DCharlie said:
the messaging thing might get a little bit cluttered sometime in the future, but i'm digging the little notification bubble!
did you play resistance online yet? how were the 40p games?
DCharlie said:no, not yet - played 4 player on one screen though.
very nice indeed - no slowdown , no geometry cutbacks, just 4 player death fun!
hanks for all the impressions champ! How is the unit running? Has the amount of heat exhaustion increased?
those tunnels were pretty much the ugliest part of rr6, so i guess it's nice that they've been retouched.
Charlie said:the unit is quite warm when you pick it up after a few hours usage, but nothing out of the ordinary and, of course, the unit is pretty much totally silent, so it's quite the technical little wizard!
I've had two "crashes" so far.
DCharlie said:the unit is quite warm when you pick it up after a few hours usage, but nothing out of the ordinary and, of course, the unit is pretty much totally silent, so it's quite the technical little wizard!
I've had two "crashes" so far.
Once when running Youtube
and i had a futher issue where the machine couldn't recognise any of my games (reset fixed that one!)
the PS3 photo doesn't do it justice. It just looks so much better. Ah well.
Blimblim said:My PS3 shipped as few hours ago, along with RR7, Resistance and Genji. Hopefully I'll have it on wednesday and will do a lot of videos
DCharlie said:the only demo available is Ridge 7, everything else (DMC, VT3, etc...) are not available right now.
I'll take a look. I have to admit playsyde is so dead most of the time that I don't look at the forums as much as I should. Hopefully once gamersyde.com is complete that will change.Doom_Bringer said:you need to do something about the trolls on playsyde, tell em no one trolls xboxyde so they shouldn't troll playsyde
They use normal mapping on characters and enemies. But they don't seem to use it in a best way in general. Also, UE3 engine supports a lot more than just 'simple' normal mapping, and Gears uses that extra stuff. In Resistance's defense, from what I've seen, it doesn't shy a way from rendering a lot more enemies and general chaos on the screen during gameplay, all with huge draw distance, compared to Gears.jarosh said:yeah, plus the shaders and the apparent lack of any sort of normal mapping, which i find really odd.
Well IMHO what I saw of Resistance totally remind me technically of Call of Duty 2/3 with more polygons. It looks good, but the lighting/shadowing is too "flat" for a lack of a better word. It's incredible how if Gears had been 1 month late Resistance would certainly have gotten much better scores in the graphics department. Because it does look good, that's for sure, but GoW raised the graphics bar so high it just can't compare.Marconelly said:They use normal mapping on characters and enemies. But they don't seem to use it in a best way in general. Also, UE3 engine supports a lot more than just 'simple' normal mapping, and Gears uses that extra stuff. In Resistance's defense, from what I've seen, it doesn't shy a way from rendering a lot more enemies and general chaos on the screen during gameplay, all with huge draw distance, compared to Gears.
Marconelly said:They use normal mapping on characters and enemies. But they don't seem to use it in a best way in general. Also, UE3 engine supports a lot more than just 'simple' normal mapping, and Gears uses that extra stuff. In Resistance's defense, from what I've seen, it doesn't shy a way from rendering a lot more enemies and general chaos on the screen during gameplay, all with huge draw distance, compared to Gears.
jett said:I've yet to see LOTS of characters on-screen in Resistance though...certainly there's nothing like what was shown at E3 2k5. It's an above average looking game for next-gen, and that's it.
antiloop said:Did you forget about 40 player mp?
It's not something your average next-gen game have done up til now.
Blimblim said:Well IMHO what I saw of Resistance totally remind me technically of Call of Duty 2/3 with more polygons. It looks good, but the lighting/shadowing is too "flat" for a lack of a better word. It's incredible how if Gears had been 1 month late Resistance would certainly have gotten much better scores in the graphics department. Because it does look good, that's for sure, but GoW raised the graphics bar so high it just can't compare.
f@luS said:at least resistance seems to have some AA and Fsaa
I thought UE3 couldn't do AA on consoles?Apenheul said:That's a bit old, Gears does too.
You just sold me with those pics. I'll be getting one before this year ends.Chittagong said:Bravia pics
BamYouHaveAids said:I thought UE3 couldn't do AA on consoles?
It does use AA, but it uses an edge smoothing technique so that the AA isn't an issue most of the time.f@luS said:i dont think so
Blimblim said:I'll take a look. I have to admit playsyde is so dead most of the time that I don't look at the forums as much as I should. Hopefully once gamersyde.com is complete that will change.
As requested in another thread, very early impressions of Gundam for the PS3.
What can i say? The good news is this game supports English text and English voice acting (as well as Japanese of course) , the bad news? well, the game really is pretty ropey to say the least. We already knew this game wasn't shapping up too well from E3 and TGS earlier in the year, but i did hold out hope that Namco/Bandai could pull something out of the bag. Unfortunately , that's not happened....
The first thing to strike you about the game is the godawful presentation. We are talking ZX Spectrum levels of white text on plain black backgrounds here. Things like the trademark music, trademark sound effects (all held by Bandai) could have been used, but for some absolutely amazing reason i've yet to hear anything familiar :/
you can chose to play as the E.F.F or ZEON, and the mission starts.
Both early missions for both sides are incredibly cliche (the training mission interupted by an actual attack).
Whilst the models in the game are of a good standard and have a mature look rather than the bright coloured mechs of the anime series, however, once the game starts moving it all falls to bits : sub-30fps frame rates, bad collissions , terrible explosions, strange physics on the mechs and buildings following hits...
Gameplay is the usual "kill their lot!" fodder so far - although it is early days. Whether the later stages get to be seen though is looking less and less likely - the game play is also another stick in the spokes of this game. Clunky controls and slow ponderous combat (yes, i know... it's a gundam game, but this is really poor), and an inability to see where you are shooting (beyond the first person targetting system).
So - to sum up so far : Terrible graphics, weak sound, limited combat, poor presentation, bad frame rate, wonky physics, boring game structure, and very simplistic game play.
I will revist the game tomorrow -it's 3 a.m. Sunday here - i haven't been to sleep since 9a.m. thursday morning! Will update when i can but at this point in time with people possibly with their fingers over the "ADD TO CART" button i'd suggest you think long and hard about what might be , for me, one of the worst games i've played in many many months. It might get better, but this game needs to be tapdancing on water whilst magically producing golden eggs in the next few levels for that to happen and i simply don't see it turning this around. Buyers beware.
Sorry about that.DCharlie said:please keep Gears out of this if possible!
Sorry about that.
Now go to bed!
Dahbomb said:OH TEH NOES DMC4 DEMO!!!!!!1
Bebpo said:Wait, who said there would be a DMC4 demo in the first place? I must have missed this news...