DISCLAIMER: I can't believe I'm arguing with the great GhaleonEB. A known cool-guy, and font of infinite Halo knowledge. Well, I'm
not arguing, I'm trying to reason with him. I'd rather we do it over a couple beers, but such are the limitations of teh internets. Please don't ban me.
Bungie: "This is the bar we are going to
shoot for in real
gameplay." (italics mine, bolding is Ghaleon's)
GhaleonEB: "I think that's the minimum bar."
See the difference? Bungie says that they are hoping that they can make the gameplay look as good as the trailer. They are shooting for that, they're not promising anything, but that's their goal. A noble one. You have morphed that into something like, "The gameplay will look at
least as good as the trailer, or Bungie am failed." I'm not sure that's a realistic expectation. (I'm not saying it's impossible either. I refuse to be pinned down!)
Bungie: "At the end of the day, you'll be able to
play exactly what you see in this trailer."
But of course, you really
won't be able to "play" that. That's just not realistic. You can't "play" a scene that shows your character emerging from a cloud of smoke. Or have the pebbles
you kicked off a cliff rain down on your own viewpoint. That sort of pre-planned, hand tuned cinematic badassery will
always show an engine to its best advantage. Now okay, I know what they
really meant: Will you be able to play in the same environment? With the same decorators? The same draw distance? Sure. That's really not the same thing though. Cut scenes are all about the presentation. (Showing the viewer exactly what you want them to see, exactly how you want them to see it, and for how long.) Gameplay is all about the... game play. The player is the director/producer in that case. Players make crappy directors. They look in the wrong direction and get too close to textures. If a cutscene
only looks as good the 1st-person, user controlled view of the same environment and events, then the cutscene creators deserve to be fired. It's kinda like expecting a Big Mac to look as good as it did in the commercial. It's not a fair comparison.
Bungie: "This is the game, this is the engine,
this is what Halo 3 is going to look like."
Sure, for suitably small values of "looks like". Again, cutscenes and gameplay, even if both done with the "same" engine, are two different things. Different limitations, often different assets, different effects, different camera angles, different intent. I'm not sure it's even possible to compare them. Apples and oranges.
GhaleonEB: "I have my expectations calibrated to exactly what Bungie has said they will deliver, no more and no less."
No, you really don't. Go back and read what they actually said. Then think about the practical differences between a "canned" (albeit in-engine) cinematic, and gameplay within that same virtual environment.