Chris Remo said:I really don't understand how anyone believes this. PS2 dominates, and yet the Wii exists. GTA dominates, and yet Sly Cooper exists. Pokemon dominates, and yet Crysis exists. Has there ever been a single solitary example of these doomsday scenarios actually having any kind of widespread affect on entire hardware philosophies and game genres?
Now we're talkingOldschoolgamer said:TimeSplitters online plz
Red Steel is a poor game. It's quality has little to do with its controls. If you were to slap a keyboard and mouse on the game, it would be just as bad. It seems to me that people were willing to lower their standards in the face of a different (not necessarily better) control scheme.For example, in the case of Red Steel, it's a flawed game, but many people seem to really love it, even though critics and others panned it. I think part of the root of the problem is based on a predetermination how an FPS game should be played. I wouldn't say that Red Steel has a superior control scheme, but I would argue that there is no defensible standard for how an FPS SHOULD play.
dark10x said:Red Steel is a poor game. It's quality has little to do with its controls. If you were to slap a keyboard and mouse on the game, it would be just as bad. It seems to me that people were willing to lower their standards in the face of a different (not necessarily better) control scheme.
There's nothing special about it, though. Nothing.ghostlyjoe said:That's not really a fair assumption. From what little I've played it, I didn't particularly care for Red Steel, but I can see how some might enjoy it quite a lot.
The Wii is no different. It adds a new input device. That's it.So really, the greater power of the PS3 and 360 don't mean anything, unless devs are willing to focus less on making everything look pretty, and more on how everything actually works.
dark10x said:Red Steel is a poor game. It's quality has little to do with its controls. If you were to slap a keyboard and mouse on the game, it would be just as bad. It seems to me that people were willing to lower their standards in the face of a different (not necessarily better) control scheme.
MrNibbles said:Starcraft Ghost.
Oh, Prime 3 is going to be fantastic. Retro is a great studio.If Metroid Prime 3 is a total turd, then yeah, I would agree, there might be bigger issues in play there.
A (very limited) tennis game does not require the power that a FPS game requires. Aside from the ball/control physics (which are very nice) the game is extremely basic in both technology and gameplay.ghostlyjoe said:Graphics and physics and AI are "gimmicks" too if you define the word in that way. For example, look at the "tech demo" Wii Tennis. There's some real depth in the control method: angle, speed, trajectory -- the fact that you can add topspin or lob a ball using a natural motion is something that's simply unattainable with mouse or dual analog. In theory, the Wiimote opens up degrees of control in the same way the analog stick expands on the d-pad (note, too, that some games still play better with a d-pad). Do you honestly believe that will have no benefit for first-person games?
No6 said:A (very limited) tennis game does not require the power that a FPS game requires. Aside from the ball/control physics (which are very nice) the game is extremely basic in both technology and gameplay.
Again, I'm not saying that the fault lies with the Wiimote, I'm saying that the control innovations present in Wii Tennis will require much, much more power to translate into the equivilant type of innovation in a FPS.
Graphics Horse said:How about an FPS where you only have a tennis racket instead of a gun? You have to rebound all shots and grenades to defeat your enemies.
I'm off to the patent office!
No6 said:A (very limited) tennis game does not require the power that a FPS game requires. Aside from the ball/control physics (which are very nice) the game is extremely basic in both technology and gameplay.
Again, I'm not saying that the fault lies with the Wiimote, I'm saying that the control innovations present in Wii Tennis will require much, much more power to translate into the equivilant type of innovation in a FPS.
dark10x said:Oh, Prime 3 is going to be fantastic. Retro is a great studio.
However, I also believe that Prime 3 might actually have benefitted more from the 360 or PS3. The new Wii control scheme is allowing them to focus more heavily on what I DON'T want in my Metroid (more FPS style combat). The game is about exploration and atmosphere, both of which would be better served by the more powerful machines.
Oh Jesus am I crazy for thinking this is an awesome idea?Graphics Horse said:How about an FPS where you only have a tennis racket instead of a gun? You have to rebound all shots and grenades to defeat your enemies.
I'm off to the patent office!
Graphics Horse said:How about an FPS where you only have a tennis racket instead of a gun? You have to rebound all shots and grenades to defeat your enemies.
I'm off to the patent office!
No, the idea is awesome. Or let's say it has lots of potential. The ability to use the Wiimote as a "hand", using A+B to grab and hold stuff, and use pretty much every object in your surrounding to beat up or throw it at an enemy could really revolutionize the FPS genre.aeolist said:Oh Jesus am I crazy for thinking this is an awesome idea?
They're there but as canned animations, all of which can be replicated by button presses. I know the World War Tennis comment was meant as a joke, but that would actually be an example of moving the FPS genre (sorta) forward. The problem is that the Wii most likely couldn't handle that except in a very, very restricted environment.ghostlyjoe said:The innovation is already there (lobbing grenades, more lifelike aiming, switching to melee (bashing Nazis with the butt of your rifle or stabbing them with your bayonet)).
Graphics Horse said:How about an FPS where you only have a tennis racket instead of a gun? You have to rebound all shots and grenades to defeat your enemies.
I'm off to the patent office!
Sounds like a FPS Star Wars game where you wield a light saber.Graphics Horse said:How about an FPS where you only have a tennis racket instead of a gun? You have to rebound all shots and grenades to defeat your enemies.
I'm off to the patent office!
Indeed. TF or Counter Strike both seem reasonable. And/ or maybe HL2. The Source engine should be pretty much the best possible option for Wii, it scales quite well and doesn't require shaders or multiprocessor systems and stuff...Drensch said:The New TF would be a good pick.
I've been praying for a version of the Source engine on the Wii ever since they showed the remote. I'd sacrifice an entire Krispy Kreme store to Gabe Newell if that's what it took.wsippel said:Indeed. TF or Counter Strike both seem reasonable. And/ or maybe HL2. The Source engine should be pretty much the best possible option for Wii, it scales quite well and doesn't require shaders or multiprocessor systems and stuff...
aeolist said:I've been praying for a version of the Source engine on the Wii ever since they showed the remote. I'd sacrifice an entire Krispy Kreme store to Gabe Newell if that's what it took.
Havok, the physics engine Source uses, has an official Wii port. Which makes Source for Wii even more reasonable.Branduil said:I would kill someone for Source Engine physics + Wiimote interaction.
There's no reason the environment would have to be more restricted than any other Wii FPS, it would just have to have a high quality physics model and collision detection.No6 said:They're there but as canned animations, all of which can be replicated by button presses. I know the World War Tennis comment was meant as a joke, but that would actually be an example of moving the FPS genre (sorta) forward. The problem is that the Wii most likely couldn't handle that except in a very, very restricted environment.
No6 said:Physics and deformation are not "one form of innovation". There are huge, untapped realms of innovation and gameplay in FPS games that have been hindered by power restrictions and are only just beginning to be broken.
No6 said:I'm having a hard time figuring out how Connect24 is somehow Wii-specific in innovation (it's not like dedicated PC servers can't be on 24/7). As for the other two, I've already covered how control innovations are going to be limited by the Wii's lack of power, and I'd be interested in an actual example of DS integration, not just vague handwaving.
All of these are possible with PS3/PSP as well, though.- a DS is used as a PDA in the game.
- You can connecto to the net with the DS and access data on the Wii.
- inventory items can be offloaded to the DS, so that you can meet people in the real world and exchange them. Perhaps you and another person have to meet to share two items which, together, form a third item which is needed to advance in the game. Talk about coop!
dark10x said:All of these are possible with PS3/PSP as well, though.
In fact, you can remotely view and use your PS3 through your PSP. With the next major update, you'll be able to do this from any internet access point as well.
What's worse in the case of Red Steel is that moving outside of the sensor bar window (which happened a lot for me) causes the view and the gun model to completely glitch out. It looked awful.Wii FPS also need to do something about the gun, when you turn the stupid dork sticks his arm way out all spastic like and it makes it LOOK even more akward than it already is.
catfish said:man, I bought red steel on a "I need to see how bad this really is" whim.
Man, that invisible box thing before you start turning is bigger than my house.
Wii FPS also need to do something about the gun, when you turn the stupid dork sticks his arm way out all spastic like and it makes it LOOK even more akward than it already is.
As of now I consider the Wii a collossal failure at the FPS genre, but I expect Retro to do something about it.
Proof that Ubisoft had no ****ing idea about making a game for the wiimote can be found in the "push the controller forward and backwards to zoom in/out" mechanic. Jesus christ my arm hurts thinking about it. It's impossible to aim with your arm held way out straight. WTF.
How is it 10000 times better than dual analog? We've had mouse vs dual analog arguments for years, and most feel that dual analog is an acceptable (though not optimal) solution. It works perfectly fine for most games (with only the fastest games presenting any issues). The Wii-mote is inferior to a mouse, however, so that places it somewhere between the two.ksamedi said:Ha, its still 10 000 times better than dual analog control, and ResSteel has pretty good controls besides the zoom thing, im not having trouble at all to shoot the bas guys. I cant see how its a total faillure, the Wiimote actually makes a pretty flawed game very fun to play.
How on earth would that be superior? Adding an additional button into the mix would not improve things AND you still have to contend with the less accurate pointer.Press the A-Button. This nullifys the position of your wiimote. Now you can move the wiimote into neutral position, then release the A-button, and can turn further to the right. That would be just like PC-gaming, only better.
Because pressing A to nullify it sucks.MasterMFauli said:And i dont get it, why developers dont use this control.
dark10x said:OK, ignoring the hardware aspect for a bit, I am interested in discussing the control schemes here.
How is it 10000 times better than dual analog? We've had mouse vs dual analog arguments for years, and most feel that dual analog is an acceptable (though not optimal) solution. It works perfectly fine for most games (with only the fastest games presenting any issues). The Wii-mote is inferior to a mouse, however, so that places it somewhere between the two.
I can aim nearly as well with a dual analog setup as the Wii-mote loses accuracy while attempting subtle motion. The mouse is much more precise than either of them.
Dual analog also provides cleaner, smooth rotation than either of them (perfect for cinematic games). Mouse quality precision is not always necessarily and in these more cinematic, experience based titles, the dual analog setup is sometime preferred. The motion of the Wii-mote is the least refined option for such motion.
It provides neither the accuracy of a mouse nor the fluidity of an analog stick. It's not a bad solution, but I'll take a mouse for Unreal Tournament and a dual analog pad for Halo.
How on earth would that be superior? Adding an additional button into the mix would not improve things AND you still have to contend with the less accurate pointer.