Let's get this out of the way first: I own all current gen platforms. I plan on buying a PS4. I buy/will buy games on all these platforms.
But damn if Gamescom wasn't a slap in the face.
1.
The Chinese Room: The Dear Esther remake came out on PC in 2012. It broke even in 5.5 hours. In less than 6 months it had sold 250k. This was a 1.5 hour non-game that the PC indie game fan community put on their back and carried to astonishing financial success. Their next game, the sequel to Amnesia, is about to release and is guaranteed to be another massive success for them if the original Amnesia sales are anything to go by. But now we come to Everyone's Gone Home to Rapture.
A game teased over a year ago by the PC gaming blog Rock Paper Shotgun. Anyone who played and enjoyed Dear Esther immediately boarded the hype train. And now at Gamescom it get's shown off as a PS4 exclusive.
2.
Arrowhead: Magicka sold 1.3 million copies in one year. It managed to sell 500k copies of some goofy Vietnam DLC for the game. That is ridiculous for a game developed by 8 students. This is despite the game launching rife with issues on PC. And then we come to Helldivers. PS4 exclusive.
What happened here? It's great seeing indie spreading their wings to new platforms, but not at the expense of the fanbase that brought them so much success. Edmund McMillen and Jonathan Blow aren't throwing PC under the bus or allowing full-blown exclusivity to be bought up. Why are these other indie devs? I mean this is the exact same shit that happened through out the life of XBLA and look how that ended up for those devs financially. ThatGameCompany ditched being a Sony exclusive dev the second their 3 game contract ended!
And can they even be called indie anymore? Because allowing a platform holder to pay for your game to end up on their platform exclusively seems like the opposite of independent.
TLDR: Fuck "indie" exclusivity even existing anymore.