Did the Prime games never happen? I recall Samus kicking Ridley's ass three times in those games without having a nervous breakdown. Or am I missing something.
Of course the Prime games happened, and even if not, she would've fought Ridley twice by then (not counting any of those horrible horrible Mangas).
I don't care if a new Metroid is in 3rd person or 1st person again, as long as Retro is doing it, I know it's gameplay, narrative and art will be deserving of the franchise unlike that turd we got from Sakamoto and Team Ninja.
To say Sakamoto somehow changed his mind after the Prime series makes him sound like a wishy-washy designer, when nothing presented in ANYTHING Sakamoto has been involved with suggests that, AT ALL.
He is a game designer, not a story writer. It might be consistent with his vision, but he is absolutely incompetent when writing his vision down and creating a convincing characterization.
I don't think many fans would've had a problem with Samus having a breakdown, or having motherly feelings toward the Metroid Baby, but Sakamoto simply botched the story and writing so bad that any good will that you might bring into the game was destroyed by his ham fisted ways to depict Samus as a human character.
Other M completely fails at what it set out to do and left the series in a weird spot. Where to go now? Fans rejected Sakamotos story driven approach, but not because a story driven approach was the wrong direction, but because it was utterly deplorable and amateurish in execution. So will a new Metroid have to cut out narrative and characterization again? Can a new team get it right with another try?
I love Sakamotos games, he is an amazing designer, but he's simply a terrible writer and has no idea how to convey a story without relying on brutal exposition, cheese and long winded nonsensical dialogues that repeat the same content ad nauseam over and over again.
Either he gets some writing lessons, or he hires a good writer. A good designer knows his strengths and boundaries, and Other M is what happens when you're not aware of your shortcomings.
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The only thing I'm worried about: If the new Metroid Prime is in 1st Person, then hopefully they'll still use the Wiimote to aim. What kind of idiotic downgrade would it be to have one of the best control systems out there, just to scrap it for outdated analog stick aiming. Ugh.
The only thing we can hope for, for WiiU shooters is that Sony is also pushing Move even more to be an alternative aiming input for FPS and TPS so we get a Wiimote option on the WiiU.
That's basically what I demand from WiiU games: Options and customization. After Wii shooters, there's no going back to crappy analog stick aiming and their severe lack of customization. Let me customize the controls, button bindings, sensitivity, dead zones etc to my hearts content.
In hindsight, for as mediocre/bad game The Conduit has been, it introduced a level of customization to the console space that wasn't there before, and has now become an expected standard (at least on Wii/Move)
If they step away from that, that would be a massive downgrade in my eyes.