twinturbo2
butthurt Heat fan
Oh, NOW they do this, long after I got the PS3 version.The PS3 exclusive cars were released for the 360 a few weeks ago!
Look for the Supercar Pack = 240MSP
Oh, NOW they do this, long after I got the PS3 version.The PS3 exclusive cars were released for the 360 a few weeks ago!
Look for the Supercar Pack = 240MSP
Sounds like it has no story, no career, no goals.
Nothing but a hollow playground with only AutoLog to keep you entertained.
That's incredibly lazy and cheap game design.
It better run at 60fps (on consoles), so we can at least treat it as a Burnout Paradise sequel.
Ah, whoops, didn't notice the quotation marks.
I was close to making a joke myself, telling you it's probably a new Ford.
Looked fantastic. But are pursuit breakers back?
What you described basically just sounds like how the series originally started out. The original NFS didn't have any customization (at least from what I remember). It was about giving gamers the ability to control some of the most expensive cars in the world. So, clean cars in beautiful locations.
http://m.neogaf.com/showthread.php?t=455869dam I am done with console jaggy gaming.
I am upgrading my PC. I will need help from gaffers.
He-he have you seen how much silence was in the first part of the gameplay, barely if some guys made some applauds. Seriously, this MW is a combo of Hot Pursuit & The Run right here, with executing your cars. Have you heard what he said in the first moments, that, the new NFS named MW is based on "Get the best points from stunts, driving, to compete with others online and be the "Most Wanted". The driving looked exactly nothing from the old NFS series, as the car was bouncing from left to right.
So this is it. NFS series died a long ago; car customization doesn't exist anymore, they never heard of it. Open world with clean cars, I've been there with Driver San Francisco and it was much better.
At least for those that consider this a Burnout, I'm blad for them.
dam I am done with console jaggy gaming.
I am upgrading my PC. I will need help from gaffers.
Criterion is the worst developer when it comes to supporting their PC titles, I wouldn't bother.
Looking at the multiplayer walkthrough, Takedowns are in, as well as some kind of XP called SP (Speed Points) that takes you up on the Most Wanted list. They show players driving across the city and meeting up for a race with no predefined grid, then roaming around after the finish and taking each other down... Sounds like BP to me! Info on who took you down is displayed with a license plate like those in BP, with car stats. They're looking at minimum 200 challenges (race, longest jump, speedtest...) in the game, hopefully they bring it close to BP's 500!
Ha, the reason I bought the PS EyeNeeds more Takedown Snapshots!
HP's handling is godlike. Yeah, a lot heavier than BP, but so much more satisfying once you get the hang of it. I was so bummed after the demo, but I bought it on blind faith, and didn't stop playing until I'd topped my autolog. So fucking good.This is more like Hot Pursuit than Burnout.
Anyway, as I said in the other thread I wish Criterion would just make their handling more arcade-like for these arcade games. I don't like the really big, heavy feeling shit they go with.
I had to stop playing HP because of the handling. There was probably a fun game underneath but the way the cars controlled just got on my tits.
HP's handling is godlike. Yeah, a lot heavier than BP, but so much more satisfying once you get the hang of it. I was so bummed after the demo, but I bought it on blind faith, and didn't stop playing until I'd topped my autolog. So fucking good.
I have the weirdest boner right now.
Bombing down the road at 100mph and leaping over the freeway naturally attracts the law, and giving cops the slip is half the fun of Most Wanted. The other half is, of course, smashing their cars into walls, off bridges, and into oblivion. Vehicles in Most Wanted feel heavy, sound powerful, and hit like wrecking balls. Most Wanted encourages some serious car-on-car violence, even beyond the stuff Hot Pursuit enabled.
The larger spaces and exploration lets you line up devastating takedowns, whether youre mid-race, sabotaging a jump competition, or just griefing pals rolling around your world. Players can explore the city on their own, group up for events, or smash each others Autolog records on the fly. Notoriety is the focus rather than fastest laps, although wins and accomplishments contribute to your Speed Points. As is the modern standard, seemingly everything adds to your total.
No matter what the Need for Speed name means to you, Most Wanted is Burnout Paradise with police. It's about the chase, from police and against friends. It makes you want to break the law by becoming the most notorious driver on your friends' list. It's familiar, looks good, moves fast, and feels fantastic. Basically, Most Wanted is exactly what you want from an arcade racing game, crafted by one of the best developers on the planet, and it's building on one of the best foundations in the franchise's history.
I have the weirdest boner right now.
That dovetails nicely with my earlier posts about what was revealed so far by the videos we have. I can get behind that! I already can't wait for this game... Anybody know what's up with the license plates? Some of them look like dates, i.e. 08-31-94 on the police car, and rather recent ones at that (some '03 and '05 in the gameplay videos),so I'd guess they're the birth dates of the developers' children...No matter what the Need for Speed name means to you, Most Wanted is Burnout Paradise with police. It's about the chase, from police and against friends. It makes you want to break the law by becoming the most notorious driver on your friends' list. It's familiar, looks good, moves fast, and feels fantastic. Basically, Most Wanted is exactly what you want from an arcade racing game, crafted by one of the best developers on the planet, and it's building on one of the best foundations in the franchise's history.
look closely to the fugly jaggies and it will do away.
Most likely. Burnout Paradise' roads/places were all named after developers.That dovetails nicely with my earlier posts about what was revealed so far by the videos we have. I can get behind that! I already can't wait for this game... Anybody know what's up with the license plates? Some of them look like dates, i.e. 08-31-94 on the police car, and rather recent ones at that (some '03 and '05 in the gameplay videos),so I'd guess they're the birth dates of the developers' children...
August 31, 1994 was the release date of the very first NFS.Anybody know what's up with the license plates? Some of them look like dates, i.e. 08-31-94 on the police car, and rather recent ones at that (some '03 and '05 in the gameplay videos),so I'd guess they're the birth dates of the developers' children...
The game actually does have car customization
http://www.youtube.com/watch?v=7osi1S4vWAA
He mentions that you'll be able to change your tires, body, nitrous, engine and suspension. They'll be unlocks in the game.
Criterion is the worst developer when it comes to supporting their PC titles, I wouldn't bother.
Hardly the worst. Hot Pursuit was fine.
Nice catch, so 11-11-05 and 11-15-05 would be the original Most Wanted? And 11-17-03 would be Underground? A tease for their next reboot?August 31, 1994 was the release date of the very first NFS.
Looks like the same demo to me? Anyway, it's looking more and more like a mix of NFSMW and BOP, with discoverables from both games returning (Billboards, Road Rules, Jumps...), which is further cemented by Matt Webster's interview with GB posted above.They've posted that demo (probably from a rehearsal) that shows it a bit better:
http://www.youtube.com/watch?v=BaGE_ExVdw0
It's actually interesting now to spot all the Most Wanted drops: Speedtraps and Cooldown spots are in there, and the amount of police roadblock that "drives in to setup" looks amazing.
It is, it's the rehearsed one without bad crashes, like that stall when he clipped the wall (you can tell that where they were trying trigger certain escapes).Looks like the same demo to me? Anyway, it's looking more and more like a mix of NFSMW and BOP, with discoverables from both games returning (Billboards, Road Rules, Jumps...), which is further cemented by Matt Webster's interview with GB posted above.