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Bungie Weekly Update 6/22/07 - The Flood (of media) is about to begin

urk

butthole fishhooking yes
Tieno said:
In the latest EGM they revealed the results of their little Halo 3 beta internet survey. I'll just post the top percentage (save for a few exceptions)

Impressed by the graphics? 72% yes
More or less stoked for H3 after playing the beta? 89% more / 11% less

orlybaby.gif
 

Yo Gotti

Banned
Shake Appeal said:
I found the prose so awkward, clunky, rushed, and... gushing? tolerably serviceable. so far the juce has simply not been worth the squeeze.

Jesus F. Christ !

BungiONIONS!!
 

Tieno

Member
In the latest EGM they revealed the results of their little Halo 3 beta internet survey: dubbed "Master Census". I'll just post the top percentage (save for a few exceptions)

Have you played the H3 beta? 82% yes
Favourite dual wieldable weapon: 74% spiker
Favourite single weapon: 29% assault rifle
Favourite heavy weapon: 52% laser
Favourite equipment: 56% bubble shield
Favourite map: 54% High ground / Valhalla 33% / Snowbound 13%
Favourite mode: 50% slayer
Favourite new feature: 31% sharing videos
Impressed by the graphics? 72% yes
What did you miss the most that was in H2 but not in the beta: 29% energy sword
Worst way to die: 60% stupid teammate / 16% laser
More or less stoked for H3 after playing the beta? 89% more / 11% less

Kind of annoying they didn't reveal how large their pool was.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Favourite dual wieldable weapon: 74% spiker

hell yes.

Favourite single weapon: 29% assault rifle

carbine baby!

Favourite heavy weapon: 52% laser

ok

Favourite equipment: 56% bubble shield

power drainer for sure.

Favourite map: 54% High ground / Valhalla 33% / Snowbound 13%

snow bound > high ground >> valhala. but they are all awesome maps

Favourite mode: 50% slayer

team anything ftw. except VIP (remove the plasma pistol/power drainer from this mode and you have a winner)

Favourite new feature: 31% sharing videos

likely videos in the final game, but the fact that you had ZERO options for the beta made them kind of lame. new feature from the demo, the equipment.

Impressed by the graphics? 72% yes

definitely. the attention to detail, as always, is suberb. its the kind of game that doesnt blow your mind instantly, but you appreciate everything the more you play. even more impressive though is the sound. best sound fx ever. by miles.

What did you miss the most that was in H2 but not in the beta: 29% energy sword

lockout

Worst way to die: 60% stupid teammate / 16% laser

hgplayer1 driving me around in a warthog ;)

More or less stoked for H3 after playing the beta? 89% more / 11% less

uh huh.
 

Ding

Member
<Will the campaign graphics match that of the E3 trailer?>
GhaleonEB said:
I think that's the minimum bar. Halo 3 seems to be managed in a way that applies the lessons learned from Halo 2 in every way, both in the planning and production and in terms of calibrating expectations.
Minimum bar?!? I think it may be being a bit over-optimistic to expect the SP (gameplay) graphics to match or exceed those of an in-engine cinematic. Not that it couldn't happen, but you're placing the bar awfully high.

I think it's safe to say that generally, in-engine cutscenes tend to look "better" than than gameplay sections, assuming the same graphics engine is used for both. During a cutscene, one can throw all your hardware at the graphics, without worrying about physics, AI, networking, user input, objects "behind the camera", etc. And of course you can dedicate tons of extra art direction, hand animation, tweaked lighting, enhanced textures, and all kinds of camera effects that are inappropriate during actual game play. (Depth of field and other selective focus effects, "handheld" camera work, heat and haze effects, and of course lots of editing between a crapload of different camera angles.)

So is it possible that the SP portions of halo 3 will look as good as the E3 cutscene? I suppose. Anything is possible. Bungie has had quite a while to tweak things since that early cinematic. But that's probably not the way to bet. I expect the MP to look very nice, the SP to look even nicer, and the cut scenes to be jaw dropping. The old E3 trailer will probably end up looking a bit "better" than most SP gameplay, but significantly less gorgeous than the more recently created cutscenes.

Just my opinion, of course. I just hate to see expectations set so high that all surprises are doomed to be unpleasant ones. I prefer to have my modest expectations be utterly blown away. :)
 

GhaleonEB

Member
Tieno said:
In the latest EGM they revealed the results of their little Halo 3 beta internet survey: dubbed "Master Census". I'll just post the top percentage (save for a few exceptions)

Have you played the H3 beta? 82% yes
Favourite dual wieldable weapon: 74% spiker
Favourite single weapon: 29% assault rifle
Favourite heavy weapon: 52% laser
Favourite equipment: 56% bubble shield
Favourite map: 54% High ground / Valhalla 33% / Snowbound 13%
Favourite mode: 50% slayer
Favourite new feature: 31% sharing videos
Impressed by the graphics? 72% yes
What did you miss the most that was in H2 but not in the beta: 29% energy sword
Worst way to die: 60% stupid teammate / 16% laser
More or less stoked for H3 after playing the beta? 89% more / 11% less

Kind of annoying they didn't reveal how large their pool was.
I'm literally bookmarking this the next time people generalize that "most" people were not impressed by the visuals or that the Beta brought down Halo 3's hype level.

Also:

Favourite mode: 50% slayer

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Ding said:
<Will the campaign graphics match that of the E3 trailer?>

Minimum bar?!? I think it may be being a bit over-optimistic to expect the SP (gameplay) graphics to match or exceed those of an in-engine cinematic. Not that it couldn't happen, but you're placing the bar awfully high.

I think it's safe to say that generally, in-engine cutscenes tend to look "better" than than gameplay sections, assuming the same graphics engine is used for both. During a cutscene, one can throw all your hardware at the graphics, without worrying about physics, AI, networking, user input, objects "behind the camera", etc. And of course you can dedicate tons of extra art direction, hand animation, tweaked lighting, enhanced textures, and all kinds of camera effects that are inappropriate during actual game play. (Depth of field and other selective focus effects, "handheld" camera work, heat and haze effects.)

So is it possible that the SP portions of halo 3 will look as good as the E3 cutscene? I suppose. Anything is possible. Bungie has had quite a while to tweak things since that early cinematic. But that's probably not the way to bet. I expect the MP to look very nice, the SP to look even nicer, and the cut scenes to be jaw dropping. The old E3 trailer will probably end up looking a bit "better" than most SP gameplay, but significantly less gorgeous than the more recently created cutscenes.

Just my opinion, of course. I just hate to see expectations set so high that all surprises are doomed to be unpleasant ones. I prefer to have my modest expectations be utterly blown away. :)

bungie has said that the engine has seen some upgrades since the announcement trailer, so i expect at the very least, the cutscenes to look at least as good as that trailer. you are right though, the cutscenes have in the past used higher quality models/textures, and this will likely continue in halo 3. i dont think there would be a huge difference in graphics though

squicken said:
Just keep dual wielding those spikers noobz. I'll be giving you the pwnsauce with my SMGs.

where do i fit in with my prefernce for spiker + smg combo goodness? its replaced my plasma rifle/smg halo 2 combo of choice
 

GhaleonEB

Member
Ding said:
<Will the campaign graphics match that of the E3 trailer?>

Minimum bar?!? I think it may be being a bit over-optimistic to expect the SP (gameplay) graphics to match or exceed those of an in-engine cinematic. Not that it couldn't happen, but you're placing the bar awfully high.
I am not placing the bar there - Bungie did. Watch the E3 Making-of Documentary.

"This is the bar we are going to shoot for in real gameplay."

"At the end of the day, you'll be able to play exactly what you see in this trailer."

"This is the game, this is the engine, this is what Halo 3 is going to look like."

(My emphasis added.)

I have my expectations calibrated to exactly what Bungie has said they will deliver, no more and no less.
 

Tieno

Member
Typed it out all


Have you played the H3 beta?

Yes 82%
No 18%

Favourite dual wieldable weapon:
Spiker 74%
SMG 18%
Plasma rifle 5%
Plasma Pistol 3%

Favourite single weapon:
assault rifle 29%
battle rifle 19%
Carbine: 17%
Shotgun 13%
Needler 11%
Sniper 10%
Beam 1%

Favourite heavy weapon:
Laser 52%
Machine gun turret 19%
Rocket Launcher 14%
Brute shot 12%
Missile pod 3%

Favourite equipment:
bubble shield 56%
Power drainer 18%
Trip mine 14%
Grav Lift 12%

Favourite map:
High ground 54%
Valhalla 33%
Snowbound 13%

Favourite mode:
Slayer 50%
CTF 19%
VIP 11%
Territories 8%
Assault 4%
King of the hill 4%
Oddbal 3%
Landgrab 1%

Favourite new feature:
Sharing videos 31%
Spike grenades 21%
Shield doors 16%
Man cannon 14%
Mongoose 14%
Service tags 4%

Impressed by the graphics?
Yes 72%
No 28%

What did you miss the most that was in H2 but not in the beta:
Energy sword 29%
Scorpion 21%
Player icons on battlefield 19%
Magnum 10%
Overshield 10%
Wraith 6%
Old weapons strengths/balances 5%

Worst way to die:
Stupid teammate 60%
Laser 16%
Sniper headshot 11%
Vehicular splat 5%
Bop atop the head 4%
Plasma/spike grenade stick 4%

More or less stoked for H3 after playing the beta?
More 89%
Less 11%
 

Thermite

Member
in the latest issue of OXM (August 2007 issue) there's a couple interesting tidbits you guys may be interested in.

- when Ryan asked Frankie if there will be a graphical difference between the beta and final retail copy of Halo 3 Frankie reponds: "-they will be tweaked and improved. don't strain your eyes looking for the differences."
- according to the rumor mole,
we'll be able to fly a Pelican in Halo 3
. he doesn't specify if it's in the campaign, in multiplayer, or in both.

edit: also, there's a chance to win a Halo 3 zune. all you have to do is send an email to contests@officialxboxmagazine.com before the 20th of July with your full name and full address.

2nd edit: if you do enter the contest be sure to have to subject line as "Halo Zune".

3rd edit: jesus christ this is a lot of editing. I marked what I typed as a spoiler, thanks NJ x Falkor.
 

NJ Shlice

Member
Tieno said:
Typed it out all


Have you played the H3 beta?

Yes 82%
No 18%

If you answered NO would you be kicked from the survey? If not then the 11% who weren't more pumped for Halo 3 because of the Beta are probably from the 18% who never even played the Beta.

Thermite said:
according to the rumor mole,
we'll be able to fly a Pelican in Halo 3.
he doesn't specify if it's in the campaign, in multiplayer, or in both.
Fixed
 

Stinkles

Clothed, sober, cooperative
Thermite said:
in the latest issue of OXM (August 2007 issue) there's a couple interesting tidbits you guys may be interested in.

- when Ryan asked Frankie if there will be a graphical difference between the beta and final retail copy of Halo 3 Frankie reponds: "-they will be tweaked and improved. don't strain your eyes looking for the differences."
- according to the rumor mole,
we'll be able to fly a Pelican in Halo 3
. he doesn't specify if it's in the campaign, in multiplayer, or in both.

.


- MP graphics. And actually, I rescind or at least soften that statement, based on a couple of very lovely levels and improvements.

- No. But nor have we shown all the vehicles. At least two are very surprising.
 

squicken

Member
Stinkles said:
- MP graphics. And actually, I rescind or at least soften that statement, based on a couple of very lovely levels and improvements.

- No. But nor have we shown all the vehicles. At least two are very surprising.

I'm sure this has long been decided, but if the flood build gravemind a vehicle, like the pope-mobile, that would be awesome.
 

GhaleonEB

Member
Stinkles said:
- MP graphics. And actually, I rescind or at least soften that statement, based on a couple of very lovely levels and improvements.

- No. But nor have we shown all the vehicles. At least two are very surprising.
Thanks for shooting down that rumor before it gained traction.

Nice avatar, Squicken. :lol
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
squicken said:
I'm sure this has long been decided, but if the flood build gravemind a vehicle, like the pope-mobile, that would be awesome.

:lol, that is exactly the surprising vehicle i was thinking of. a flood-mobile made of corpses!
 
I hope the Sparrowhawk from Halo Wars is one of those surprises, great design on that.

squicken said:
I'm sure this has long been decided, but if the flood build gravemind a vehicle, like the pope-mobile, that would be awesome.

Pope Grave Mind VII :lol
 

szaromir

Banned
Stinkles said:
- MP graphics. And actually, I rescind or at least soften that statement, based on a couple of very lovely levels and improvements.
Man I hope you guys at Bungie are improving image quality of multiplayer (add some AA and improve texture filtering). (MP) Halo 3's very clean artstyle should be supported by clean image.
 

Thermite

Member
Stinkles said:
- MP graphics. And actually, I rescind or at least soften that statement, based on a couple of very lovely levels and improvements.

- No. But nor have we shown all the vehicles. At least two are very surprising.

ah ok, thanks for clearing that up. :)
 

Ding

Member
DISCLAIMER: I can't believe I'm arguing with the great GhaleonEB. A known cool-guy, and font of infinite Halo knowledge. Well, I'm not arguing, I'm trying to reason with him. I'd rather we do it over a couple beers, but such are the limitations of teh internets. Please don't ban me. :)


Bungie: "This is the bar we are going to shoot for in real gameplay." (italics mine, bolding is Ghaleon's)
GhaleonEB: "I think that's the minimum bar."

See the difference? Bungie says that they are hoping that they can make the gameplay look as good as the trailer. They are shooting for that, they're not promising anything, but that's their goal. A noble one. You have morphed that into something like, "The gameplay will look at least as good as the trailer, or Bungie am failed." I'm not sure that's a realistic expectation. (I'm not saying it's impossible either. I refuse to be pinned down!) :)

Bungie: "At the end of the day, you'll be able to play exactly what you see in this trailer."

But of course, you really won't be able to "play" that. That's just not realistic. You can't "play" a scene that shows your character emerging from a cloud of smoke. Or have the pebbles you kicked off a cliff rain down on your own viewpoint. That sort of pre-planned, hand tuned cinematic badassery will always show an engine to its best advantage. Now okay, I know what they really meant: Will you be able to play in the same environment? With the same decorators? The same draw distance? Sure. That's really not the same thing though. Cut scenes are all about the presentation. (Showing the viewer exactly what you want them to see, exactly how you want them to see it, and for how long.) Gameplay is all about the... game play. The player is the director/producer in that case. Players make crappy directors. They look in the wrong direction and get too close to textures. If a cutscene only looks as good the 1st-person, user controlled view of the same environment and events, then the cutscene creators deserve to be fired. It's kinda like expecting a Big Mac to look as good as it did in the commercial. It's not a fair comparison.

Bungie: "This is the game, this is the engine, this is what Halo 3 is going to look like."

Sure, for suitably small values of "looks like". Again, cutscenes and gameplay, even if both done with the "same" engine, are two different things. Different limitations, often different assets, different effects, different camera angles, different intent. I'm not sure it's even possible to compare them. Apples and oranges.

GhaleonEB: "I have my expectations calibrated to exactly what Bungie has said they will deliver, no more and no less."

No, you really don't. Go back and read what they actually said. Then think about the practical differences between a "canned" (albeit in-engine) cinematic, and gameplay within that same virtual environment.
 
Unless they seriously changed the overall impetus behind the Pelican and its design for combat, there's no reason I would want to operate one of them into battle and I don't want multiplayer maps to support them. Now, would like to use an M41 LAAG in the rear cab of one while the operator flies over a Covenant or Flood infested location?

Absolutely.

It might be interesting to have a level or two based around using a fighter, like a Longsword or Scarab. That would mix up the combat, be a little treat, and make good use of the impressive scale Bungie constantly talks about. I don't think they could be introduced into multiplayer with regularity, but for a campaign level or two, I don't see why. I think they might garner the same vibe that the last level in Halo 1 had, that sense of urgency while operating a vehicle...

I'm just hoping for a human flying vehicle and for it to be kick ass. If we can make that happen Bungie, SEMEN GALORE.
 
Stinkles said:
- No. But nor have we shown all the vehicles. At least two are very surprising.

We get to fly a Covenant Assault Carrier and a UNSC Cruiser!? ****ing NICE!


I kid thee, Stinkles
 

NJ Shlice

Member
Mr Vociferous said:
Unless they seriously changed the overall impetus behind the Pelican and its design for combat, there's no reason I would want to operate one of them into battle and I don't want multiplayer maps to support them. Now, would like to use an M41 LAAG in the rear cab of one while the operator flies over a Covenant or Flood infested location?

True. The Pelican would have to be modified too much to be worth using. Why spend time modifying a Pelican when you can just make another vehicle that bring the ass-whoopin' to the table.

I still think it would be sweet to see Pelicans dropping off our new vehicles when they respawn. As far as Covie/Brute vehicles... ah well.
 

GhaleonEB

Member
Ding said:
DISCLAIMER: I can't believe I'm arguing with the great GhaleonEB. A known cool-guy, and font of infinite Halo knowledge. Well, I'm not arguing, I'm trying to reason with him. I'd rather we do it over a couple beers, but such are the limitations of teh internets. Please don't ban me. :)
I'm all for good discussion, and I'm more than fallible. :)

Ding said:
Bungie: "This is the bar we are going to shoot for in real gameplay." (italics mine, bolding is Ghaleon's)
GhaleonEB: "I think that's the minimum bar."

See the difference? Bungie says that they are hoping that they can make the gameplay look as good as the trailer. They are shooting for that, they're not promising anything, but that's their goal. A noble one. You have morphed that into something like, "The gameplay will look at least as good as the trailer, or Bungie am failed." I'm not sure that's a realistic expectation. (I'm not saying it's impossible either. I refuse to be pinned down!) :)
Think of a bar as being a mark you need to hit. If you hit it - YAY! If you exceed it - double YAY! If you fall short - whoops. That is what I meant. I do not expect them to land above or below.

From their original announcement:

We won't ruin the content of our short presentation by describing it frame by frame, but we will note that everything you're seeing here is being rendered in real-time on the Xbox 360, using the current version of our Halo 3 game engine. The HDR lighting, self-shadowing, GPU-run particle system and many other effects should make it intact (and more) to our final game.

We demonstrated the real-time nature of the demo after the press conference (thanks to our friends at Pioneer with awesome audio-video assistance) to a small group of reporters, so we'll wait and see what their judgment on the presentation was, but you should feel free to make your own.

There is a pattern in what they said in the making-of video and in this textual statement - this is what the game will look like. They are carefully calibrating expectations to that bar.

They further elaborated in the Weekly Update that followed:

We flew them around the environment, flew out over the Forerunner structure, did a close-up of the Chief to show the realtime reflection of the visor (you could see the ammo counter running down in his faceplate) and showed off the unified lighting model we're using - particularly how other surfaces, such as sand, reflect light back up onto his armor. Frame rate was silky smooth, but to be fair, that was basically an empty environment with the Chief in it. However, we're obviously trying to make our finished game silky smooth too. I don't know how they reacted, but one journalist asked me if I had gotten any death threats.

Ding said:
Bungie: "At the end of the day, you'll be able to play exactly what you see in this trailer."

But of course, you really won't be able to "play" that. That's just not realistic. You can't "play" a scene that shows your character emerging from a cloud of smoke. Or have the pebbles you kicked off a cliff rain down on your own viewpoint. That sort of pre-planned, hand tuned cinematic badassery will always show an engine to its best advantage. Now okay, I know what they really meant: Will you be able to play in the same environment? With the same decorators? The same draw distance? Sure. That's really not the same thing though. Cut scenes are all about the presentation. (Showing the viewer exactly what you want them to see, exactly how you want them to see it, and for how long.) Gameplay is all about the... game play. The player is the director/producer in that case. Players make crappy directors. They look in the wrong direction and get too close to textures. If a cutscene only looks as good the 1st-person, user controlled view of the same environment and events, then the cutscene creators deserve to be fired. It's kinda like expecting a Big Mac to look as good as it did in the commercial. It's not a fair comparison.

I based this statement on something said in the Weekly Update linked above (question in bold, my highlights underlined):

Should we expect to see blowing sand and other particle effects during gameplay, or only during cut scenes?

For the "level" shown in the trailer, is the massive size of the surrounding area something that is tangible? Does it really seem like you are on a huge, wide open plain?


The sand, dust, smoke and other effects are all from the game engine. They will be used in the game. The landscape you saw is real geometry - the mountains and city in the distance are not a skybox - they are actual geometry that you can go to. Our cut scenes and our gameplay will be very comparable. Also, CJ Cowan, our director of cinematics, says that the texture "pop" seen in Halo 2's cinematics has already gone bye-bye for Halo 3.

Regarding the engine/draw distance:

Is the geometry you can draw at 13 miles just big triangles or other basic geometry? Or is it like recognizable things like buildings, mountains, or secret Forerunner monuments?

The geometry is basically the real geometry you're flying, walking or running to, although LOD (Level Of Detail) saves the programmers (in this case us) RAM and processing horsepower by simplifying what's actually being drawn at distance. The trick is to simplify things enough so you get that saving, but without turning a once-recognizable object into a dumb triangle
That's the real deal.

Ding said:
Bungie: "This is the game, this is the engine, this is what Halo 3 is going to look like."

Sure, for suitably small values of "looks like". Again, cutscenes and gameplay, even if both done with the "same" engine, are two different things. Different limitations, often different assets, different effects, different camera angles, different intent. I'm not sure it's even possible to compare them. Apples and oranges.

GhaleonEB: "I have my expectations calibrated to exactly what Bungie has said they will deliver, no more and no less."

No, you really don't. Go back and read what they actually said. Then think about the practical differences between a "canned" (albeit in-engine) cinematic, and gameplay within that same virtual environment.
As I said, there's a pattern with what they said and have said in interviews. Frank has said on GAF in response to questions that this is the visual bar campaign is held to - gameplay. There are many more sources where they have reiterated this message. I'll dig them up, but I hope that is not necessary. :)

Mr Vociferous said:
Ban him, Ghaleon.
If I had the banhammer, GAF would consist of you and I fapping to Halo threads 24/7. I might let Squicken in to watch, as a guest.
 

GhaleonEB

Member
Tieno said:
Ghaleon is really good at quoting, bolding and underlining.
I remain disappointed that no one has noted my over-use of italics. It is a wonderful tool for placing emphasis and adding precision to statements. My dream tag, were I ever to receive one, is to have "Member" italicized. Italics are unfortunately lost when posts are quoted, and so they lose their original meaning; I take this into account when engaged in a quote battle. (It's like a rap battle, but for Internet nerds.) On the flip side, everything becomes italicized when quoted, which is even better.
 
Well, Ghaleon just about wrapped up this thread. It's much less maddening knowing that we already have a visual bar for Halo 3, unlike some other games where the expectations are all over the place.
 

DopeyFish

Not bitter, just unsweetened
wtf are you cracksmokers talking about? Halo 3 beta had the exact kind of graphic quality from the halo 3 announcement trailer

just major differences is the harshness of the light and how bright the hdr lighting/specularity is on the armour, how deep the normal maps are and the visor reflections (that would be an incredible amount of environment redraws to do) besides the visor reflections, everything else is an mp balance choice, not a technical drawback.
 

Tieno

Member
GhaleonEB said:
I remain disappointed that no one has noted my over-use of italics. It is a wonderful tool for placing emphasis and adding precision to statements. My dream tag, were I ever to receive one, is to have "Member" italicized. Italics are unfortunately lost when posts are quoted, and so they lose their original meaning; I take this into account when engaged in a quote battle. (It's like a rap battle, but for Internet nerds.) On the flip side, everything becomes italicized when quoted, which is even better.
It really should be "Member"

with the ""

edit: I destroyed your italics :(
 

D3VI0US

Member
The graphics are fine if everything is running buttery smooth and you have a open spaces with crazy ****ing battles going on that you can roll through and tear ass. Banshees, tanks, ghosts, hogs, footsoldiers, dropships, insanity.
 

Proelite

Member
D3VI0US said:
The graphics are fine if everything is running buttery smooth and you have a open spaces with crazy ****ing battles going on that you can roll through and tear ass. Banshees, tanks, ghosts, hogs, footsoldiers, dropships, insanity.

Prolly not going to be LOTRish because the cpu requirements are exponential for increases to things happening on screen. AI and physics gets exponentially larger once the number of interactions increases. I predict at most several dozens combatants of different types in an open environment.
 

Pug

Member
I must admit with regard to the graphical standing of the beta I wasn't expecting a huge jump. However when I first loaded up high ground as it was and walked through the cave into the bright sunlight I was shocked by how good it looked, the details were everywhere. I'm still amazed to hear the Halo2 in Hi Def shite, because its most certaintly not, it's way past that. Going back to halo2 is painful to the eyes.
 

Thermite

Member
D3VI0US said:
The graphics are fine if everything is running buttery smooth and you have a open spaces with crazy ****ing battles going on that you can roll through and tear ass. Banshees, tanks, ghosts, hogs, footsoldiers, dropships, insanity.

agreed, I want to see all of kinds of crazy shit going on. for ex. when I walk out on the desert and I look up in the skies I want to see burning ships crashing through the atmosphere, debris flying everywhere, marines screaming in pain, dropship after dropship coming in with the Covenant and Marines. Banshees fighting the human's answer to the banshee (if there will be one) with their remains crashing all around me, grenades blowing up all over the place and have it all be dynamic and not scripted.

I think you summed up exactly what I want: insanity and lots of it.
 

Proelite

Member
Thermite said:
agreed, I want to see all of kinds of crazy shit going on. for ex. when I walk out on the desert and I look up in the skies I want to see burning ships crashing through the atmosphere, debris flying everywhere, marines screaming in pain, dropship after dropship coming in with the Covenant and Marines. Banshees fighting the human's answer to the banshee (if there will be one) with their remains crashing all around me, grenades blowing up all over the place and have it all be dynamic and not scripted.

I think you summed up exactly what I want: insanity and lots of it.

Scripted battles that are huge in size are confirmed in an update. Apparently they feature rudimentary flocking ai and destructible participants.
 

danwarb

Member
Proelite said:
Prolly not going to be LOTRish because the cpu requirements are exponential for increases to things happening on screen. AI and physics gets exponentially larger once the number of interactions increases. I predict at most several dozens combatants of different types in an open environment.
What about games like Dead Rising and Kameo where we see several hundred enemies on screen interacting with each other?
 

armubaba

Member
Thermite said:
agreed, I want to see all of kinds of crazy shit going on. for ex. when I walk out on the desert and I look up in the skies I want to see burning ships crashing through the atmosphere, debris flying everywhere, marines screaming in pain, dropship after dropship coming in with the Covenant and Marines. Banshees fighting the human's answer to the banshee (if there will be one) with their remains crashing all around me, grenades blowing up all over the place and have it all be dynamic and not scripted.

I think you summed up exactly what I want: insanity and lots of it.


Same here. And, by what Frankie said in that "average battle" update, I have faith in that it will happen. It's a great time to be a Halo fan.
 
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