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New Gran Turismo 6 trailers [Complete blowout: All cars/tracks/features/etc]

Mobius 1

Member
that ui looks so cluttered. i wish they'd give you an option to turn on/off the individual elements like grid info (why on earth would anyone care about the names of the ai racers?), lap number, position etc. gorgeous looking shot, though. the atmospheric simulation looks improved.

You can already do that in GT5.
 
No McLarens to go with that Senna tie up though with Forza 5 having planned 80s & 90s grand prix packs, plus their McLaren partnership, I wouldn't be surprised if Senna showed up in that game either with two groups owning his image rights.

Polyphony serves up the garbage, whereas Turn 10 plates up the glory years. Sigh!
 
Confirmed F1 cars in GT6:

Formula GT
Lotus 32B
Lotus 49B
Lotus 72E
Lotus 79
Lotus 99T



The Formula GT is the only one confirmed drivable so far.




They do, it was added with a GT5 update.

Where's the Matterhorn long track?

Though I wish F1 had better presence in GT, im happy we at least get 1 to mess around in
 

Winternet

Banned
WHAT.THE.FUCK

http://www.youtube.com/watch?v=Bki0aBnc5Z8

terrified_smiley.gif
 

nib95

Banned
Can someone break down how micro transactions work in this game. I know Forza 5 does it, but I only just found out GT6 might be doing something similar as well. Despite this being one of my fave franchises, if it locks on the disc gameplay behind DLC pay walls, they can fuck right off. Any details would be appreciated.
 

Mobius 1

Member
Well, PS4 is out and Sony's marketing machine will spun up for GT6.

There is still a lot of info about the online experience that we don't know about.
 
Confirmed F1 cars in GT6:


Lotus 32B
Lotus 49B
Lotus 72E
Lotus 79
Lotus 99T

Are these all taken from the sculpture they used at last years Goodwood Festival?

Seems odd they would have probably needed to licence them for inclusion but haven't included them in the car list [although from looking at the GT6 pictures none of those cars seem to have interiors modelled] ... they also neglected to model the recent E20 that was featured on the display too ...
 

JamboGT

Member
Can someone break down how micro transactions work in this game. I know Forza 5 does it, but I only just found out GT6 might be doing something similar as well. Despite this being one of my fave franchises, if it locks on the disc gameplay behind DLC pay walls, they can fuck right off. Any details would be appreciated.

Hey nib, as far as we know the transactions are just in game credits for cash, just the same currency as you earn in game, ntohing is locked.

However what we don't yet know is how the economy is in the game, will it be the same as before where earning credits and winning cars is the norm or will it be skewed so that buying credits is more appealable.

Personally I think they are more aimed for those that don't have the time and the economy will be similar to previous GT games but we will have to wait and see.
 

amar212

Member
Waaaaht is going on?

I can't tell, but in less than 48 hours the build will start. It will be very interesting and many will be able to witness it and participate their thoughts with the builders and supporting team. It will be probably unexpected, IMO very cool and I hope very interesting. Once the build is done, the play will commence ;)

Can someone break down how micro transactions work in this game. I know Forza 5 does it, but I only just found out GT6 might be doing something similar as well. Despite this being one of my fave franchises, if it locks on the disc gameplay behind DLC pay walls, they can fuck right off. Any details would be appreciated.

Although I completely agree with the fight Solal is fighting, I am to annoyed with his constant exchaning of "gameplay" with "grinding", so I actually never took time to give my opinion on this. I agree with Jumbo, it is by not idea or chance designed to take advantage of "Forza 5" micro-transactions systems (it should be called macro-transactions for Forza IMO), but to make some cash available to people that would love to drive some cars and they do not have time or patience to play.

Take this for example:


It is 1,000.000 Cr "bundle" that have nice mix of racecar, supercars and street cars. As we learned, "in-game credits will be purchasable through PS Store or your friendly local retailer at the following denominations: 500K, 1 million, 2.5 million or 7 million credits which you’ll be able to apply in-game for cars and parts."
http://blog.eu.playstation.com/2013...order-now-available-in-game-credits-detailed/

We still have to see how exactly system of rewards will work in-game, but as long as GT5 example can be used, with nice mix of Seasonal Events and Daily Login Bonus applied, the net amounts of 500.000 Cr per 5-lap race should not be an issue at all. Once the B-Spec gets updated, the Remote Play will do wonders and new addition in forms of Online Quick Races (basically daily matchmaking) will allow for significant "non-grinding"rewarding.

About planned DLC, yes, the strategy of monthly DLC has been outlined at Silverstone event in May and we learned there will be different types of constant DLC coming to the GT6:

- cars
- tracks
- Course Maker "locations" (in veins of Ronda)
- in-game tuning parts (as rims for instance)
- probably some gear (paints, helmets, suits, etc).

However, if the GT5 experience is applied - and remember how the GT5 DLC was constantly changing prices of the content, I presume because they've actually used it to test the response of the audience on the prices - we may expect that DLC prices remain the same more-less (5$ per track-pack, 1$ per car).

Well, PS4 is out and Sony's marketing machine will spun up for GT6.

There is still a lot of info about the online experience that we don't know about.

Yes, this. I presume majority of information will actually be revealed on the official site with the start of Ronda World Launch Premiere Event that starts on December 2nd and span to December 3rd.
 

paskowitz

Member
Some things from GTPlanet:

Rims are now full 3D models and do not have a magical black wall.

Answer to random arm thing (It is just a marketing campaign trying to be viral). No, that is not creepy or disturbing or confusing at all...:

DAMAGE IS MUCH BETTER!
GT6-Menu-gtauto_pit01-640x360.jpg
10955052513_eb254681cf_h.jpg


GTP user coljoo from Tokyo Motor Show: "Another thing they have improved on is the damage, the damage looks fantastic. There is no more morphed chassis and black scuff marks. I saw actual dents in the panels, paint scratches and broken glass windows. It looks brilliant, again pd have done an astonishing job with overhauling the damage. This combined with permanent damage, oh I can only imagine how awesome this is gonna be."

New videos from TMS:
http://www.youtube.com/watch?v=Fmt-7gQlaF0
http://www.youtube.com/watch?v=NrM69nkKoWc
http://www.youtube.com/watch?v=2BxrmljqFU8
Curbs look deadly. Race cars seem to be tricky at low speed. Overall sense of speed is great (considering YT is 30fps).
 

JamboGT

Member
Was just looking at those videos, the Matterhorn track is looking great, lovely effects, plenty of spectators and nice effects like flag man and camera flashes, looking good.

In other news I have 20 b spec races till I get the GT5 platinum haha
 

ruttyboy

Member
I can't tell, but in less than 48 hours the build will start. It will be very interesting and many will be able to witness it and participate their thoughts with the builders and supporting team. It will be probably unexpected, IMO very cool and I hope very interesting. Once the build is done, the play will commence ;)

Ooooooh! My two guesses, first and most likely is that there's going to be some kind of live streaming event where the devs will go through the game and people can comment, second and less likely, there will be a pre-release demo!

On a personal note, you always make me smile with this stuff Amar, you're like our own GTboat, if you will, complete with broken English* ;-)

Great news on the damage, I'm still trying to avoid watching videos (and playing GT5) as much as possible, but it's getting really hard, I can't believe it's still two week's away!

*Not meant to be disrespectful in any way, your English is far better than my, well, anything but English :)
 

Fun Factor

Formerly FTWer
http://www.youtube.com/watch?v=2BxrmljqFU8
Curbs look deadly. Race cars seem to be tricky at low speed. Overall sense of speed is great (considering YT is 30fps).

That looks like pixel by pixel rendition of GT5. There was nothing to differentiate that was from a new game. Same track layout, same exact time of day, looks like nothing new was added to the Tokyo Route. :mad:

Also 6 main games & countless prologue games & the series still lets you ride the rails/bounce off wall to get ahead of the competition. The complaints about this were there since the very first GT1 game on PSOne. I can't believe they still haven't rework the physics engine to address this.
 

Fun Factor

Formerly FTWer
You are aware that it's a real place, right? If Tokyo is the same as it was a few years ago, then what are they supposed to change?

(I did notice that the George Clooney advert has been replaced)

I'm talking about the layout. They could have altered a route or two for it. Or widened or narrowed parts of the guard rails, anything to differentiate itself even a little from the one they introduced in GT3.
 

OmegaDL50

Member
It's a fantasy track based on an actual location using the real life roads. If they altered the route then it wouldn't properly represent the actual course, no?
https://www.youtube.com/watch?v=7mmtTX6lGm0

Which brings up an interesting question. Does GT do any other examples of this?

For example are Rome Circuit and Cote d'Azur also based on actual real life roads despite being fantasy tracks?
 

amar212

Member
Which brings up an interesting question. Does GT do any other examples of this?

For example are Rome Circuit and Cote d'Azur also based on actual real life roads despite being fantasy tracks?

Every city track ever in the GT series with actual name of the city in the trackname (tokyo, london, hong kong, seattle, new york, gindelwald, seoul, rome, paris...) is 100% based on accurate location and streets layouts. Only exception is Rome Night that uses one portion of city area with no streets.

Nught SS routes do not exist in Tokyo, but are based on actual parts of highways and have accurate waypoints on signs.

Location based tracks (Eiger Nirdwand, Tahiti, Chamonix...) are more artistic in layouts but still based on actual locations, respecting width of courses (streets), architecture and such.

I'm talking about the layout. They could have altered a route or two for it. Or widened or narrowed parts of the guard rails, anything to differentiate itself even a little from the one they introduced in GT3.

Altering routes, yes. Widening or changing, please no.

EDIT: Apparently, the Japanese marketing has started:

http://www.youtube.com/watch?v=BdnM0s8odDk

gt6cars.jpg


Credits to Shirakawa Akira from the GTPlanet.
 

The Stealth Fox

Junior Member
The only thing that is preventing me from putting money down right now is whether career progression has improved.

I know everything I wanted from GT5 is in GT6. I just need to know about this one last thing...
 

Xanadu

Banned
Every city track ever in the GT series with actual name of the city in the trackname (tokyo, london, hong kong, seattle, new york, gindelwald, seoul, rome, paris...) is 100% based on accurate location and streets layouts. Only exception is Rome Night that uses one portion of city area with no streets.

Nught SS routes do not exist in Tokyo, but are based on actual parts of highways and have accurate waypoints on signs.

Location based tracks (Eiger Nirdwand, Tahiti, Chamonix...) are more artistic in layouts but still based on actual locations, respecting width of courses (streets), architecture and such.



Altering routes, yes. Widening or changing, please no.

EDIT: Apparently, the Japanese marketing has started:

http://www.youtube.com/watch?v=BdnM0s8odDk

gt6cars.jpg


Credits to Shirakawa Akira from the GTPlanet.

rs200 premium? ;)
 
Amazon UK doesn't seem to offer the 1 million credits. But I have the Anniversary edition orderd anyway. But why now when the PS4 is coming out? I had to choose between this or a PS4 game. Oh well...
 

velociraptor

Junior Member
It's a fantasy track based on an actual location using the real life roads. If they altered the route then it wouldn't properly represent the actual course, no?
https://www.youtube.com/watch?v=7mmtTX6lGm0

Which brings up an interesting question. Does GT do any other examples of this?

For example are Rome Circuit and Cote d'Azur also based on actual real life roads despite being fantasy tracks?
I'm pretty sure all the city tracks in GT are based on real life routes.
 

OmegaDL50

Member
rs200 premium? ;)

According to the current car list, unfortunately no.

This brings up a glaring omission on the car list (in my opinion at least) of the complete lack of a Ford Escort Cosworth RS.

Or any car with a Cosworth engine such as the RS1600.

The only Cosworths in the game is the RS200

Edit : I just saw the that the Mercedes Benz 190-E 2.5 EVO II is also in the game (It has a Cosworth Engine), so that's another. Still no Focus RS Cossie though :(
 

OmegaDL50

Member
Anyone hear about any Black Friday deals on wheels? I've haven't heard anything!! Getting scared there won't be one.

If you are talking about super nice wheels like the Thrustmaster T500RS or the Logitech DFGT or G27, I am unsure.

Although MicroCenter is selling a Thrustmaster Ferrari inspired racing wheel which normally has the MSRP of $70 for only 40 bucks.
http://www.microcenter.com/product/423264/RED_LEGEND_WHEEL_PS3

It's based on the Ferrari GT Experience, which is a mid-range wheel in terms of quality. I bought one and it's pretty decent, but I'm sure with more money picking up a G27 or even Driving Force GT are more quality.

But getting a $70 wheel at a 30 dollar discount isn't bad.
 
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