XBONEX VIDEO
PS4PRO VIDEO
VGtech's findings are quite different to DF. Most probably because they test a wider range of gameplay areas and test those console GPU's a bit more.....
The flamethrower scenes you see here has the XBONEX version dipping to 31fps at a min, whereas in the PS4 Pro video, we have a min of 43fps in that scene. Generally, the Pro's framerate is more solid and consistent over XBONEX..
Since they tested more taxing areas, you would realize that the XBONEX falls lower than what DF suggested...That is, XBONEX falls to 2688 x1512 on it's lowest count, whilst the PRO's lowest is 2304 x 1296, so that's definitely not a 63% percent divide with the 2944 x 1656 figure DF published......It's only 36.11%
It is also important to note that looking at XBONEX's stats, it is very possible for XBONEX to fall lower in more taxing areas of the game than that flamethrower scene..On the flip, PS4 PRO seems to be pretty consistent at 1440p and the XBONEX rarely runs at the height of 2160p with it's wider spread DR, it averages closer to the 1700p area as opposed to Pro's 1440p...
Persons may want to take a look at the stats for both versions in that video, all the stats can be linked to.....Looking at the stats, XBONEX's 1st percentile, 5th percentile and minimum framerate are all lower vs PRO....I think in general, it's important that we get better or more accurate stats instead of jumping on the hyperbole wagon of "WF2 biggest leap over PRO" type bits....I'm still of the opinion there should be a proper balance between framerate against resolution in any game tbh...As spencer said "framerate is king".....
Further to that, It's kinda crazy that quite a few of these Dynamic Rez solutions are just not locking framerates to the desired target....For what it's worth, Metro Redux still remains the best in that area.