Only if Nintendo does. But then they will make a cheap copy and brand it Sony.
Funny, I found the move controllers much more accurate than the Wii controllers ever were.
So that's why:Why are you so desperate to see a sub par experience in VR just to get it out of the door in time for ps4 launch?
You WANT at least! 2560x1600 to have decent experience and remove the screen-door effect
this combined with at least 60fps to provide the best starting experience in this new VR age.
If you want people to buy the product it needs to provide an experience out of the box that's impressive and wont require people to upgrade a year late.
no, Sony and MS will ruin VR. They will bring their own devices, which only works exklusivly on their xbox oder ps. So Consumer and Developer are pissed because Consumer have no idea what they need to buy and Developer have no idea for which VR Headset to program.
Funny, I found the move controllers much more accurate than the Wii controllers ever were.
For VR in its full-form yes. But this is why some bring up the AR-VR, where you overlay your 3d on the real world, reducing the need for it to be as high-resolution and still provide a compelling immersion (I'm not talking camera-projection here, it would still need glasses to work).EVIL said:You WANT at least! 2560x1600 to have decent experience and remove the screen-door effect
Better question is will Microsoft use Occulus Rift? Palmer Lucky has developed an Open Source platform, so if Sony or MS want, they can modify game code to work on the set.
I want the Occulus Rift to stay as far away from consoles as possible. Getting stuck at 720p/60 (and that's a guess assuming a miraculous translation of 1080p/30 to 2x720p/60) for another six or seven years for consumer level VR? No thanks.
Exactly. If Sony does VR, it will be their own solution.Short answer: No
Longer one: Sony has the HMZ team, so they can do something like the Rift.
I'm not sure next gen games will be targeting 1080p anyway, especially if they want to look their best.
What about the HMZ-T2, and how is this different from other similar products?No he's right, the HMZ team is incompetent. Everything about the actual headset (design, fit, weight, finicky optics) is bad and bordering on unusable. Don't get me wrong, the idea and performance is astoundingly awesome--but the actual product is kind of horrible. It has nothing to do with being a lower FOV "movie viewer" rather than a VR display. If the thing was actually usuable/comfortable (without mods), with a lot more sweet spot "play" in the optics, you'd absolutely be right. As it stands, I'd agree the team is incompetent. Whoever came up with the idea of vice gripping the users skull and ocipital deserves to be demoted to bathroom duty on the janitorial staff on rotten Mexican food day.
What about the HMZ-T2, and how is this different from other similar products?
Unlikely, it will be an extremely niche product so why would they bother ?
Will they make 3D games which may work with Occulus?, sure.
I'm not sure next gen games will be targeting 1080p anyway, especially if they want to look their best.
Although showing their PROTOTYPE-SR at the past TGS (http://www.youtube.com/watch?v=77oCTRIUCk8) makes it fairly clear that way of research is really into consideration:T2 is basically T1.5, minor tweaks.
but its a movie viewer, not a VR device, so although head mounted, its not directly comparable
This is crazy talk. The difference between 720p and 1080p is staggering. You can test this for yourself with a quick download of WipEouT HD (worthwhile purchase). Play it on 720p first then switch to 1080p. The leap in visual fidelity is like playing two different games from different console generations.
This is crazy talk. The difference between 720p and 1080p is staggering. You can test this for yourself with a quick download of WipEouT HD (worthwhile purchase). Play it on 720p first then switch to 1080p. The leap in visual fidelity is like playing two different games from different console generations.
Aren't most games this gen 720p? There are some that aren't but if we compile a list I'm pretty sure that like 75% would be 720p. And have you seen the rumored next gen specs? What makes you think devs won't target 1080p? In 2020 I could see devs cutting corners but in the next few years I'm pretty sure all games will be 1080/30. You are severely underestimating next gen consoles.Dude I'm a PC gamer, I know the difference, what I am saying is that most devs will go with 720p and push more on screen, particles, geometry and whatnot.
This gen barely managed 720 for half its game what makes you think next will meet the 1080p mark.
They'll either purchase the company or make their own VR headsets, they already have thoes 3D headsets, so it wouldn't take much effort on their part to make it more VR like.
I wouldn't expect very much. It's astounding a videogame focused company can't get their electronics division to optimize things for gaming.
If something as simple as wearing 3D glasses is a turnoff for many, OR will surely be. I don't see it becoming so popular that MS or Sony will care enough to push it.
But among PC core gamers, it will see decent success I reckon.
With 50+ ms input lag it wasn't really optimized for playing games either. If it weren't for that I'd probably own one now. Did they improve that in the T2?It was not optimised for VR. It was optimised for playing movies or games on a virtual screen. Very different needs. Oculus would not be good for watching movies.
Me too. Any huge company could potentially build something better than the Rift if they really wanted to, but Sony is probably in the best position. I just don't see them capitalizing on that before it is way too late.If Sony makes a 'PlayStation' HMD for VR I would expect good things.
It was not optimised for VR. It was optimised for playing movies or games on a virtual screen. Very different needs. Oculus would not be good for watching movies.
If Sony makes a 'PlayStation' HMD for VR I would expect good things.
Shuhei Yoshida
‏@yosp
I say Oculus, you say _ _ _ _?
I think the 640x800px version is a bad joke. That thing covers a FOV multiple times as large as a computer monitor with a resolution no hardcore gamer touches with a 10 feet pole. Those pixels must be enormous - sure it offers a new level of immersion, but to make it look close to good it would need a 4k display - and then we are neither talking $149 nor $299.
With 50+ ms input lag it wasn't really optimized for playing games either. If it weren't for that I'd probably own one now. Did they improve that in the T2?