RadiantRule
Banned
Apparently gaming is a numbers game.
It'll probably be missing a few effects and be at sub 720p.
uh why? Samaritan 720p is 1.1 TFLOP/s and ~1TFLOP/s doesn't necessarily mean "lower than" but also "higher than" it could be better like it can be worse.
Yea I kind of get that, but is there any reason why MS would not go that route ?
I think if you ask the majority of developers which they would prefer unified or split they would go unified because it allows more freedom. (especially for exclusives)
Basically the way the ram in a console is placed and works is not the same as a stick and 2g has a specific sweet spot. B3D covers it very well.As a layman could you explain how you drew this conclusion? Ive heard it repeated elsewhere but haven't heard the logistics typed out explaining the why?
As for consoles leading the graphics pack next gen. They never have for more than a few months at best since at least the PS2 era.
But I think the surest conclusion to draw given the widely dispersed rumors - and accounting for performance boost from a close boxed console - is that early games on either 720 or ps4 could look anywhere from 2 to 3 generations behind the max capabilities of top of the line PC's. To something that's overall technical performance hangs out somewhere near the higher end lines and may initially look better than what some of those higher tiered cards could do due to optimization and developers finally tapping the full power of direct-x 11 and developing from the ground up for the new consoles.
At least thats my best attempt at a rational conclusion based on the myriad of rumors over the months coupled with my attempts at scouring technical forums like beyond 3d.
To me it feels that some expect far too little. It's troublesome that some expect to pay the same price for less next gen, and don't even seem the slightest bit bothered.Games will always continue to look better and better each generation, but to me it feels that some people expect far too much. Honestly, BF3 on ultra as the bar for next gen visuals would probably suffice for 90% of the gaming population. We'll most likely end up getting something that looks better (though I doubt it'll be at the same resolution as on PC), but I'm skeptical as to how much more money publishers are going to be willing to pour into the development of their games. I don't expect game development costs to rise exponentially, but I don't expect costs for AAA games to go down either. We're already at a pretty steep edge as it is. Games will continue to look better and better, but I think most companies will accept the reality that cutting edge visual fidelity should not come before overall profitability (though in the cases of sure fire hits like CoD, go nuts). That's why I'm not phased one iota by all the rumors of weaker than expected next gen consoles.
To me it feels that some expect far too little. It's troublesome that some expect to pay the same price for less next gen, and don't even seem the slightest bit bothered.
Either that or most of the people talking down the next gen consoles as if they will be no more than mid-range PCs are just members of the master race further asserting their dominance over the console plebs by talking as if anyone sticking to consoles next gen had better get accustomed to mediocrity.
This is already expected going into a new generation. It's what helps keep the console relevant into it's dying years at the end of the cycle. However, as we saw with the Wii, if the initial jump is not far enough, then having a closed platform with all of the optimization in the world does not bring miracles. The games will still look less impressive than they would have had a proper jump occurred.Sadly the "master race" aren't talking down to console owners. The technology has adjusted in one way and not the other. There isn't a magical fix for the issues like generated heat and power because where those technologies come from don't worry about it in the same formfactor. And when they do, Shuttle PC's and so forth, even they have issues and they are way better aerated and larger than a console will be. Sadly its just the fact that the tech has increased but the needs to outfit it have not increased by the same factor. The new consoles, unless some magical fix occurs, will be midrange PC style components or their equivalent. Which is fine because the best part about that is that it will be a closed box allowing for increases in optimization and hopefully some unique chipset features. Seeing games like Gears 3 and Uncharted should always give hope that optimization and fixed specifications can bring wonders.
To me it feels that some expect far too little. It's troublesome that some expect to pay the same price for less next gen, and don't even seem the slightest bit bothered.
Either that or most of the people talking down the next gen consoles as if they will be no more than mid-range PCs are just members of the master race further asserting their dominance over the console plebs by talking as if anyone sticking to consoles next gen had better get accustomed to mediocrity.
The specs will definitely be comparable to mid range PCs at the time of release. But they're closed platforms so devs can extract more performance from them. And that's still a massive improvement over the consoles out now.To me it feels that some expect far too little. It's troublesome that some expect to pay the same price for less next gen, and don't even seem the slightest bit bothered.
Either that or most of the people talking down the next gen consoles as if they will be no more than mid-range PCs are just members of the "master race" further asserting their dominance over the console plebs by talking as if anyone sticking to consoles next gen had better get accustomed to mediocrity.
To me it feels that some expect far too little. It's troublesome that some expect to pay the same price for less next gen, and don't even seem the slightest bit bothered.
Either that or most of the people talking down the next gen consoles as if they will be no more than mid-range PCs are just members of the "master race" further asserting their dominance over the console plebs by talking as if anyone sticking to consoles next gen had better get accustomed to mediocrity.
To me it feels that some expect far too little. It's troublesome that some expect to pay the same price for less next gen, and don't even seem the slightest bit bothered.
Either that or most of the people talking down the next gen consoles as if they will be no more than mid-range PCs are just members of the "master race" further asserting their dominance over the console plebs by talking as if anyone sticking to consoles next gen had better get accustomed to mediocrity.
uh why? Samaritan 720p is 1.1 TFLOP/s and ~1TFLOP/s doesn't necessarily mean "lower than" but also "higher than" it could be better like it can be worse.
The next xbox is rumored to be bundled with kinect. Taking that into consideration, you will be getting more. In the case of PS4, i don't see 599 happening again, so prices will be lowered. Though consumers are getting less in graphics capability, it's also consumers getting what they paid for.
This is already expected going into a new generation. It's what helps keep the console relevant into it's dying years at the end of the cycle. However, as we saw with the Wii, if the initial jump is not far enough, then having a closed platform with all of the optimization in the world does not bring miracles. The games will still look less impressive than they would have had a proper jump occurred.
Well a large part of why the PS3 was 599, was not graphical capability, but the (at the time) expensive blu ray player they wanted to usher out to consumers and secure the success of a new format.The next xbox is rumored to be bundled with kinect. Taking that into consideration, you will be getting more. In the case of PS4, i don't see 599 happening again, so prices will be lowered. Though consumers are getting less in graphics capability, it's also consumers getting what they paid for.
But instead we get game development with a focus on art instead of pushing the most polygons/pixels. Something I think we need a lot more of, something that can be a lot more impactful in the design elements of games, and something that can help seperate gaming from "cinematic" experiences. For such a weak console, the wii also has the widest variety of artstyles and aesthetics, and as the dolphin emulator has shown that many a time, good art can trump pure processing power.
I'd rather play a game that looked like:
http://vimeo.com/36466564
then the next current day military based shooter with the same character designs as every other game, but with more shit flying around and more lensflares, dust sports, light shafts, and the variety of other crap that just muddies up the important visual gameplay cues.
As a fan of variety, I like when the system allows for both styles to flourish, and the choice to be up to the creators. If they want their game to look like a film or make the player feel as if they are really there with a realistic art style, then I would hope that option be there for the developers rather than having them pigeonholed into making only "artsy" or "cartoony" looking games with tricks to hide the lack of draw distance, amount of characters on screen, physics, or frame rate issues due to hardware limitations.But instead we get game development with a focus on art instead of pushing the most polygons/pixels. Something I think we need a lot more of, something that can be a lot more impactful in the design elements of games, and something that can help seperate gaming from "cinematic" experiences. For such a weak console, the wii also has the widest variety of artstyles and aesthetics, and had the dolphin emulator has shown that many a time, good art can trump pure processing power.
I'd rather play a game that looked like:
http://vimeo.com/36466564
then the next current day military based shooter with the same character designs as every other game, but with more shit flying around and more lensflares, dust sports, light shafts, and the variety of other crap that just muddies up the important visual gameplay cues.
As a fan of variety, I like when the system allows for both styles to flourish, and the choice to be up to the creators. If they want their game to look like a film or make the player feel as if they are really there with a realistic art style, then I would hope that option be there for the developers rather than having them pigeon-holed into making only "artsy" or "cartoony" looking games with tricks to hide the lack of draw distance, amount of characters on screen, physics, or frame rate issues due to hardware limitations.
Less limitations allow for more options and for creativity to run even more wild. Your assertion that more limitations and constraints on the developer allows for more creativity is pretty myopic.
some render architects from twitter feed (DICE, Radical Entertainment) are off to Bellevue (is it where MS based?). Looking forward to fresh rumours in a couple of weeks.
art wont flurish if developers are constantly being forced to spend larger budgets on developing high end graphics piplines, higher polygon assets, and trying to keep up with the crysis, uncharteds, and gears'. Especially when we as gamers keep demanding it from them.
Limitation allow for creativity to flourish, people are forced to come up with creative solutions to hardware limitations. Many art students will tell you that open projects are both the most difficult ones to do, and the ones that provide the weakest end work precicely because in the end they trend towards their saftey net, their style, or something nice(ie copy) as opposed to being challenged and attempting to overcome limitation.
and while i understand it's not mutually exclusive, it's very much an issue in my opinion. Look at gears, and how many games look similar to it because when it released it was seen as the "graphics standard" for consoles. I can only name a handful of games that use the unreal engine that aren't specifically attempting "realism" with their artstyle, and only a few more that attempt realism with truly unique look and feel.
iirc, you're thinking of Microsoft Redmond, but I could be wrong.
Can you link me to some of the games that look like gears? I don't think I have seen any. Games that play like gears sure but not the look.
Yeah, but Bellevue devision is also know to work on hardware/software.iirc, you're thinking of Microsoft Redmond, but I could be wrong.
Let's be frank here. What the world needs is less shooters and more anything else but shooters. And what shooters it does have should be more like borderlands and less like any other shooter out there.
I'm only half kidding
If 4Gb GDDR5 chips are available in mass quantities by launch the 4GB of RAM its not only possible, its the most likely scenario. However, given the mooted timeframe that doesn't look like it will happen in time for MS's launch although Sony may be in better luck.Oh, I know it's incredibly unlikely. Just saying that 4Gb is pretty much completely out of the question. I'm still really hoping for 2Gb of fast, efficient, unified RAM.
Unless Newegg has a sale, of course.
That quote is pretty interesting. The PS3 cooling is pretty quiet too, although the BR Drive on the Slims is loud as hell.
I know they've mentioned a SoC setup a couple of times but I've been curious about the heat output on one of those. Is it more or less than a dedicated CPU/GPU combo?
It shouldn't be a surprise that those following developments in GPU hardware have a better idea of what is possible at a given heat/size/power budget than those that don't. There's no conspiracy, if you want to purpose something different then show a fully costed alternative, with corresponding TDPs, bus widths and memory densities and then we'll talk.To me it feels that some expect far too little. It's troublesome that some expect to pay the same price for less next gen, and don't even seem the slightest bit bothered.
Either that or most of the people talking down the next gen consoles as if they will be no more than mid-range PCs are just members of the "master race" further asserting their dominance over the console plebs by talking as if anyone sticking to consoles next gen had better get accustomed to mediocrity.
To me it feels that some expect far too little. It's troublesome that some expect to pay the same price for less next gen, and don't even seem the slightest bit bothered.
Either that or most of the people talking down the next gen consoles as if they will be no more than mid-range PCs are just members of the "master race" further asserting their dominance over the console plebs by talking as if anyone sticking to consoles next gen had better get accustomed to mediocrity.
Indeed. Shader compilers' performance has been playing a crucial role for many generations now. Fixed GPU hw (as in consoles) has a clear advantage here - developers can focus on optimising their shaders for the specific architecture, staying closer to on-paper limits.This card also illustrates the inaccuracy of looking just at flops. The 7770 has less theoretical flops then the 5770 card, 1280 vs 1360 ( about %6 less), yet it performs better than the 5770 in actual gaming, even with early drivers for GCN.
It should come around 2013-2014.DX12 won't be coming out for a few years.
Problably for a next year target console we can point to a 8XXX series for Xbox720.
either I think a 7770 its not enought for next gen, the ideal card power will be a 7850.
But problably a 8770 can get a 7850 performance with low power...
7770 is a 100W chip which strikes me as the outer extreme that the consoles will be going for. It's the newest architecture on the newest process node so it's about as efficient as you're going to get (unless nVidia one-ups ATi but I don't think any of the console makers like nVidia at this point).
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It should come around 2013-2014.
So if console comes out at end of 2013, it's GPU can have similarities with SM6 capable GPUs.
Problably for a next year target console we can point to a 8XXX series for Xbox720.
either I think a 7770 its not enought for next gen, the ideal card power will be a 7850.
But problably a 8770 can get a 7850 performance with low power...
Max power consumption is 83W Tech Power Up is measuring at the PCI-E connection and not estimating from the whole system draw. However, the 83W includes not just the GPU, but the PCB, fan cooler, and 4 GDDR5 chips.
Guys, guys... whatever is going into next year's console is being taped out *now*.
The removal of a dedicated fan and PCB isn't going to net you a whole lot of power savings. Regardless, he was correct in saying that a 7770-level GPU is a best-case scenario in your typical console box.
Out of curiousity does PS3 also use Direct X 9 or OpenGL? If SCE does go with AMD this time around, would it be supporting DX 11?
It used a custom made version of OpenGL ES from I remember. But I can't remember what they called it.
Thanks.
Can anyone tell me why do we generally discuss about the DX and its iterations to great extent but not OpenGL?
DirectX has a set of hardware requirements for the graphics card, so it tells you what the card is capable of from a hardware feature perspective.
For example, DirectX 11 compatible cards have compute shaders, which can even be used if you're not using DirectX 11 for programming.
Isn't OpenGL similar in that it allows the same functionalities? Or are the requirements different for customized versions unlike DX because it is open source?
Guys, guys... whatever is going into next year's console is being taped out *now*.
The removal of a dedicated fan and PCB isn't going to net you a whole lot of power savings. Regardless, he was correct in saying that a 7770-level GPU is a best-case scenario in your typical console box.
Guys, guys... whatever is going into next year's console is being taped out *now*.
Eh, be that as it may, isn't it technically possible that next year's consoles will more closely resemble 8000 line GPUs than the 7000 line?