But I've never had that happen to me before, maybe it's because I manually put it into sleep mode...
How...does one do this?
R_thanatos: this is why I have all of my packages shipped to my job...don't know if that works in your situation, but if so, it's something to try =)
Anyway...I used Challenge Items constantly in PD extend to get unlocks quicker, so naturally I checked them out right away. You don't stock them this time; you buy them right before using them from the song introduction screen. If anyone's curious, here's what you've got this time around. I can't guarantee that the descriptions are 100% accurate, but they're my best educated guess after using them:
Item 1 (1000 DP*): Doubles DP earned, but the note markers appear much later than usual, shortly before you have to actually hit the notes. Think Sudden mode from most Bemani games. Personally, I think this is the hardest one to use =\
Item 2 (1000 DP*): Doubles DP earned, but your life gauge never increases. It starts at 50% like usual and can only go down.
Item 3 (2000 DP*): Same as Item 2, except your life gauge starts at 25%. You earn 3x the normal DP.
Item 4 (3000 DP*): Quadruples DP earned. The life gauge can go up again, but it will decrease for ANY judgments below Cool. Yep, Fine and Safe will drain it too. (It's not by a huge amount; if your accuracy is decent, you should be fine.)
* These DP costs are for NORMAL difficulty. Items apparently cost more on higher difficulties. On HARD they cost 2000/2000/4000/7000; on EXTREME, 3000/4000/5000/10000.
Once you start the song, the points are spent, so they'll be lost if you quit the song early (or fail, of course). The amount you earn from a song seems very similar to PD extend.
I've gotten used to the timing, I think. It still feels a bit off but I'm just playing visually. I don't see any sort of adjustment in Options.
Oh, and the vocals are keysounded. And difficulty ratings can use half-stars now. Cat Food is rated a 7.5 on EXTREME, for example.