in Skyward Sword, both taking place at night and featuring an enchanting, slow melody.
-The Time Gate resembles the Mirror of Twilight.
-The Province names- Faron, Eldin, and Lanayru - return as do the guardian spirits, now taking the form of dragons.
-The Tycoon Wallet, earned by completing Batreaux's quest, is a golden man's face that brings to mind Jovanni, who offered similar rewards.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Phantom Hourglass
- The Beacons, little icons you can place on your map to mark areas, was first introduced in Phantom Hourglass where you could mark important placed on your map utilizing the DS stylus.
- After the big reveal in Phantom Hourglass, Link must gather three special metals in order to forge the Phantom Sword in order to defeat Bellum. In Skyward Sword, Link must similarly gather three flames to forge the Master Sword.
-Using the Stylus in Phantom Hourglass, Link had to draw various symbols on doors in order to open them...which is used in Skyward Sword in order to access Lake Floria, by drawing Farore's symbol, as well as drawing on walls in order to gain items.
-Phantom Hourglass featured a segment where you had to chase a Ghost Ship through fog using your fairies in order to navigate, while in Skyward Sword you use dowsing in order to pursuit a literal invisible ship. Upon catching both ships, you enter them and they serve as a dungeon.
-The whole Sand Sea segment features a somewhat cowardly captain who makes Link do all the actual work while he simply drives the ship that brings to mind Linebeck and the navigation system of Phantom Hourglass.
-Treasures, featured in Skyward Sword, were introduced in Phantom Hourglass where they served as merely a way to acquire rupees as opposed to upgrading items.
-Phantom Hourglass featured the use of stealth segments in which you had to make your way through an area while avoiding invincible guardians who could instantly kill you, which was used for Skyward Sword's Silent Realm sequences.
-The Ocean King Temple had to be explored multiple times, the first time in the series you had to backtrack through a dungeon in order to progress, which was used in Skyward Sword albeit in a less frustrating manner.
-Rupoors, Rupees that take away your money, return in the Fun Fun Island and Thrill Digger mini-games. The Thrill Digger game itself resembles the Harrow Island Digging Mini-Game in Phantom Hourglass in which you could dig at the risk of losing rupees by finding Rupoors.
-Don't remember which dungeon this was, but like the Ancient Cistern, one of the Dungeons featured a tablet which told you the "true order of the temple" which later came into play during one of the puzzles.

Spirit Tracks
-Force Gems are formed when you help an NPC out, and thus are like the Gratitude Crystals that you receive in Skyward Sword upon helping out an NPC.
-The Treasure in Spirit Tracks, unlike in Phantom Hourglass which was just used to earn extra cash, is necessary in order to upgrade your train. Furthermore, like Skyward Sword, Spirit Tracks features a Treasure known as Hornet Larvae (well, Bee Larvae in ST) that is obtained by hitting a tree with a beehive and picking it up before the bees attack you. The Star Fragment in Spirit Tracks, another Treasure, also looks similar to a Gratitude Crystal.
-At the bottom of Moldarach's Boss Room in Dungeon 3, after you beat him and the sand empties, is a train station that looks extremely similar to the central room in the Tower of Spirits where the Spirit Train was kept.
-The Whip was first introduced in Spirit Tracks, and is similar to its Skyward Sword incarnation...particularly using it to swing on branches to reach platforms. Furthermore, the little rings you grab to pull off Koloktos' arms resemble the ring hooks on the swords in the Ocean Temple you could grab with the whip. Both dungeons featuring the Whip, the Ocean Temple in ST and the Ancient Cistern in SS, are water-based.
-The boss of the Ocean Temple, Phytops, and Tentalus, the boss of the Sand Ship, are both one-eyed giant octopus creatures where, during the first part of the fight, you must make your way to the main boss platform while avoiding their tentacles.
-The Lokomo Duets are equivalent to the Harp sections in Skyward Sword where you have to play along with a character in order to open the way to the next dungeon.
-Chancellor Cole and Ghirahim have a similar goal, to capture Zelda and use her in order to revive their master who was sealed away long ago, and both meet a similar fate...basically sacrificed by their master once he awakens. Ghirahim, however, seems to enjoy it, being his plan all along, whereas Chancellor Cole is quickly sacrificed as Malladus had no options left.
-Beedle in Spirit Tracks, like in Skyward Sword, flies around in an airship and you must gain his attention by blowing a whistle/hitting a bell, which causes him to drop down and pick you up.
-Like in Skyward Sword, Link in Spirit Tracks begins the game undergoing a test in order to graduate which ends with him meeting Zelda, going off with her, and her getting kidnapped by the main villain's henchman. He also dons his usual green attire which in both games is the uniform of the local knights.

Ocarina of Time 3D
-The Hint Movie Sheikah Stone as well as the Boss Rush, concepts introduced in OoT 3D, were both carried over to Skyward Sword. Sheikah's Harp was also updated in OoT 3D to more closely resemble Zelda's Harp in Skyward Sword.

Real World References
-In the Skipper's House, there is a picture that parodies the infamous bow scene in Titanic.
-The part in the Earth Temple where you find the boss key and are chased by a boulder is a shout out to the infamous Indiana Jones scene. The whole Ancient Cistern Dungeon, featuring a whip and ancient statues, also invokes Indiana Jones.
-Mario Galaxy seems to have inspired the Zelda Team quite a bit, as you have the Boulder Controls in the Earth Temple, the Bird Controls similar to Mario Galaxy 2's Flutter, and the Octoroks resembling the Octoomba and Octoguy villains from Galaxy.
-The Earth Temple has a strong Bali/Mongolian influence, whereas the Ancient Cistern is based off India/Buddhism, including a segment based off a Buddhist short story entitled "The Spider's Thread".
-All of the Skyloftians have bird puns...
*Groose comes from Grouse, large birds who are known to use their bright combs to impress females
*Cawlin may come from the term for the sound crows make, "caw, caw", or perhaps a Macaw?
*Strich is obviously from Ostrich, given his appearance.
*Peatrice and her dad Peater come from the Peahen and Peacock. Peatrice also comes from Beatrice. Peater, a pun on Peter, might also reference peat, dried plant material (fitting since he's past his prime and associated with bamboo). He was also known to be popular among the ladies, i.e., he strutted around like a peacock in his younger days.
*Sparrot is a pun on parrot and tarot, a method of fortune telling.
*Fledge is the name for a bird incapable of flight and with undeveloped wing muscles, perfectly describing Fledge.
-All of the Kikwi are named after teas...Yerbal is the obvious one.
*Yerbal is obviously Herbal.
*Oolo is Oolong.
*Bucha is probably either Bancha or Chai.
*Erla is Earl Grey. MIND BLOWN when I realized this.
*Lopsa might be Lapsang Souchong
*Not sure about Machi
-All of the Mogma are named after elements...
*The leader is Guld (Gold), the second-in-command Silva (Silver)
*Bronzi (Bronze), Cobal (Cobalt), Kortz (Quartz), Ledd (Lead), Merco (Mercury), Nackle (Nickle), Plats (Platinum), Tyto (Titanium?), Tubert (I don't know this one), and Zanc (Zinc)
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Nope, the prefix for three is...tri.

Tetra is also the name for a fish which fits too, but I think Tetra being a reference to four fits more now.
 

Anth0ny

Member
That is a lot of words.

Lots of nice little references, though!

I know, I meant more screen time as Demise, not The Imprisoned.

I feel the same way. Imprisoned might as well be another character altogether, he's just a big, shallow, black blob. And his mouth looks like an asshole. Seriously.
 

Big One

Banned
Nice list but a few problems.

"-The origin of the Deku Tree is given as Groose plants it in the Sealed Grounds."

Is factually incorrect. Groose didn't plant the Deku Tree, he planted a small spirit tree with a fruit to heal the Thunder Dragon.

All of the speculation around Groose being a Gerudo and Ghirahim being the Gilded Sword is also severely dated and utterly idiotic, I suggest removing it.

Also you forgot an A Link to the Past reference. When Link obtains all three pieces of the Triforce, they all come together similar to the intro of A Link to the Past: http://www.youtube.com/watch?v=zMLizwiUBB4
 
-After years of speculation, the red bird in the Hylian Shield, which is the secret gift in Skyward Sword upon completing boss rush, is revealed to be the original Link's faithful steed.

I don't recall any implication in the game that the Thunder Dragon made the shield as you completed the boss rush. In fact, the inference that the shield already existed (since robots from past-Lanayru mention it) seems more logical.

The bird icon from the Hylian shield clearly pre-dates SS's plot as well. It's all over the game world.
 
D

Deleted member 21120

Unconfirmed Member
95% of those are not references, they're just similarities that everyone noticed after the fact.

Still a cool list though. :)
 
That is a lot of words.

Lots of nice little references, though!



I feel the same way. Imprisoned might as well be another character altogether, he's just a big, shallow, black blob. And his mouth looks like an asshole. Seriously.

Yeah, his WHOLE mouth looks like an asshole, not just his throat, its his whole mouth.
 

BY2K

Membero Americo
Finished my Hero Mode playthrough. 100%'d it. Feels good.

Now, Hero Mode minimal run. (6 Hearts, no shield. no potions, no upgrades, no nothing.)

And I'll name Link McFly.

Something sucks, though. If you finish a Hero Mode game, the game doesn't let you start another one, it only lets you save before the final boss. If I want to do a minimal Hero Mode run, I have to do another normal run first.
 

RagnarokX

Member
Finished my Hero Mode playthrough. 100%'d it. Feels good.

Now, Hero Mode minimal run. (6 Hearts, no shield. no potions, no upgrades, no nothing.)

And I'll name Link McFly.

Something sucks, though. If you finish a Hero Mode game, the game doesn't let you start another one, it only lets you save before the final boss. If I want to do a minimal Hero Mode run, I have to do another normal run first.

Copy normal run save before final boss.
Keep original forever to make as many Hero Mode saves as you want.
???
Profit.
 
Did anyone else feel that alot of the cutscenes were missing music. TWW and TP had some great music to go along with the important cutscenes. Unless I'm remembering really badly all the major cutscenes such as the one after the 3rd and 6th dungeon were awkwardly silent compared to a lot of the cutscenes I remember from TP and TWW. I think my favorite cutscenes were probably the Groose ones and the one on one Zelda scenes. Overall I liked the story but somethings felt a bit flat. I think a major reason had to do with no music at times so it was pretty dead silent(that and Fi, Impa, Ghirahim and Demise's characterization all sort of slipped into the typical Zelda characters tropes).

Link, Zelda and Groose were awesome in the game and I really enjoyed them. Ghirahim was alright but then he got really interesting at the final boss fight. Demise was rather meh. When I beat him I thought "that was it?" Fi's characterization was fine. She wasn't anywhere near Midna's level but she was good I loved her theme song which probably helped my enjoyment of her. Outside of one or two cutscenes I never felt much of anything for Impa, although her older self was better.

Also, like how The Goddess theme is the reverse of Zelda's Lullaby directly hinting at Zelda being the reincarnation of Hylia.

I think it'd be cool to play a spin-off game as Hylia.
 

RagnarokX

Member
It's funny because he tells you that that's exactly how he's going to kill you (knocking you off and then stabbing you from way above).

When I first fought him that didn't click at first and I was trying to figure out how to hurt him. Then after trying every kind of swing I noticed that every time I hit him I knocked him backwards and I knew what to do. This game has some really really good bosses and puzzles.
 
BY2K said:
You can do the fatal blow from the platform above!?FUCK!!
I was unaware you could do it from anywhere else. I assumed falling from that height was the only way to break through his tough skin.
 

BY2K

Membero Americo
I have to applaud Ghirahim, though. He took 3 fatal blows to the chest and was still able to put up a fight. Demise died after one. (Granted, it was boosted with freaking thunder, but still.)
 
Speaking as someone who's not even halfway through the game, could someone give me a straight-up opinion on how strongly they imply Link and Zelda are an item/in a relationship?

A 10 would be, like, a kiss on the lips or showing their kids running around Skyloft in epilogue.

A 1 would be retconning the events of the intro stuff to be "best buds for life, cuz kissing is icky"
 

Big One

Banned
Speaking as someone who's not even halfway through the game, could someone give me a straight-up opinion on how strongly they imply Link and Zelda are an item/in a relationship?

A 10 would be, like, a kiss on the lips or showing their kids running around Skyloft in epilogue.

A 1 would be retconning the events of the intro stuff to be "best buds for life, cuz kissing is icky"

8, they don't kiss, hug but they're an item. It's stated in the game itself. Groose for example is jealous of Link cause Zelda and him are together.
 
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