Farnack said:Whatever the percentage of that is going to development cost after selling enough to cover development costs.
Usually 30% goes to development cost, I think.
Xyphie said:20% or so of the $60 goes to the retailer.
TheExodu5 said:Can someone clarify on the developer point? Does the developer actually make money other than their salary in most cases?
TheExodu5 said:That's about right.
There was a breakdown for Xbox or 360 games a little while back. I can't remember exactly, but it was something like this:
Costs:
Developer - $15
Publisher - $20
Licensing - $10
Retailer - $12
Manufacturing and Distribution - $3
Royalties - give or take
I may be missing something, and values are definitely not completely right, but it's an idea. Of course, the developer cost there is variable. Development costs are upfront, so the money is still actually just going to the publisher. Once development costs are covered, the money becomes profit.
Can someone clarify on the developer point? Does the developer actually make money other than their salary in most cases?
this is not at all right. in fact, i would go so far as to say its really, really, really wrong.TheExodu5 said:Costs:
Developer - $15
Publisher - $20
Licensing - $10
Retailer - $12
Manufacturing and Distribution - $3
Royalties - give or take
No, it's pretty close to it the standard.Cromulent_Word said:this is not at all right. in fact, i would go so far as to say its really, really, really wrong.
re-re-re edit: misread DEVELOPER as their share of profit. my bad.Farnack said:No, it's pretty close to it the standard.
Useless without any attempt at counter data or explanation.Cromulent_Word said:this is not at all right. in fact, i would go so far as to say its really, really, really wrong.
Cromulent_Word said:big edit: not getting into e-argument
I remember the $12 retailer part a few years ago. That part sounds right, but makes no sense why a retailer should make that much, when they can and will turn around and double and tripple dip on the same disc anyway.TheExodu5 said:That's about right.
There was a breakdown for Xbox or 360 games a little while back. I can't remember exactly, but it was something like this:
Costs:
Developer - $15
Publisher - $20
Licensing - $10
Retailer - $12
Manufacturing and Distribution - $3
Royalties - give or take
I may be missing something, and values are definitely not completely right, but it's an idea. Of course, the developer cost there is variable. Development costs are upfront, so the money is still actually just going to the publisher. Once development costs are covered, the money becomes profit.
Can someone clarify on the developer point? Does the developer actually make money other than their salary in most cases?
bumpkin said:Well, when I worked part-time at Best Buy a Christmas or two ago, I could get a new $50 game for something like $42. Their discount is supposedly "cost plus 5%,"
botticus said:Last time I saw retailer costs (for Costco, I think?), they were paying $40-$42 for $50 Wii games.
industrian said:
industrian said:
McBradders said:It's a case by case basis. Some guys can negotiate for royalties, others are simply 'guns for hire' and get paid $X regardless how much the game does or does not sell.