When we were at Bigbig Studios working on our Vita title Little Deviants, he was in fairly frequent contact with the studio. We would do numerous builds and demos for different stages of development and later more so for the various events (including the original NGP reveal).
He
loved the deformable environment demo and basically wanted the entire game to be that, not caring about different levels, other game mechanics or such things.
"I just want a playground, build me a playground to have fun!" was all he ever used to say. He obviously knew we needed to make a game with more to it than a simple level where you play about, but that's all he cared about
He's a genuinely really nice guy and incredibly friendly and surprisingly open for someone of such authority.
The Little Deviants project didn't turn out quite how we originally planned; It was originally a 100% ground deformation based puzzle/adventure game where you would travel through levels, working out puzzles and so on. We had these machines which would convert one type of Deviant into another, or combine two to make one and so (kinda like mixing the colours in Mercury etc), but the game was incredibly hard to control and frustrating as they got more challenging. We then changed it into the mini-game collection using the different functions of the PSV, but this happened very late on in the project and as it was right to the wire! Who knows how the original concept would of gone down. A few of us on the team wanted to continue with it and experiment more with control using rear-touch, but time was against us big time.
Anyway, top guy