Jason's Ultimatum
Member
Playing SotC again reminded me of how awesome the overworld is. It's just one big seamless world where you can explore without any loading time. The areas aren't segmented into a clusterfuck-like grid system like the 3D Zelda games. Every area was like a mystery. Swimming across a large body of water to find a secluded area covered in rocks that leads down to an underground maze and then back outdoors reminded me a bit of the metroid games.
So my first issue with fixing Zelda is to make the overworld more like SotC's overworld. And truth be told, fuck the handholding. No clues. Just explore the world and being able to find a dungeon and solve them in any order like in the original LoZ would be amazing.
So my first issue with fixing Zelda is to make the overworld more like SotC's overworld. And truth be told, fuck the handholding. No clues. Just explore the world and being able to find a dungeon and solve them in any order like in the original LoZ would be amazing.