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Wii U Community Thread

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ASIS

Member
I am posting in this thread more because things I have heard about game-wise have gotten me from "I guess I'll get it someday" to "Huh, I kind of really want this now."

Thank you so much for this.

Also I haven't been here for a couple of days but, did I miss anything important?
 
Lol at everyone bombarding ShockingAlberto with questions. Leave the poor dude alone, I say.
If you come to a village of starving people and tell them you heard about some food coming, but won't tell them what kind, when, etc., a lot of questions is to be expected. Not to trivialize starvation, or to slam ShockingAlberto - graces to him for sharing the hype.
 
Ghost Trick and Z&W sold horribly. I'm surprised you didn't throw in Spyborgs. Capcom could pretty much stealth release DMC and LP and expect more sales than the games you mentioned.
Z&W didn't sell that bad, I mean it did around 400k if I'm not mistaken; more than 100k in each continent. It's not a smashing success but I grow tired of the "it has to break 1 million" mentality.

It wasn't high budget either for starters and I hate the world where 400k for a new IP isn't enough.


Ghost Trick suffered from being too late in the cycle and people like me having a huge backcatalog of things to pick.


And screw Capcom expectations for Spyborgs; it failed to live up to my (and everybody else's) expectations.
I don't see how tessellation would allow 1080p.
I've seen tessellation save on bandwidth but I've never seen it free up enough frames to give double the resolution.

"Tessellation level: 1 – Polygons: 48,600 – FPS: 1000 –"
"Tessellation level: 15 – Polygons: 1,664,550 – FPS: 216"
http://www.geeks3d.com/20090227/amd-gpu-tesselation-sdk/

Ironically, the test used a HD 4850 (similar architecture to what Wii U uses).
Sorry, only saw these answers now, it was full three pages after my post so I missed it. I reckon it'll probably be missed now but I ought to answer anyway.

Certainly not as a flick of a switch and it's 1080p, but a game being built from the ground for 1080p can benefit a lot from tesselation; more than adding detail upclose.

You guys are thinking tesselation as a means to increase LOD near the camera or increase detail up to the point the GPU can't really take it maximizing bandwidth overhead usage without lots of optimization on a per scene basis and that's certainly attractive, but that's not what I'm saying.

I'm sure a tesselation unit can be used to decrease far away details rather than adding them closeby (I've seen it doing just that actually). And if that was used from the ground up then the polygons you have on screen at all times on a game like P-100, whose camera is pretty far away from the action then the game polycount would be decreased rather than increased; perhaps to the point 1080p could be viable.

Perhaps being a big if, as it had to be built from the ground for that goal and polygon throughput isn't all there is to it too, with effects and the like also being a factor (and framebuffer), but it's a big part of the equation and why, say, even some PS2 ports can go 1080p on current gen consoles providing the port is clean enough, because they're not doing much and that allows the necessary resources. Tesselation can help a game be lighter to run if it's used for that end.

Time will tell I guess, but I doubt that overhead will be used for 1080p if Tesselation get's off the ground. Then again it's probably the most powerfull asset Monolith has for a Xenoblade sequel.
 

Azure J

Member
Cacpcom is most likely going to support the wii u with the kind of games nintendo fans would normally like. Games like phoenix wright, Ghost trick, Zack and wiki and etc. are most likey to come to the wii u or new games like them IMO. i dont see nintendo fans reacting very well to dmc and lost planet ports

This is so myopic though. The only way any audience grows to accept or "react well" to products is if you, um well, give it to them. How can you predict something as a guaranteed outcome with no precedent and no such effort being made?

And then I think of last gen and realize that this is not new at all. :lol
 
This is killing me.

I'll ask one more question you may or may not answer- you've been very pessimistic in the past about 3rd party support once PS4/720 hits- has that opinion changed based on what you know, or not.

That hasn't really changed with some degree of qualifications here:

There's a funny thing going on in the industry right now where some developers and publishers are extremely eager to move on to next-gen to play with more graphics and bigger budgets and launching new IPs and some developers are just sort of going "Whoa, fuck, what, no."

But there's no getting around that the current systems are languishing and are hitting saturation points. There is a growing number of developers that are hoping the Wii U can sell software without raising the price of development. This does not apply across the board and, honestly, can change in the blink of an eye. Even if the Wii U can sell software, if Activision and EA prove that next-gen systems can sell more software, then publishers will likely try to follow that model.

Stuff is more in flux than people think right now, but from what I have heard, the picture of original development on the Wii U is rosier than it was for the Wii.

Let me make my question more specific, so I can know whether I should be excited that you are excited:
-Do you get annoyed by trailers that don't show gameplay?
-Do you prefer games that are focused on gameplay over cinematics?
-Do you still enjoy classic forms of gaming, such as MM9/10 and NSMBWii?
-Are you a fan of Platinum Games?

I'll stop there to fall short of doing a full ShockingAlberto interview, hahaha. Most people separate games between "casual" and "hardcore", but I separate them between "games" (NSMBWii, Monster Hunter Tri), "interactive cinema" (God of War), and "crap" (most third party Wii software). A lot of people on NeoGAF get excited about the "interactive cinema" category. So I'm hoping you're excited about something closer to the "games" category.
- Hate 'em. Fuck E3 2011 for being almost entirely CG trailers.
- Gameplay, but that said, I just played and loved Asura's Wrath, so...
- Yeah, I really enjoyed NSMBWii. I'm more excited for the Wii U game than I am Last of Us, for whatever that matters. Not that I think they'll be comparable or the latter will be a bad game, but excitement does what it wants.
- Love Kamiya, not crazy about the Mad World team but they still do interesting and fresh stuff.

You guys know how Iwata managed to convince Capcom to put Monster Hunter on the 3DS despite the obvious success they had with the PSP? He might not get a coup quite like that again with the Wii U, but he's trying the same with third parties, regardless.
 
- Hate 'em. Fuck E3 2011 for being almost entirely CG trailers.
- Gameplay, but that said, I just played and loved Asura's Wrath, so...
- Yeah, I really enjoyed NSMBWii. I'm more excited for the Wii U game than I am Last of Us, for whatever that matters. Not that I think they'll be comparable or the latter will be a bad game, but excitement does what it wants.
- Love Kamiya, not crazy about the Mad World team but they still do interesting and fresh stuff.
Damn. You got me excited, haha. I didn't play Asura's Wrath, but I think I know where you are coming from - I liked FFXIII, even though it doesn't fit my usual tastes. You even got the secret answer to the Platinum Games question "right". I felt very burned by Mad World. I bought the game on a bond of trust, and I almost skipped Bayonetta because of the result. If it weren't for my wife surprising me with Bayonetta for my birthday, I might have stayed bitter.
 
There's a funny thing going on in the industry right now where some developers and publishers are extremely eager to move on to next-gen to play with more graphics and bigger budgets and launching new IPs and some developers are just sort of going "Whoa, fuck, what, no."
What? they're eager to take mismanagement to another level? (seeing Square-Enix did a "next gen" tech demo too)

Of course current platforms are really saturated at this point, hence why it's like a boat on fire; some games will still sell (mostly AAA) but the lower end and middle range are being eaten alive at this point. That's not good.
But there's no getting around that the current systems are languishing and are hitting saturation points.
A long time ago, actually. Kinect and PS Move being things released to expand the system's lifespan a little.
There is a growing number of developers that are hoping the Wii U can sell software without raising the price of development.
That's fine, but... What are they doing so it manages to?

Because it's not about tech specs, it's about software.
This does not apply across the board and, honestly, can change in the blink of an eye. Even if the Wii U can sell software, if Activision and EA prove that next-gen systems can sell more software, then publishers will likely try to follow that model.
If most devs want to go after a business model whose starting investment for any project is higher than it already is they must want to go bankrupt.

Just because you have success stories doesn't mean everybody should attempt that. But I realize that's a error this industry makes a point in repeating.
Stuff is more in flux than people think right now, but from what I have heard, the picture of original development on the Wii U is rosier than it was for the Wii.
That's sadly not saying much.

It has a modern architecture and for a year they'd be mad not to go on a current gen port frenzy for everything the Nintendo sheltered gamer probably wants. And in some cases add that extra polish that when lacking hurt some games.
You guys know how Iwata managed to convince Capcom to put Monster Hunter on the 3DS despite the obvious success they had with the PSP? He might not get a coup quite like that again with the Wii U, but he's trying the same with third parties, regardless.
I reckon Monster Hunter was only on PSP because DS couldn't take it as it is.

That changed with the 3DS, so they went for it, no point in going for the second most sold handheld anymore and PS Vita was clearly gonna sit at that place; although I'm sure they also played their cards right (seeing there's a second circle pad addon now)
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
That hasn't really changed with some degree of qualifications here:

There's a funny thing going on in the industry right now where some developers and publishers are extremely eager to move on to next-gen to play with more graphics and bigger budgets and launching new IPs and some developers are just sort of going "Whoa, fuck, what, no."

But there's no getting around that the current systems are languishing and are hitting saturation points. There is a growing number of developers that are hoping the Wii U can sell software without raising the price of development. This does not apply across the board and, honestly, can change in the blink of an eye. Even if the Wii U can sell software, if Activision and EA prove that next-gen systems can sell more software, then publishers will likely try to follow that model.

Stuff is more in flux than people think right now, but from what I have heard, the picture of original development on the Wii U is rosier than it was for the Wii.

.

Incredibly interesting, thanks a ton for the insight. I'll try and leave you alone for now!

I suspect much of the divide is between East and West. I've said before, but I find a hard time believing Japanese 3rd parties want to invest heavily in another brand new engine.
 

AzaK

Member
First, up thanks for all the info you've given us over the last year.

T
You guys know how Iwata managed to convince Capcom to put Monster Hunter on the 3DS despite the obvious success they had with the PSP?
No I have no idea how he managed to get it on 3DS - do tell :)

He might not get a coup quite like that again with the Wii U, but he's trying the same with third parties, regardless.

And I hope that includes western ones...please easy it does because that's all I truly care about.
 

ASIS

Member
I took it as "Stop teasing me you bastard!"

You are both wrong. Its when something is too good, you tend to make that face. Examples:

When you eat your favorite sweet and it taste exactly how you envisioned it.

When you are in the toilet and you let out A HUGE fart that you've been holding for hours.

When you take a massage and it hits the exact parts you wanted, thus relieving any tension in your body.

Now do you get it?
 
Incredibly interesting, thanks a ton for the insight. I'll try and leave you alone for now!

I suspect much of the divide is between East and West. I've said before, but I find a hard time believing Japanese 3rd parties want to invest heavily in another brand new engine.
I find it hard to believe any 3rd party whose business model isn't selling their tech to licensees wants to invest on a new engine.

Unless it makes development cheaper/easier/allows shit like id's mega texture empowering artists, that is. I don't find it hard to believe a lot of devs/publishers think they need to invest on tech yet again, but I tend to find that way of thinking kinda silly now. Find some engine that suits you and work over it; I mean even UE2.5 continued to serve the splinter cell and the Bioshock team throughout this generation just fine (and no one pointed a finger at those games for looking dated), chances are if you get the assets, shaders and art right it'll look magnificent either way. Hell, we have current game engine's still based on Quake 3 engine and they still manage to deliver (Call of Duty engine and Source engine). It's all a matter of keeping adding to it and keeping it clean at the same time.

Engine's are a means to an end, and a pain in the ass if they're approached on a "generation" basis. (that approach was needed sometimes in the past, but it's not like the development paradigm is changing each every 2 years anymore)
 

Sadist

Member
A rosier picture on Wii U than Wii? I'll take it. And with all the hints, put me in the camp who thinks Japan is on the verge of making a really difficult choice.

.You guys know how Iwata managed to convince Capcom to put Monster Hunter on the 3DS despite the obvious success they had with the PSP? He might not get a coup quite like that again with the Wii U, but he's trying the same with third parties, regardless.
In Iwata we trust.
 
What? they're eager to take mismanagement to another level? (seeing Square-Enix did a "next gen" tech demo too)

Note that Square-Enix's demo was just as much about cutting development costs as it was about new visual tech. And they very clearly said that their budgets were way too big, that with FFXIII the team became way too big to handle and organize, that in the future they won't let their teams get that big ever again.
 
Note that Square-Enix's demo was just as much about cutting development costs as it was about new visual tech. And they very clearly said that their budgets were way too big, that with FFXIII the team became way too big to handle and organize, that in the future they won't let their teams get that big ever again.
I doubt their ability to do so when Versus XIII is yet to ship and FFXIV is the mess it still is (no doubt costing lots of money) and both using cater made "custom hybrid engine solutions" that came from the same basis but are seemingly not connected, they've just thrown their "ubber" tech (Crystal Tools) out of the window and started over and are, yet again, shooting for the stars.

You can't deliver when you're trying to decrease costs and still expand scope. So I think they're still in honeymoon phase with the possibilities, as always. The plan should still be the same: "If we outsource a lot of scenery work and our engine is *that good* and shared among every game we do then development will turn out to be a walk in the park" sadly it'll never be like that.


I'd be glad to be proven wrong, and perhaps Eidos is having a good influence on them. (funny that I thought the Eidos purchase was like buying cancer seeing Eidos was having financial problems at the time, but they turned out altight keeping Square-Enix afloat somewhat in a way; they're shipping and delivering when the main company isn't)
 

Lyude77

Member
I don't know if this has been mentioned here yet, but according to Go Nintendo, there's gonna be a Japanese Dragon Quest X Nintendo Direct on Monday at 7 AM EST. It may have info on the Wii U version (though it might be unlikely). Link: http://www.nintendo.co.jp/wii/software/s4mj/direct20120730/index.html

Edit: Sorry for the awkward sentence structure, but I was trying to avoid that moment where you read Nintendo Direct first and then hype crashes when you see it's just for Dragon Quest X.
 

MDX

Member
I don't know if this has been mentioned here yet, but according to Go Nintendo, there's gonna be a Japanese Dragon Quest X Nintendo Direct on Monday at 7 AM EST. It may have info on the Wii U version (though it might be unlikely). Link: http://www.nintendo.co.jp/wii/software/s4mj/direct20120730/index.html
.

I doubt anything about WiiU will be mentioned.
They will want to sell the Wii version first.
Anyway, Nintendo was pretty clear that WiiU related stuff would come in September.
 

Meelow

Banned
I doubt anything about WiiU will be mentioned.
They will want to sell the Wii version first.
Anyway, Nintendo was pretty clear that WiiU related stuff would come in September.

I hoping for at least Wii U footage of Dragon Quest X, and I still expect Wii U news at Nintendo Direct.
 
What? they're eager to take mismanagement to another level? (seeing Square-Enix did a "next gen" tech demo too)

Of course current platforms are really saturated at this point, hence why it's like a boat on fire; some games will still sell (mostly AAA) but the lower end and middle range are being eaten alive at this point. That's not good.A long time ago, actually. Kinect and PS Move being things released to expand the system's lifespan a little.That's fine, but... What are they doing so it manages to?

Because it's not about tech specs, it's about software.If most devs want to go after a business model whose starting investment for any project is higher than it already is they must want to go bankrupt.

Just because you have success stories doesn't mean everybody should attempt that. But I realize that's a error this industry makes a point in repeating.That's sadly not saying much.

It has a modern architecture and for a year they'd be mad not to go on a current gen port frenzy for everything the Nintendo sheltered gamer probably wants. And in some cases add that extra polish that when lacking hurt some games.I reckon Monster Hunter was only on PSP because DS couldn't take it as it is.

That changed with the 3DS, so they went for it, no point in going for the second most sold handheld anymore and PS Vita was clearly gonna sit at that place; although I'm sure they also played their cards right (seeing there's a second circle pad addon now)

Why are smaller games struggling to sell now even when there are droughts of much bigger triple A games ?, you would think with an install base of almost 250 million consoles (Wii and PS360 combined) games would be selling more now than at any other time in the consoles history.
 

10k

Banned
Did anyone read the forecast of 10.5M wii and Wii U's expected to be sold from holiday-April 2013? If Wii only sold under 1M last year, does that mean Nintendo is expecting to sell 9 million Wii U's in its first year? (November 2012-November 2013)
 

antonz

Member
Did anyone read the forecast of 10.5M wii and Wii U's expected to be sold from holiday-April 2013? If Wii only sold under 1M last year, does that mean Nintendo is expecting to sell 9 million Wii U's in its first year? (November 2012-November 2013)

I would expect they figure to sell another 2-3 million wii so maybe 6 million Wii U
 

10k

Banned
I would expect they figure to sell another 2-3 million wii so maybe 6 million Wii U
710k last quarter, multiply by 4, that's approx. 2.84 Wii's expected to sell this fiscal year. That sounds about right. 10.5-3 That leaves us with about 7.5M Wii U's expected to be sold before April 2013. That's.....ambitious?
 

Pineconn

Member
Well, I'll be one of the sales. Nintendo is 0.000009524% complete!
awyea.png
 

nordique

Member
710k last quarter, multiply by 4, that's approx. 2.84 Wii's expected to sell this fiscal year. That sounds about right. 10.5-3 That leaves us with about 7.5M Wii U's expected to be sold before April 2013. That's.....ambitious?

It doesn't work like that

they'll sell more during Xmas season for example, perhaps as much as 2-3 million then alone

I am expecting 5.5-6.5M Wii U for their projections, and the rest Wii.
 

Terrell

Member
Hmmm... people talking about an East-West divide on the developer's end? I can't help but feel a strong sense of deja vu, like I've heard this before...
 

nordique

Member
Me mathematics is not too much pretty good :(

lol its okay ... the method you used is not a bad way to estimate things but its good to keep in mind that most of Nintendo's yearly sales, especially lately, have been during the Xmas season.
 
Why are smaller games struggling to sell now even when there are droughts of much bigger triple A games ?, you would think with an install base of almost 250 million consoles (Wii and PS360 combined) games would be selling more now than at any other time in the consoles history.
There's no easy answer.

Lack of marketing, the fact that with the crisis people has been purchasing less games (I know I've been buying less), the fact they're not AAA.

The best explanation, or the closest to being right is probably how the cycle works in three phases:

Honeymoon/Launch phase:

- Everything sells, market characterized as a "Bubble", the perfect time to introduce new IP and give it a fighting chance since people are more "open" to what the platform can give them to the point they might even try genres they usually wouldn't; also propelled by the fact there's usually a software drought at the beginning of the generation.

Bubble burst phase:

Not everything sells at this point, instead it's becoming a red ocean, there are often multiple games competing for the same money so the one with the best overall quality/marketing wins. There's still space for new IP and taking chances though.

Saturation phase:

Everything is a red ocean at this point, only AAA, established IP and collectors edition sell at this point (all three characteristics combined, most of the time) platform is stale but it'll keep selling because cheaper game ranges and the fact a lot of people have one (kinda snowballs from there, costumers are likely to buy what their friends have rather than attempt to be different and have no-one to borrow games from). Doing new IP is like sending a title to die, gamers are now established clients and they're more prone to buy the next Call of Duty than *insert new IP first person shooter*. Look at the wii u; does anyone think ZombiU could have a chance on X360 being new IP this late in the cycle? On this console though, it has.



As for why mid and low budget tend to suffer more; first of all because client doesn't see as much value in them and they know that if they wait a while it'll be on the bargain bin anyway, and the fact it's not flagged as game of the year edition, collectors edition, being marked platinum line/selection; even the quantity of stock the store carries play a factor. Then you have piracy: Lots of gamers won't pirate the game they've been waiting years for, but hell yeah, they'll pirate that game everybody is talking about but they don't know what to expect and aren't willing to pay to discover; it's often new IP/something they don't own prior games, so it's not like they're missing a piece in their collection for not buying it. Then as mentioned before there's no marketing and they get less shelf space on stores, if they're there at all.

It's a uphill battle no matter how you look at it. And the fact the investment is getting higher is making it so that these otherwise experimental games can't fail in the retail area anymore; we've seen how a couple of flops have managed to make game companies and even publishers go down.


This generation already has less variety, the middle range we have now is more expensive than it was 7 years ago. More prohibitive too. And the difference is that 7 years ago AAA companies had the money to spend the ammounts they did this gen and some more (hence they're still profitable); while for some middle range developers the development costs were already a tad too high or pushing the amount they could afford. The result has been some of them focusing on digital, portables or embracing bankrupcy.

Our videogame variety got poorer and less experimental in the process.
 

donny2112

Member
You guys know how Iwata managed to convince Capcom to put Monster Hunter on the 3DS despite the obvious success they had with the PSP? He might not get a coup quite like that again with the Wii U, but he's trying the same with third parties, regardless.

But Yakuza wasn't one of the series SEGA was going to continue to make, and there isn't really another third-party non-multiplatform series that was close to big on PS3. Guess you could mean Tales, even though Wii got Tales of Graces. However, Tales needs to go where Final Fantasy is, so that'd have to come first (if they can finish another before the end of next-gen).
 

10k

Banned
lol its okay ... the method you used is not a bad way to estimate things but its good to keep in mind that most of Nintendo's yearly sales, especially lately, have been during the Xmas season.
True. But unless the Wii goes sub $100 I don't see it selling like gangbusters like previous Christmases.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
But Yakuza wasn't one of the series SEGA was going to continue to make, and there isn't really another third-party non-multiplatform series that was close to big on PS3. Guess you could mean Tales, even though Wii got Tales of Graces. However, Tales needs to go where Final Fantasy is, so that'd have to come first (if they can finish another before the end of next-gen).

There are also all of the musou games,
 

10k

Banned
Why are smaller games struggling to sell now even when there are droughts of much bigger triple A games ?, you would think with an install base of almost 250 million consoles (Wii and PS360 combined) games would be selling more now than at any other time in the consoles history.
From my point of view, lacking differentiation and advertising. I never saw one ad for Darksiders and I'm playing it now, 3 years later due to GAF and Darksiders 2 on Wii U news.

Too many AA games try to mimic AAA games with less resources, resulting in bland looking games that are just cookie cutters of AAA games but less entertaining or they are cookie cutter games with a twist/gimmick that aren't very gripping. Lots of "Me Too" developers trying to hop on the CoD and Halo train.
 
From my point of view, lacking differentiation and advertising. I never saw one ad for Darksiders and I'm playing it now, 3 years later due to GAF and Darksiders 2 on Wii U news.

Too many AA games try to mimic AAA games with less resources, resulting in bland looking games that are just cookie cutters of AAA games but less entertaining or they are cookie cutter games with a twist/gimmick that aren't very gripping. Lots of "Me Too" developers trying to hop on the CoD and Halo train.
Very true.

Differentiation or thinking what makes your software unique is very important if you're trying to do an IP that can stand on it's own, it's also pretty much the only thing you can do if you're a developer and are coming out in that kind of situation. Flooding the market on the other hand hardly helps them or other developers trying to do something different. Even a crappy game takes shelf space on a store that could be used up by a much better game (and since it's crap it tends to stay there longer).

Regardless, if it's too late in the cycle though it might miss the train anyway.

See how Vagrant Story on PSone, Okami on PS2 (happens on all platforms) flopped on their original platforms for being released too close to the generations end.


I tend to think this industry tends to be really stupid when it comes to IP. It's too short-term focused, if a game doesn't do well then they won't do a sequel might even disband a good team; but I think that if you want to get it off the ground then you ought to plan a little ahead, like taking the bullet and making a sequel anyway providing the original game was good. They ought to plan it like that from the beginning so the initial cost for that new IP accommodates a sequel. In the end you'll probably have an IP it just took more than one game for it to take off. Sometimes, like if it comes in the end of a generation it's really out of the teams control and not consequence of the quality of the end product; instead of throwing that experience out of the window it's all a path to doing it right and being lucky one day.


Sometimes the public is not really there/is not willing to give that software a chance. Even late cycle AAA sequels tend to suffer a little.
 

nordique

Member
True. But unless the Wii goes sub $100 I don't see it selling like gangbusters like previous Christmases.

Don't underestimate the Wii. You might not see it selling like that, but the casual market is one that considers Xmas time "buying video games" season. Its selling quite nicely considering its point in the life cycle. Comparing it to PS3 and 360 is disappointing yes but partly because those systems saw inflated & extended lifespans due to Kinect/Move (to a less extent), much stronger software support, and (actual) revisions + price cuts, plus Wii software has all but dried up

Most systems otherwise are purchased in the back end of the year. General consumer interest is still existent for the Wii, and further there are always going to be new kids turning 7 or 8 each year that have yet to experience the thing. The current bundle with NSMB Wii is ideal as a stater console for many people, even if the system stays at $149.

Nintendo might drop the price, but if they don't, it doesn't spell the end for the Wii at all. I still expect it to sell well this Xmas season, not as much as last year, but not because of the price - rather because the Wii U will be available amongst other things. The game market will be more crowded this holiday season with more buying options than last year (Wii U, Vita, potential new PS3 model, 3DS XL)
 
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